76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lmat_ops_src.h
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* @author drose
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* @date 2000-03-08
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*/
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BEGIN_PUBLISH
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// vector times matrix3
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INLINE_LINMATH FLOATNAME(LVecBase3)
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operator * (const FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVecBase3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH FLOATNAME(LVector3)
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operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH FLOATNAME(LVector2)
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operator * (const FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector2) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH FLOATNAME(LPoint2)
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operator * (const FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint2) &v, const FLOATNAME(LMatrix3) &m);
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// vector times matrix4
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator * (const FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVecBase4) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH FLOATNAME(LPoint4)
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operator * (const FLOATNAME(LPoint4) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH FLOATNAME(LVector4)
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operator * (const FLOATNAME(LVector4) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH FLOATNAME(LVector3)
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operator * (const FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LVector3) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator * (const FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH void
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operator *= (FLOATNAME(LPoint3) &v, const FLOATNAME(LMatrix4) &m);
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INLINE_LINMATH void
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generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix3) &value);
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INLINE_LINMATH void
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generic_read_datagram(FLOATNAME(LMatrix3) &result, DatagramIterator &source);
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INLINE_LINMATH void
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generic_write_datagram(Datagram &dest, const FLOATNAME(LMatrix4) &value);
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INLINE_LINMATH void
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generic_read_datagram(FLOATNAME(LMatrix4) &result, DatagramIterator &source);
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END_PUBLISH
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#include "lmat_ops_src.I"
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