rps/rps.js

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JavaScript
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// Function to play rock paper scissors
function playRPS() {
// Generate two random numbers between 1 and 3 (inclusive)
const player1 = Math.floor(Math.random() * 3) + 1;
const player2 = Math.floor(Math.random() * 3) + 1;
// Determine the choices based on the closest distance
let player1Choice, player2Choice;
if (Math.abs(player1 - 1) < Math.abs(player1 - 2) && Math.abs(player1 - 1) < Math.abs(player1 - 3)) {
player1Choice = "Rock";
} else if (Math.abs(player1 - 2) < Math.abs(player1 - 1) && Math.abs(player1 - 2) < Math.abs(player1 - 3)) {
player1Choice = "Paper";
} else {
player1Choice = "Scissors";
}
if (Math.abs(player2 - 1) < Math.abs(player2 - 2) && Math.abs(player2 - 1) < Math.abs(player2 - 3)) {
player2Choice = "Rock";
} else if (Math.abs(player2 - 2) < Math.abs(player2 - 1) && Math.abs(player2 - 2) < Math.abs(player2 - 3)) {
player2Choice = "Paper";
} else {
player2Choice = "Scissors";
}
// Determine the winner based on game logic
let winner;
if (player1Choice === player2Choice) {
winner = "Tie";
} else if (player1Choice === "Rock") {
winner = player2Choice === "Scissors" ? "Player 1" : "Player 2";
} else if (player1Choice === "Paper") {
winner = player2Choice === "Rock" ? "Player 1" : "Player 2";
} else { // player1Choice === "Scissors"
winner = player2Choice === "Paper" ? "Player 1" : "Player 2";
}
// Print the results
console.log(`Player 1: ${player1Choice}`);
console.log(`Player 2: ${player2Choice}`);
console.log(`Winner: ${winner}`);
}
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// Play the game twice (once per player)
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playRPS();