10 lines
180 B
GLSL
10 lines
180 B
GLSL
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#version 300 es
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uniform sampler2D image;
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in mediump vec2 ex_tex_coord;
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out mediump vec4 out_frag_color;
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void main(void) {
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out_frag_color = texture(image, ex_tex_coord);
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}
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