toontown-just-works/toontown/coghq/DistributedCashbotBossCraneAI.py

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2024-07-07 18:08:39 -05:00
from panda3d.core import *
from direct.distributed import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
from direct.fsm import FSM
class DistributedCashbotBossCraneAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM):
def __init__(self, air, boss, index):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
FSM.FSM.__init__(self, 'DistributedCashbotBossCraneAI')
self.boss = boss
self.index = index
cn = CollisionNode('controls')
cs = CollisionSphere(0, -6, 0, 6)
cn.addSolid(cs)
self.goonShield = NodePath(cn)
self.goonShield.setPosHpr(*ToontownGlobals.CashbotBossCranePosHprs[self.index])
self.avId = 0
self.objectId = 0
def getBossCogId(self):
return self.boss.doId
def getIndex(self):
return self.index
def d_setState(self, state, avId):
self.sendUpdate('setState', [state, avId])
def requestControl(self):
avId = self.air.getAvatarIdFromSender()
if avId in self.boss.involvedToons and self.avId == 0:
craneId = self.__getCraneId(avId)
if craneId == 0:
self.request('Controlled', avId)
def requestFree(self):
avId = self.air.getAvatarIdFromSender()
if avId == self.avId:
self.request('Free')
def removeToon(self, avId):
if avId == self.avId:
self.request('Free')
def __getCraneId(self, avId):
if self.boss and self.boss.cranes != None:
for crane in self.boss.cranes:
if crane.avId == avId:
return crane.doId
return 0
def enterOff(self):
self.goonShield.detachNode()
def exitOff(self):
self.goonShield.reparentTo(self.boss.scene)
def enterControlled(self, avId):
self.avId = avId
self.d_setState('C', avId)
def exitControlled(self):
if self.objectId:
obj = self.air.doId2do[self.objectId]
obj.request('Dropped', self.avId, self.doId)
def enterFree(self):
self.avId = 0
self.d_setState('F', 0)
def exitFree(self):
pass