75 lines
2.3 KiB
Text
75 lines
2.3 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file buttonNode.I
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* @author drose
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* @date 2002-03-12
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*/
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/**
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* Returns true if the ButtonNode is valid and connected to a server, false
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* otherwise.
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*/
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INLINE bool ButtonNode::
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is_valid() const {
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return (_device != nullptr) && _device->is_connected();
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}
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/**
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* Returns the number of buttons known to the ButtonNode. This includes those
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* buttons whose state has been seen, as well as buttons that have been
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* associated with a ButtonHandle even if their state is unknown. This number
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* may change as more buttons are discovered.
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*/
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INLINE int ButtonNode::
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get_num_buttons() const {
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return _device->get_num_buttons();
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}
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/**
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* Associates the indicated ButtonHandle with the button of the indicated
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* index number. When the given button index changes state, a corresponding
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* ButtonEvent will be generated with the given ButtonHandle. Pass
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* ButtonHandle::none() to turn off any association.
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*
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* It is not necessary to call this if you simply want to query the state of
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* the various buttons by index number; this is only necessary in order to
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* generate ButtonEvents when the buttons change state.
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*/
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INLINE void ButtonNode::
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set_button_map(int index, ButtonHandle button) {
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_device->map_button(index, button);
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}
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/**
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* Returns the ButtonHandle that was previously associated with the given
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* index number by a call to set_button_map(), or ButtonHandle::none() if no
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* button was associated.
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*/
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INLINE ButtonHandle ButtonNode::
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get_button_map(int index) const {
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return _device->get_button_map(index);
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}
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/**
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* Returns true if the indicated button (identified by its index number) is
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* currently known to be down, or false if it is up or unknown.
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*/
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INLINE bool ButtonNode::
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get_button_state(int index) const {
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return _device->is_button_pressed(index);
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}
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/**
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* Returns true if the state of the indicated button is known, or false if we
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* have never heard anything about this particular button.
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*/
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INLINE bool ButtonNode::
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is_button_known(int index) const {
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return _device->is_button_known(index);
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}
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