toontown-just-works/toontown/minigame/MinigameCreatorAI.py

172 lines
6.9 KiB
Python
Raw Permalink Normal View History

2024-07-07 18:08:39 -05:00
import copy
import random
import time
import DistributedMinigameAI
import DistributedCannonGameAI
import DistributedCatchGameAI
import DistributedCogThiefGameAI
import DistributedDivingGameAI
import DistributedIceGameAI
import DistributedMazeGameAI
import DistributedMinigameTemplateAI
import DistributedPatternGameAI
import DistributedRaceGameAI
import DistributedRingGameAI
import DistributedTagGameAI
import DistributedTargetGameAI
import DistributedTugOfWarGameAI
import DistributedTwoDGameAI
import DistributedVineGameAI
from otp.ai.MagicWordGlobal import *
from toontown.toonbase import ToontownGlobals
from toontown.uberdog import TopToonsGlobals
simbase.forcedMinigameId = simbase.config.GetInt('force-minigame', 0)
RequestMinigame = {}
MinigameZoneRefs = {}
def createMinigame(air, playerArray, trolleyZone, minigameZone=None,
previousGameId=ToontownGlobals.NoPreviousGameId, newbieIds=[]):
if minigameZone is None:
minigameZone = air.allocateZone()
acquireMinigameZone(minigameZone)
mgId = None
mgDiff = None
mgSzId = None
for avId in playerArray:
request = RequestMinigame.get(avId)
if request is not None:
mgId, mgKeep, mgDiff, mgSzId = request
if not mgKeep:
del RequestMinigame[avId]
break
if mgId is not None:
pass
elif simbase.forcedMinigameId:
mgId = simbase.forcedMinigameId
else:
randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)]))
if len(playerArray) > 1:
randomList = list(copy.copy(ToontownGlobals.MinigameIDs))
if previousGameId != ToontownGlobals.NoPreviousGameId:
if randomList.count(previousGameId) != 0 and len(randomList) > 1:
randomList.remove(previousGameId)
mgId = random.choice(randomList)
mgCtors = {
ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI,
ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI,
ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI,
ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI,
ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI,
ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI,
ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI,
ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI,
ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI,
ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI,
ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI,
ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI,
ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI,
ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI,
ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI
}
try:
mg = mgCtors[mgId](air, mgId)
except KeyError:
raise Exception, 'unknown minigame ID: %s' % mgId
mg.setExpectedAvatars(playerArray)
mg.setNewbieIds(newbieIds)
mg.setTrolleyZone(trolleyZone)
mg.setDifficultyOverrides(mgDiff, mgSzId)
mg.generateWithRequired(minigameZone)
toons = []
for doId in playerArray:
toon = simbase.air.doId2do.get(doId)
if toon is not None:
toons.append(toon)
for toon in toons:
messenger.send('topToonsManager-event', [toon.doId, TopToonsGlobals.CAT_TROLLEY, 1])
for toon in toons:
simbase.air.questManager.toonPlayedMinigame(toon, toons)
retVal = {}
retVal['minigameZone'] = minigameZone
retVal['minigameId'] = mgId
return retVal
def acquireMinigameZone(zoneId):
if zoneId not in MinigameZoneRefs:
MinigameZoneRefs[zoneId] = 0
MinigameZoneRefs[zoneId] += 1
def releaseMinigameZone(zoneId):
MinigameZoneRefs[zoneId] -= 1
if MinigameZoneRefs[zoneId] <= 0:
del MinigameZoneRefs[zoneId]
simbase.air.deallocateZone(zoneId)
@magicWord(category=CATEGORY_PROGRAMMER, types=[str, str])
def minigame(command, arg0=None):
"""
A command set for Trolley minigames.
"""
command = command.lower()
invoker = spellbook.getInvoker()
if (arg0 is None) and (command not in ('remove', 'abort')):
return '~minigame %s takes exactly 1 argument (0 given)' % command
elif arg0 and (command in ('remove', 'abort')):
return '~minigame %s takes no arguments (1 given)' % command
if command == 'request':
for name in ToontownGlobals.MinigameNames:
if arg0.lower() != name:
continue
name = ToontownGlobals.MinigameNames[name]
RequestMinigame[invoker.doId] = (name, False, None, None)
return 'Stored your request for minigame: ' + arg0
return "Couldn't store your request for minigame: " + arg0
if command == 'force':
for name in ToontownGlobals.MinigameNames:
if arg0.lower() != name:
break
name = ToontownGlobals.MinigameNames[name]
RequestMinigame[invoker.doId] = (name, True, None, None)
return 'Stored your force request for minigame: ' + arg0
return "Couldn't store your force request for minigame: " + arg0
if command == 'remove':
if invoker.doId in RequestMinigame:
del RequestMinigame[invoker.doId]
return 'Your minigame request has been removed.'
return 'You have no minigame requests!'
if command == 'difficulty':
if invoker.doId not in RequestMinigame:
return 'You have no minigame requests!'
try:
arg0 = int(arg0)
except:
return 'Argument 0 must be of type: ' + str(int)
request = RequestMinigame[invoker.doId]
RequestMinigame[invoker.doId] = request[:2] + (arg0,) + request[3:]
return 'Stored your request for the minigame difficulty: ' + str(arg0)
if command == 'safezone':
if invoker.doId not in RequestMinigame:
return 'You have no minigame requests!'
try:
arg0 = int(arg0)
except:
return 'Argument 0 must be of type: ' + str(int)
request = RequestMinigame[invoker.doId]
RequestMinigame[invoker.doId] = request[:3] + (arg0,) + request[4:]
return 'Stored your request for the minigame safezone: ' + str(arg0)
if command == 'abort':
for do in simbase.air.doId2do.values():
if not isinstance(do, DistributedMinigameAI.DistributedMinigameAI):
continue
if invoker.doId not in do.avIdList:
continue
do.setGameAbort()
return 'Skipped minigame!'
return 'You are not currently in a minigame!'
return 'Invalid command.'