TROLLEY GAMES TENOR TERRACE MINNIE'S MELODYLAND BARITONE MINNIE'S MELODYLAND BOULEVARD ALTO AVENUE MINNIE'S MELODYLAND Gag Shop Toon HQ Clothing Shop Clothing Shop <pos x="-11.6789" y="-118.281" z="6.5" /> <nhpr h="-178" p="0" r="0" /> <door code="door_double_curved_ul"> <color r="0.7" g="0.78" b="1" a="1" /> </door> <prop name="animated_prop_PetShopFishAnimatedProp_DNARoot" code="animated_prop_PetShopFishAnimatedProp"> <pos x="0" y="0" z="0" /> <nhpr h="0" p="0" r="0" /> </prop> <sign> <color r="1" g="1" b="0.501961" a="1" /> <baseline code="mickey" width="14.3268" height="14.3268"> <color r="1" g="1" b="0.501961" a="1" /> <pos x="0" y="0" z="0.256555" /> <scale x="1.49894" y="1" z="2.85691" /> <text>Pet Shop</text> </baseline> </sign> </landmark_building> <prop name="prop_party_gate_DNARoot" code="prop_party_gate"> <pos x="-89.4911" y="-67.2785" z="6.51" /> <nhpr h="120" p="1.10607e-006" r="0" /> </prop> <prop name="minnies_melody_land_ext_DNARoot" code="minnies_melody_land_ext"> <pos x="-81.9737" y="-72.8169" z="6.5" /> <nhpr h="90" p="0" r="0" /> </prop> <flat_building id="tb0:random_DNARoot" width="20"> <pos x="-88.3944" y="-88.2447" z="6.51" /> <nhpr h="120" p="0" r="0" /> <wall height="20" code="wall_lg_brick_ur"> <color r="1" g="0.62" b="0.85" a="1" /> <windows code="window_sm_round_ur" count="4"> <color r="0.69" g="0.58" b="0.96" a="1" /> </windows> <cornice code="cornice_marble_ur"> <color r="0.84" g="0.55" b="0.98" a="1" /> </cornice> </wall> </flat_building> <flat_building id="tb0:random_DNARoot" width="15"> <pos x="-76.4628" y="-95.1527" z="6.5" /> <nhpr h="150" p="0" r="0" /> <wall height="20" code="wall_md_bricks_ur"> <color r="0.7" g="0.76" b="1" a="1" /> <windows code="window_porthole_ul" count="2"> <color r="0.42" g="0.42" b="0.85" a="1" /> </windows> </wall> </flat_building> <flat_building id="tb0:random_DNARoot" width="20"> <pos x="-98.3008" y="-72.285" z="6.5" /> <nhpr h="120" p="0" r="0" /> <wall height="10" code="wall_sm_brick_pink_ur"> <color r="1" g="1" b="1" a="1" /> <windows code="window_sm_curved_ul" count="2"> <color r="0.49" g="0.79" b="1" a="1" /> </windows> </wall> <wall height="10" code="wall_sm_brick_pink_ur"> <color r="1" g="1" b="1" a="1" /> <windows code="window_sm_curved_ul" count="2"> <color r="0.49" g="0.79" b="1" a="1" /> </windows> </wall> </flat_building> <node name="winter_snowpile_1"> <prop name="winter_snowpile_DNARoot" code="winter_snowpile"> <pos x="45.3" y="42.6" z="-14.5" /> <nhpr h="10.9" p="0" r="0" /> <scale x="1.8" y="1.5" z="2.4" /> </prop> </node> <node name="winter_snowpile_2"> <prop name="winter_snowpile_DNARoot" code="winter_snowpile"> <pos x="57.4" y="-77.5" z="-14.5" /> <nhpr h="178.1" p="0" r="0" /> <scale x="1.7" y="1.6" z="2.2" /> </prop> </node> <!-- ToonFest Task Givers --> <prop name="npc_questgiver_origin_0" code="DCS"> <pos x="114.2" y="-62.1" z="-4.497" /> <nhpr h="-309" p="0" r="0" /> </prop> <prop name="npc_questgiver_origin_1" code="DCS"> <pos x="112.4" y="-73.3" z="-4.497" /> <nhpr h="-246" p="0" r="0" /> </prop> <!-- Next to Pet Shop --> <prop name="bench_0" code="prop_playground_bench"> <pos x="-34.75" y="-110" z="6.5" /> <nhpr h="315" p="0" r="0" /> </prop> <!-- Next to Trolley --> <prop name="bench_1" code="prop_playground_bench"> <pos x="-12" y="76.5" z="6.5" /> <nhpr h="180" p="0" r="0" /> </prop> <!-- Beside HQ --> <prop name="bench_2" code="prop_playground_bench"> <pos x="62" y="-21.25" z="-13.5" /> <nhpr h="90" p="0" r="0" /> </prop> </visgroup> </group> </scene>