historical/toontown-just-works.git/toontown/coghq/DistributedSinkingPlatform.py
2024-01-16 11:20:27 -06:00

132 lines
4.9 KiB
Python

from panda3d.core import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.level import BasicEntities
import MovingPlatform
from direct.distributed import DistributedObject
import SinkingPlatformGlobals
from direct.directnotify import DirectNotifyGlobal
class DistributedSinkingPlatform(BasicEntities.DistributedNodePathEntity):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSinkingPlatform')
def __init__(self, cr):
BasicEntities.DistributedNodePathEntity.__init__(self, cr)
self.moveIval = None
return
def generateInit(self):
self.notify.debug('generateInit')
BasicEntities.DistributedNodePathEntity.generateInit(self)
self.fsm = ClassicFSM.ClassicFSM('DistributedSinkingPlatform', [State.State('off', self.enterOff, self.exitOff, ['sinking']), State.State('sinking', self.enterSinking, self.exitSinking, ['rising']), State.State('rising', self.enterRising, self.exitRising, ['sinking', 'off'])], 'off', 'off')
self.fsm.enterInitialState()
def generate(self):
self.notify.debug('generate')
BasicEntities.DistributedNodePathEntity.generate(self)
def announceGenerate(self):
self.notify.debug('announceGenerate')
BasicEntities.DistributedNodePathEntity.announceGenerate(self)
self.loadModel()
self.accept(self.platform.getEnterEvent(), self.localToonEntered)
self.accept(self.platform.getExitEvent(), self.localToonLeft)
def disable(self):
self.notify.debug('disable')
self.ignoreAll()
self.fsm.requestFinalState()
BasicEntities.DistributedNodePathEntity.disable(self)
def delete(self):
self.notify.debug('delete')
self.ignoreAll()
if self.moveIval:
self.moveIval.pause()
del self.moveIval
self.platform.destroy()
del self.platform
BasicEntities.DistributedNodePathEntity.delete(self)
def loadModel(self):
self.notify.debug('loadModel')
model = loader.loadModel('phase_9/models/cogHQ/platform1')
self.platform = MovingPlatform.MovingPlatform()
self.platform.setupCopyModel(self.getParentToken(), model, 'platformcollision')
self.platform.reparentTo(self)
self.platform.setPos(0, 0, 0)
def localToonEntered(self):
ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
self.sendUpdate('setOnOff', [1, ts])
def localToonLeft(self):
ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
self.sendUpdate('setOnOff', [0, ts])
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
self.notify.debug('exitOff')
def enterSinking(self, ts = 0):
self.notify.debug('enterSinking')
self.startMoving(SinkingPlatformGlobals.SINKING, ts)
def exitSinking(self):
self.notify.debug('exitSinking')
if self.moveIval:
self.moveIval.pause()
del self.moveIval
self.moveIval = None
return
def enterRising(self, ts = 0):
self.notify.debug('enterRising')
self.startMoving(SinkingPlatformGlobals.RISING, ts)
def exitRising(self):
self.notify.debug('exitRising')
if self.moveIval:
self.moveIval.pause()
del self.moveIval
self.moveIval = None
return
def setSinkMode(self, avId, mode, ts):
self.notify.debug('setSinkMode %s' % mode)
if mode == SinkingPlatformGlobals.OFF:
self.fsm.requestInitialState()
elif mode == SinkingPlatformGlobals.RISING:
self.fsm.request('rising', [ts])
elif mode == SinkingPlatformGlobals.SINKING:
self.fsm.request('sinking', [ts])
def startMoving(self, direction, ts):
if direction == SinkingPlatformGlobals.RISING:
endPos = Vec3(0, 0, 0)
pause = self.pauseBeforeRise
duration = self.riseDuration
else:
endPos = Vec3(0, 0, -self.verticalRange)
pause = None
duration = self.sinkDuration
startT = globalClockDelta.networkToLocalTime(ts, bits=32)
curT = globalClock.getFrameTime()
ivalTime = curT - startT
if ivalTime < 0:
ivalTime = 0
elif ivalTime > duration:
ivalTime = duration
duration = duration - ivalTime
duration = max(0.0, duration)
moveNode = self.platform
self.moveIval = Sequence()
if pause is not None:
self.moveIval.append(WaitInterval(pause))
self.moveIval.append(LerpPosInterval(moveNode, duration, endPos, startPos=moveNode.getPos(), blendType='easeInOut', name='%s-move' % self.platform.name, fluid=1))
self.moveIval.start()
return