toontown-just-works/toontown/coghq/MoleFieldBase.py

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Python
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2024-07-07 18:08:39 -05:00
import random
HILL_MOLE = 0
HILL_BOMB = 1
HILL_WHACKED = 2
HILL_COGWHACKED = 3
class MoleFieldBase:
WHACKED = 1
MoveUpTimeMax = 1
MoveUpTimeMultiplier = 0.95
MoveUpTimeMin = 0.5
StayUpTimeMax = 7
StayUpTimeMultiplier = 0.95
StayUpTimeMin = 3
MoveDownTimeMax = 1
MoveDownTimeMultiplier = 0.95
MoveDownTimeMin = 0.5
TimeBetweenPopupMax = 1.5
TimeBetweenPopupMultiplier = 0.95
TimeBetweenPopupMin = 0.25
DamageOnFailure = 20
def getRng(self):
return random.Random(self.entId * self.level.doId)
def scheduleMoles(self):
self.schedule = []
totalTime = 0
curMoveUpTime = self.MoveUpTimeMax
curMoveDownTime = self.MoveDownTimeMax
curTimeBetweenPopup = self.TimeBetweenPopupMax
curStayUpTime = self.StayUpTimeMax
curTime = 3
eligibleMoles = range(self.numMoles)
self.getRng().shuffle(eligibleMoles)
usedMoles = []
self.notify.debug('eligibleMoles=%s' % eligibleMoles)
self.endingTime = 0
randOb = random.Random(self.entId * self.level.doId)
while self.endingTime < self.GameDuration:
if len(eligibleMoles) == 0:
eligibleMoles = usedMoles
self.getRng().shuffle(usedMoles)
usedMoles = []
self.notify.debug('eligibleMoles=%s' % eligibleMoles)
moleIndex = eligibleMoles[0]
eligibleMoles.remove(moleIndex)
usedMoles.append(moleIndex)
moleType = randOb.choice([HILL_MOLE,
HILL_MOLE,
HILL_MOLE,
HILL_BOMB])
self.schedule.append((curTime,
moleIndex,
curMoveUpTime,
curStayUpTime,
curMoveDownTime,
moleType))
curTime += curTimeBetweenPopup
curMoveUpTime = self.calcNextMoveUpTime(curTime, curMoveUpTime)
curStayUpTime = self.calcNextStayUpTime(curTime, curStayUpTime)
curMoveDownTime = self.calcNextMoveDownTime(curTime, curMoveDownTime)
curTimeBetweenPopup = self.calcNextTimeBetweenPopup(curTime, curTimeBetweenPopup)
self.endingTime = curTime + curMoveUpTime + curStayUpTime + curMoveDownTime
self.schedule.pop()
self.endingTime = self.schedule[-1][0] + self.schedule[-1][2] + self.schedule[-1][3] + self.schedule[-1][4]
self.notify.debug('schedule length = %d, endingTime=%f' % (len(self.schedule), self.endingTime))
def calcNextMoveUpTime(self, curTime, curMoveUpTime):
newMoveUpTime = curMoveUpTime * self.MoveUpTimeMultiplier
if newMoveUpTime < self.MoveDownTimeMin:
newMoveUpTime = self.MoveDownTimeMin
return newMoveUpTime
def calcNextStayUpTime(self, curTime, curStayUpTime):
newStayUpTime = curStayUpTime * self.StayUpTimeMultiplier
if newStayUpTime < self.StayUpTimeMin:
newStayUpTime = self.StayUpTimeMin
return newStayUpTime
def calcNextMoveDownTime(self, curTime, curMoveDownTime):
newMoveDownTime = curMoveDownTime * self.MoveDownTimeMultiplier
if newMoveDownTime < self.MoveDownTimeMin:
newMoveDownTime = self.MoveDownTimeMin
return newMoveDownTime
def calcNextTimeBetweenPopup(self, curTime, curTimeBetweenPopup):
newTimeBetweenPopup = curTimeBetweenPopup * self.TimeBetweenPopupMultiplier
if newTimeBetweenPopup < self.TimeBetweenPopupMin:
newTimeBetweenPopup = self.TimeBetweenPopupMin
return newTimeBetweenPopup