historical/m0-applesillicon.git/xnu-qemu-arm64-5.1.0/ui/shader/texture-blit.frag
2024-01-16 11:20:27 -06:00

10 lines
180 B
GLSL

#version 300 es
uniform sampler2D image;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(image, ex_tex_coord);
}