toontown-just-works/toontown/coghq/LaserGameBase.py

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Python
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2024-07-07 18:08:39 -05:00
import random
from direct.distributed import ClockDelta
from direct.task import Task
class LaserGameBase:
def __init__(self, funcSuccess, funcFail, funcSendGrid, funcSetGrid):
self.funcSuccess = funcSuccess
self.funcFail = funcFail
self.funcSendGrid = funcSendGrid
self.funcSetGrid = funcSetGrid
self.setGridSize(2, 2)
self.blankGrid()
self.finshed = 0
def delete(self):
funcSuccess = None
funcFail = None
funcSendGrid = None
funcSetGrid = None
def setGridSize(self, x, y):
self.gridNumX = x
self.gridNumY = y
def blankGrid(self):
self.gridData = []
for i in xrange(0, self.gridNumX):
self.gridData.append([
0] * self.gridNumY)
def win(self):
if not self.finshed:
self.finshed = 1
self.funcSuccess()
def lose(self):
if not self.finshed:
self.finshed = 1
self.funcFail()
def startGrid(self):
self.blankGrid()
def hit(self, hitX, hitY, oldx = -1, oldy = -1):
if self.finshed:
return None
if self.checkForWin():
self.win()
else:
self.funcSendGrid()
def checkForWin(self):
return 0