// Function to play rock paper scissors function playRPS() { // Generate two random numbers between 1 and 3 (inclusive) const player1 = Math.floor(Math.random() * 3) + 1; const player2 = Math.floor(Math.random() * 3) + 1; // Determine the choices based on the closest distance let player1Choice, player2Choice; if (Math.abs(player1 - 1) < Math.abs(player1 - 2) && Math.abs(player1 - 1) < Math.abs(player1 - 3)) { player1Choice = "Rock"; } else if (Math.abs(player1 - 2) < Math.abs(player1 - 1) && Math.abs(player1 - 2) < Math.abs(player1 - 3)) { player1Choice = "Paper"; } else { player1Choice = "Scissors"; } if (Math.abs(player2 - 1) < Math.abs(player2 - 2) && Math.abs(player2 - 1) < Math.abs(player2 - 3)) { player2Choice = "Rock"; } else if (Math.abs(player2 - 2) < Math.abs(player2 - 1) && Math.abs(player2 - 2) < Math.abs(player2 - 3)) { player2Choice = "Paper"; } else { player2Choice = "Scissors"; } // Determine the winner based on game logic let winner; if (player1Choice === player2Choice) { winner = "Tie"; } else if (player1Choice === "Rock") { winner = player2Choice === "Scissors" ? "Player 1" : "Player 2"; } else if (player1Choice === "Paper") { winner = player2Choice === "Rock" ? "Player 1" : "Player 2"; } else { // player1Choice === "Scissors" winner = player2Choice === "Paper" ? "Player 1" : "Player 2"; } // Print the results console.log(`Player 1: ${player1Choice}`); console.log(`Player 2: ${player2Choice}`); console.log(`Winner: ${winner}`); } // Play the game twice (once per player) playRPS();