78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file buttonMap.h
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* @author rdb
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* @date 2014-03-07
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*/
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#ifndef BUTTONMAP_H
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#define BUTTONMAP_H
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#include "pandabase.h"
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#include "typedReferenceCount.h"
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#include "buttonHandle.h"
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#include "buttonRegistry.h"
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#include "pmap.h"
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/**
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* This class represents a map containing all of the buttons of a (keyboard)
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* device, though it can also be used as a generic mapping between
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* ButtonHandles. It maps an underlying 'raw' button to a 'virtual' button,
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* which may optionally be associated with an appropriate platform-specific
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* name for the button.
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*/
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class EXPCL_PANDA_PUTIL ButtonMap : public TypedReferenceCount {
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PUBLISHED:
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INLINE size_t get_num_buttons() const;
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INLINE ButtonHandle get_raw_button(size_t i) const;
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INLINE ButtonHandle get_mapped_button(size_t i) const;
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INLINE const std::string &get_mapped_button_label(size_t i) const;
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INLINE ButtonHandle get_mapped_button(ButtonHandle raw) const;
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INLINE ButtonHandle get_mapped_button(const std::string &raw_name) const;
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INLINE const std::string &get_mapped_button_label(ButtonHandle raw) const;
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INLINE const std::string &get_mapped_button_label(const std::string &raw_name) const;
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void output(std::ostream &out) const;
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void write(std::ostream &out, int indent_level = 0) const;
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public:
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void map_button(ButtonHandle raw_button, ButtonHandle button, const std::string &label = "");
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private:
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struct ButtonNode {
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ButtonHandle _raw;
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ButtonHandle _mapped;
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std::string _label;
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};
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pmap<int, ButtonNode> _button_map;
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pvector<ButtonNode*> _buttons;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "ButtonMap",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "buttonMap.I"
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#endif
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