historical/toontown-classic.git/panda/include/linearControlForce.h
2024-01-16 11:20:27 -06:00

71 lines
2.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearControlForce.h
* @author Dave Schuyler
* @date 2006
*/
#ifndef LINEARCONTROLFORCE_H
#define LINEARCONTROLFORCE_H
#include "linearForce.h"
/**
* Simple directed vector force. This force is different from the others in
* that it can be global and still only affect a single object. That might
* not make sense for a physics simulation, but it's very handy for a game.
* I.e. this is the force applied by user on the selected object.
*/
class EXPCL_PANDA_PHYSICS LinearControlForce : public LinearForce {
PUBLISHED:
explicit LinearControlForce(const PhysicsObject *po = 0, PN_stdfloat a = 1.0f,
bool mass = false);
LinearControlForce(const LinearControlForce &copy);
virtual ~LinearControlForce();
INLINE void clear_physics_object();
INLINE void set_physics_object(const PhysicsObject *po);
INLINE CPT(PhysicsObject) get_physics_object() const;
INLINE void set_vector(const LVector3& v);
INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE LVector3 get_local_vector() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
CPT(PhysicsObject) _physics_object;
LVector3 _fvec;
virtual LinearForce *make_copy();
virtual LVector3 get_child_vector(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearControlForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearControlForce.I"
#endif // LINEARCONTROLFORCE_H