historical/LibCrossplatformASM.git/LibCrossplatformASM-CannedLuaVersion.lua
2024-01-16 11:20:27 -06:00

74 lines
2.1 KiB
Lua

--LibCrossplatformASM
--A minimal (while still somewhat usable modern day) cross-platform ASM re-imagining in LUA.
--By NodeMixaholic (SparksammyOfficial on ROBLOX)
---IS
--CHECKS IF 2 NUMBERS EQUAL
---GRT
--CHECKS IF N1 > N2
---LES
--CHECKS IF N1 < N2
---LOAD (LOAD: VAR,POS)
--Loads from VRAM
---STOR
--Saves to VRAM
---CLRR
--Clears VRAM
---ADD
--Adds 2 numbers
---SUB
---MULT
---DIV
---PRNT
--PRNT Hello, World
---DEF (defines var)
---ASM (does crossplat asm)
local ram = {} --Our virtual RAM
function _G.ExecCrossplatASM(instruction)
local indivIns = instruction.split("#/&")
pcall(function()
if (tostring(indivIns[1]).lower() == "is") then
if (tonumber(indivIns[2]) == tonumber(indivIns[3])) then
return true
else
return false
end
elseif (tostring(indivIns[1]).lower() == "grt") then
if (tonumber(indivIns[2]) > tonumber(indivIns[3])) then
return true
else
return false
end
elseif (tostring(indivIns[1]).lower() == "les") then
if (tonumber(indivIns[2]) < tonumber(indivIns[3])) then
return true
else
return false
end
elseif (tostring(indivIns[1]).lower() == "load") then
_G.asmvar[indivIns[2]] = ram[tonumber(indivIns[3])]
elseif (tostring(indivIns[1]).lower() == "stor") then
ram.insert(indivIns[2])
elseif (tostring(indivIns[1]).lower() == "clrr") then
ram = {}
elseif (tostring(indivIns[1]).lower() == "add") then
return tonumber(indivIns[2]) + tonumber(indivIns[3])
elseif (tostring(indivIns[1]).lower() == "sub") then
return tonumber(indivIns[2]) - tonumber(indivIns[3])
elseif (tostring(indivIns[1]).lower() == "mult") then
return tonumber(indivIns[2]) * tonumber(indivIns[3])
elseif (tostring(indivIns[1]).lower() == "div") then
return tonumber(indivIns[2]) / tonumber(indivIns[3])
elseif (tostring(indivIns[1]).lower() == "def") then
_G.asmvar[indivIns[2]] = indivIns[3]
elseif (tostring(indivIns[1]).lower() == "prnt") then
print(indivIns[2])
elseif (tostring(indivIns[1]).lower() == "asm") then
_G.ExecCrossplatASM(indivIns[2])
end
end)
end
print("LibCrossplatformASM for ROBLOX ready!")