65 lines
2.3 KiB
Python
65 lines
2.3 KiB
Python
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from direct.showbase.ShowBase import ShowBase, WindowControls, exitfunc
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from panda3d.core import TransparencyAttrib
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from panda3d.core import PandaNode
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from panda3d.core import TextNode
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from panda3d.core import Loader
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from pandac.PandaModules import NodePath
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from panda3d.core import DepthWriteAttrib
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def createNametag(name, bg=(1,1,1,.5), fg=(0,0,0,1), plateFile='panel.bam'):
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#settings
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nameBg = bg #nameplate, or panel, colour
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model = loader.loadModel(plateFile) #panel model
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nameFg = fg #text colour
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wordWrap = 7.5 #wordwrap, default for TTR/TTO is 7.5
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displayName = name #current displayed name
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font = loader.loadFont('ImpressBT.ttf') #font to be used on nameplate, can be changed for cogs.
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font.setLineHeight(1) #line spacing, default for toontown is 1
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WIDTH_PADDING = 0.2 #horizontal padding of nametag
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HEIGHT_PADDING = 0.2 #vertical padding of nametag
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icon = PandaNode('icon')
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innerNP = PandaNode('nametag')
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innerNP = NodePath.anyPath(innerNP).attachNewNode('nametag_contents')
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# Create text node:
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innerNP.attachNewNode(icon)
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t = innerNP.attachNewNode(TextNode('name'), 1)
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t.node().setFont(font)
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t.node().setAlign(TextNode.ACenter)
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t.node().setWordwrap(wordWrap)
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t.node().setText(displayName)
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t.setColor(nameFg)
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t.setTransparency(nameFg[3] < 1.0)
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width, height = t.node().getWidth(), t.node().getHeight()
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# Put the actual written name a little in front of the nametag and
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# disable depth write so the text appears nice and clear, free from
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# z-fighting and bizarre artifacts. The text renders *after* the tag
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# behind it, due to both being in the transparency bin,
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# so there's really no problem with doing this.
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t.setY(-0.05)
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t.setAttrib(DepthWriteAttrib.make(0))
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# Apply panel behind the text:
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panel = model.copyTo(innerNP, 0)
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panel.setPos((t.node().getLeft()+t.node().getRight())/2.0, 0,
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(t.node().getTop()+t.node().getBottom())/2.0)
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panel.setScale(width + WIDTH_PADDING, 1, height + HEIGHT_PADDING)
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panel.setColor(nameBg)
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panel.setTransparency(nameBg[3] < 1.0)
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#combine the two pieces into one nodepath, for later use
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nametag = NodePath('nametag')
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panel.reparentTo(nametag)
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t.reparentTo(nametag)
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#return the nametag
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return nametag
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