rps/rps.js

38 lines
1.3 KiB
JavaScript

// Function to play rock paper scissors
function playRPS() {
// Generate two random numbers between 1 and 3 (inclusive)
const player1 = Math.floor(Math.random() * 3) + 1;
const player2 = Math.floor(Math.random() * 3) + 1;
// Determine the choices based on the closest distance
let player1Choice, player2Choice;
if (Math.abs(player1 - 1) < Math.abs(player1 - 2) && Math.abs(player1 - 1) < Math.abs(player1 - 3)) {
player1Choice = "Rock";
} else if (Math.abs(player1 - 2) < Math.abs(player1 - 1) && Math.abs(player1 - 2) < Math.abs(player1 - 3)) {
player1Choice = "Paper";
} else {
player1Choice = "Scissors";
}
player2Choice = prompt("Rock, Paper, or Scissors?")
// Determine the winner based on game logic
let winner;
if (player1Choice === player2Choice) {
winner = "Tie";
} else if (player1Choice === "Rock") {
winner = player2Choice === "Scissors" ? "Bot" : "Player";
} else if (player1Choice === "Paper") {
winner = player2Choice === "Rock" ? "Bot" : "Player";
} else { // player1Choice === "Scissors"
winner = player2Choice === "Paper" ? "Bot" : "Player";
}
// Print the results
alert(`Bot: ${player1Choice}
Player: ${player2Choice}
Winner: ${winner}`);
}
// Play the game twice (once per player)
playRPS();