historical/toontown-classic.git/panda/include/mayaNodeTree.h
2024-01-16 11:20:27 -06:00

100 lines
2.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file mayaNodeTree.h
* @author drose
* @date 2003-06-06
*/
#ifndef MAYANODETREE_H
#define MAYANODETREE_H
#include "pandatoolbase.h"
#include "mayaNodeDesc.h"
#include "mayaBlendDesc.h"
#include "globPattern.h"
#include "indirectCompareNames.h"
#include "ordered_vector.h"
#include "pset.h"
#include "pmap.h"
class MayaToEggConverter;
class EggData;
class EggGroupNode;
class EggTable;
class EggXfmSAnim;
class EggSAnimData;
/**
* Describes a complete tree of maya nodes for conversion.
*/
class MayaNodeTree {
public:
MayaNodeTree(MayaToEggConverter *converter);
MayaNodeDesc *build_node(const MDagPath &dag_path);
bool build_hierarchy();
void tag_joint_all();
// bool tag_joint_selected();
bool tag_joint_named(const GlobPattern &glob);
void tag_all();
bool tag_selected();
bool tag_named(const GlobPattern &glob);
bool untag_named(const GlobPattern &glob);
int get_num_nodes() const;
MayaNodeDesc *get_node(int n) const;
void clear();
void clear_egg(EggData *egg_data, EggGroupNode *egg_root,
EggGroupNode *skeleton_node, EggGroupNode *morph_node);
EggGroup *get_egg_group(MayaNodeDesc *node_desc);
EggTable *get_egg_table(MayaNodeDesc *node_desc);
EggXfmSAnim *get_egg_anim(MayaNodeDesc *node_desc);
EggSAnimData *get_egg_slider(MayaBlendDesc *blend_desc);
bool ignore_slider(const std::string &name) const;
void report_ignored_slider(const std::string &name);
MayaBlendDesc *add_blend_desc(MayaBlendDesc *blend_desc);
int get_num_blend_descs() const;
MayaBlendDesc *get_blend_desc(int n) const;
void reset_sliders();
public:
std::string _subroot_parent_name;
PT(MayaNodeDesc) _root;
PN_stdfloat _fps;
private:
MayaNodeDesc *r_build_node(const std::string &path);
MayaToEggConverter *_converter;
EggData *_egg_data;
EggGroupNode *_egg_root;
EggGroupNode *_skeleton_node;
EggGroupNode *_morph_node;
typedef pmap<std::string, MayaNodeDesc *> NodesByPath;
NodesByPath _nodes_by_path;
typedef pvector<MayaNodeDesc *> Nodes;
Nodes _nodes;
typedef ov_set<PT(MayaBlendDesc), IndirectCompareNames<MayaBlendDesc> > BlendDescs;
BlendDescs _blend_descs;
typedef pset<std::string> Strings;
Strings _ignored_slider_names;
};
#endif