historical/toontown-classic.git/panda/include/wavAudio.h
2024-01-16 11:20:27 -06:00

57 lines
1.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file wavAudio.h
* @author rdb
* @date 2013-08-23
*/
#ifndef WAVAUDIO_H
#define WAVAUDIO_H
#include "pandabase.h"
#include "movieAudio.h"
class WavAudioCursor;
/**
* A native PCM .wav loader. Supported formats are linear PCM, IEEE float,
* A-law and mu-law.
*/
class EXPCL_PANDA_MOVIES WavAudio : public MovieAudio {
PUBLISHED:
WavAudio(const Filename &name);
virtual ~WavAudio();
virtual PT(MovieAudioCursor) open();
static PT(MovieAudio) make(const Filename &name);
private:
friend class WavAudioCursor;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "WavAudio",
MovieAudio::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "wavAudio.I"
#endif