toontown-just-works/resources/escape.py

831 lines
47 KiB
Python
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2024-07-07 18:08:39 -05:00
from sys import argv
from direct.directbase import DirectStart
from direct.task import Task
from direct.actor.Actor import Actor
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.showbase.InputStateGlobal import inputState
from direct.controls.GravityWalker import GravityWalker
base.disableMouse()
legsAnimDict = {'right-hand-start': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_right-hand-start.bam', 'firehose': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_firehose.bam', 'rotateL-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_rotateL-putt.bam', 'slip-forward': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_slip-forward.bam', 'catch-eatnrun': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_eatnrun.bam', 'tickle': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_tickle.bam', 'water-gun': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_water-gun.bam', 'leverNeutral': 'phase_10/models/char/tt_a_chr_dgs_shorts_legs_leverNeutral.bam', 'swim': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_swim.bam', 'catch-run': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_gamerun.bam', 'sad-neutral': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_sad-neutral.bam', 'pet-loop': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_petloop.bam', 'jump-squat': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_jump-zstart.bam', 'wave': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_wave.bam', 'reel-neutral': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_reelneutral.bam', 'pole-neutral': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_poleneutral.bam', 'bank': 'phase_5.5/models/char/tt_a_chr_dgs_shorts_legs_jellybeanJar.bam', 'scientistGame': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_scientistGame.bam', 'right-hand': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_right-hand.bam', 'lookloop-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_lookloop-putt.bam', 'victory': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_victory-dance.bam', 'lose': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_lose.bam', 'cringe': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_cringe.bam', 'right': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_right.bam', 'headdown-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_headdown-putt.bam', 'conked': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_conked.bam', 'jump': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_jump.bam', 'into-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_into-putt.bam', 'fish-end': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_fishEND.bam', 'running-jump-land': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_leap_zend.bam', 'shrug': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_shrug.bam', 'sprinkle-dust': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_sprinkle-dust.bam', 'hold-bottle': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_hold-bottle.bam', 'takePhone': 'phase_5.5/models/char/tt_a_chr_dgs_shorts_legs_takePhone.bam', 'melt': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_melt.bam', 'pet-start': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_petin.bam', 'look-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_look-putt.bam', 'loop-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_loop-putt.bam', 'good-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_good-putt.bam', 'juggle': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_juggle.bam', 'run': 'phase_3/models/char/tt_a_chr_dgs_shorts_legs_run.bam', 'pushbutton': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_press-button.bam', 'sidestep-right': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_jump-back-right.bam', 'water': 'phase_5.5/models/char/tt_a_chr_dgs_shorts_legs_water.bam', 'right-point-start': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_right-point-start.bam', 'bad-putt': 'phase_6/models/char/tt_a_chr_dgs_shorts_legs_bad-putt.bam', 'struggle': 'phase_5/models/char/tt_a_chr_dgs_shorts_legs_struggle.bam', 'running-jump': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_running-jump.bam', 'callPet': 'phase_5.5/models/char/tt_a_chr_dgs_shorts_legs_callPet.bam', 'throw': 'phase_3.5/models/char/tt_a_chr_dgs_shorts_legs_pie-throw.bam', 'catch-eatneutral': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_eat_neutral.bam', 'tug-o-war': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_tug-o-war.bam', 'bow': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_bow.bam', 'swing': 'phase_4/models/char/tt_a_chr_dgs_shorts_legs_swing.bam', 'cl
torsoAnimDict = {'right-hand-start': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_right-hand-start.bam', 'firehose': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_firehose.bam', 'rotateL-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_rotateL-putt.bam', 'slip-forward': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_slip-forward.bam', 'catch-eatnrun': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_eatnrun.bam', 'tickle': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_tickle.bam', 'water-gun': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_water-gun.bam', 'leverNeutral': 'phase_10/models/char/tt_a_chr_dgl_shorts_torso_leverNeutral.bam', 'swim': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_swim.bam', 'catch-run': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_gamerun.bam', 'sad-neutral': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_sad-neutral.bam', 'pet-loop': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_petloop.bam', 'jump-squat': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_jump-zstart.bam', 'wave': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_wave.bam', 'reel-neutral': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_reelneutral.bam', 'pole-neutral': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_poleneutral.bam', 'bank': 'phase_5.5/models/char/tt_a_chr_dgl_shorts_torso_jellybeanJar.bam', 'scientistGame': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_scientistGame.bam', 'right-hand': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_right-hand.bam', 'lookloop-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_lookloop-putt.bam', 'victory': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_victory-dance.bam', 'lose': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_lose.bam', 'cringe': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_cringe.bam', 'right': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_right.bam', 'headdown-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_headdown-putt.bam', 'conked': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_conked.bam', 'jump': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_jump.bam', 'into-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_into-putt.bam', 'fish-end': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_fishEND.bam', 'running-jump-land': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_leap_zend.bam', 'shrug': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_shrug.bam', 'sprinkle-dust': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_sprinkle-dust.bam', 'hold-bottle': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_hold-bottle.bam', 'takePhone': 'phase_5.5/models/char/tt_a_chr_dgl_shorts_torso_takePhone.bam', 'melt': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_melt.bam', 'pet-start': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_petin.bam', 'look-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_look-putt.bam', 'loop-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_loop-putt.bam', 'good-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_good-putt.bam', 'juggle': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_juggle.bam', 'run': 'phase_3/models/char/tt_a_chr_dgl_shorts_torso_run.bam', 'pushbutton': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_press-button.bam', 'sidestep-right': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_jump-back-right.bam', 'water': 'phase_5.5/models/char/tt_a_chr_dgl_shorts_torso_water.bam', 'right-point-start': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_right-point-start.bam', 'bad-putt': 'phase_6/models/char/tt_a_chr_dgl_shorts_torso_bad-putt.bam', 'struggle': 'phase_5/models/char/tt_a_chr_dgl_shorts_torso_struggle.bam', 'running-jump': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_running-jump.bam', 'callPet': 'phase_5.5/models/char/tt_a_chr_dgl_shorts_torso_callPet.bam', 'throw': 'phase_3.5/models/char/tt_a_chr_dgl_shorts_torso_pie-throw.bam', 'catch-eatneutral': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_eat_neutral.bam', 'tug-o-war': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_tug-o-war.bam', 'bow': 'phase_4/models/char/tt_a_chr_dgl_shorts_torso_bow.bam', 'swing': 'phase_
duckHead = loader.loadModel('phase_3/models/char/duck-heads-1000.bam')
otherParts = duckHead.findAllMatches('**/*long*')
for partNum in range(0, otherParts.getNumPaths()):
otherParts.getPath(partNum).removeNode()
ntrlMuzzle = duckHead.find('**/*muzzle*neutral')
otherParts = duckHead.findAllMatches('**/*muzzle*')
for partNum in range(0, otherParts.getNumPaths()):
part = otherParts.getPath(partNum)
if part != ntrlMuzzle:
otherParts.getPath(partNum).removeNode()
duckTorso = loader.loadModel('phase_3/models/char/tt_a_chr_dgl_shorts_torso_1000.bam')
duckLegs = loader.loadModel('phase_3/models/char/tt_a_chr_dgs_shorts_legs_1000.bam')
otherParts = duckLegs.findAllMatches('**/boots*')+duckLegs.findAllMatches('**/shoes')
for partNum in range(0, otherParts.getNumPaths()):
otherParts.getPath(partNum).removeNode()
duckBody = Actor({'head':duckHead, 'torso':duckTorso, 'legs':duckLegs},
{'torso':torsoAnimDict, 'legs':legsAnimDict})
duckBody.attach('head', 'torso', 'def_head')
duckBody.attach('torso', 'legs', 'joint_hips')
gloves = duckBody.findAllMatches('**/hands')
ears = duckBody.findAllMatches('**/*ears*')
head = duckBody.findAllMatches('**/head-*')
sleeves = duckBody.findAllMatches('**/sleeves')
shirt = duckBody.findAllMatches('**/torso-top')
shorts = duckBody.findAllMatches('**/torso-bot')
neck = duckBody.findAllMatches('**/neck')
arms = duckBody.findAllMatches('**/arms')
legs = duckBody.findAllMatches('**/legs')
feet = duckBody.findAllMatches('**/feet')
bodyNodes = []
bodyNodes += [gloves]
bodyNodes += [head, ears]
bodyNodes += [sleeves, shirt, shorts]
bodyNodes += [neck, arms, legs, feet]
bodyNodes[0].setColor(1, 1, 1, 1)
bodyNodes[1].setColor(0.884, 0.248, 0.268, 1)
bodyNodes[2].setColor(0.884, 0.248, 0.268, 1)
bodyNodes[3].setColor(0.264, 0.308, 0.676, 1)
bodyNodes[4].setColor(0.264, 0.308, 0.676, 1)
bodyNodes[5].setColor(1, 1, 1, 1)
bodyNodes[6].setColor(0.264, 0.308, 0.676, 1)
bodyNodes[7].setColor(0.264, 0.308, 0.676, 1)
bodyNodes[8].setColor(0.276, 0.872, 0.36, 1)
bodyNodes[9].setColor(0.276, 0.872, 0.36, 1)
topTex = loader.loadTexture('phase_3/maps/desat_shirt_5.jpg')
botTex = loader.loadTexture('phase_4/maps/CowboyShorts1.jpg')
sleeveTex = loader.loadTexture('phase_3/maps/desat_sleeve_5.jpg')
bodyNodes[3].setTexture(sleeveTex, 1)
bodyNodes[4].setTexture(topTex, 1)
bodyNodes[5].setTexture(botTex, 1)
duckBody.reparentTo(render)
geom = duckBody.getGeomNode()
geom.getChild(0).setSx(0.730000019073)
geom.getChild(0).setSz(0.730000019073)
offset = 3.2375
base.camera.reparentTo(duckBody)
base.camera.setPos(0, -10.0 - offset, offset)
wallBitmask = BitMask32(1)
floorBitmask = BitMask32(2)
base.cTrav = CollisionTraverser()
def getAirborneHeight():
return offset + 0.025000000000000001
walkControls = GravityWalker(legacyLifter=True)
walkControls.setWallBitMask(wallBitmask)
walkControls.setFloorBitMask(floorBitmask)
walkControls.setWalkSpeed(16.0, 24.0, 8.0, 80.0)
walkControls.initializeCollisions(base.cTrav, duckBody, floorOffset=0.025, reach=4.0)
walkControls.setAirborneHeightFunc(getAirborneHeight)
walkControls.enableAvatarControls()
duckBody.physControls = walkControls
def setWatchKey(key, input, keyMapName):
def watchKey(active=True):
if active == True:
inputState.set(input, True)
keyMap[keyMapName] = 1
else:
inputState.set(input, False)
keyMap[keyMapName] = 0
base.accept(key, watchKey, [True])
base.accept(key+'-up', watchKey, [False])
keyMap = {'left':0, 'right':0, 'forward':0, 'backward':0, 'control':0}
setWatchKey('arrow_up', 'forward', 'forward')
setWatchKey('control-arrow_up', 'forward', 'forward')
setWatchKey('alt-arrow_up', 'forward', 'forward')
setWatchKey('shift-arrow_up', 'forward', 'forward')
setWatchKey('arrow_down', 'reverse', 'backward')
setWatchKey('control-arrow_down', 'reverse', 'backward')
setWatchKey('alt-arrow_down', 'reverse', 'backward')
setWatchKey('shift-arrow_down', 'reverse', 'backward')
setWatchKey('arrow_left', 'turnLeft', 'left')
setWatchKey('control-arrow_left', 'turnLeft', 'left')
setWatchKey('alt-arrow_left', 'turnLeft', 'left')
setWatchKey('shift-arrow_left', 'turnLeft', 'left')
setWatchKey('arrow_right', 'turnRight', 'right')
setWatchKey('control-arrow_right', 'turnRight', 'right')
setWatchKey('alt-arrow_right', 'turnRight', 'right')
setWatchKey('shift-arrow_right', 'turnRight', 'right')
setWatchKey('control', 'jump', 'control')
movingNeutral, movingForward = (False, False)
movingRotation, movingBackward = (False, False)
movingJumping = False
def setMovementAnimation(loopName, playRate=1.0):
global movingNeutral
global movingForward
global movingRotation
global movingBackward
global movingJumping
if 'jump' in loopName:
movingJumping = True
movingForward = False
movingNeutral = False
movingRotation = False
movingBackward = False
elif loopName == 'run':
movingJumping = False
movingForward = True
movingNeutral = False
movingRotation = False
movingBackward = False
elif loopName == 'walk':
movingJumping = False
movingForward = False
movingNeutral = False
if playRate == -1.0:
movingBackward = True
movingRotation = False
else:
movingBackward = False
movingRotation = True
elif loopName == 'neutral':
movingJumping = False
movingForward = False
movingNeutral = True
movingRotation = False
movingBackward = False
else:
movingJumping = False
movingForward = False
movingNeutral = False
movingRotation = False
movingBackward = False
ActorInterval(duckBody, loopName, playRate=playRate).loop()
def handleMovement(task):
global movingNeutral, movingForward
global movingRotation, movingBackward, movingJumping
if keyMap['control'] == 1:
if keyMap['forward'] or keyMap['backward'] or keyMap['left'] or keyMap['right']:
if movingJumping == False:
if duckBody.physControls.isAirborne:
setMovementAnimation('running-jump-idle')
else:
if keyMap['forward']:
if movingForward == False:
setMovementAnimation('run')
elif keyMap['backward']:
if movingBackward == False:
setMovementAnimation('walk', playRate=-1.0)
elif keyMap['left'] or keyMap['right']:
if movingRotation == False:
setMovementAnimation('walk')
else:
if not duckBody.physControls.isAirborne:
if keyMap['forward']:
if movingForward == False:
setMovementAnimation('run')
elif keyMap['backward']:
if movingBackward == False:
setMovementAnimation('walk', playRate=-1.0)
elif keyMap['left'] or keyMap['right']:
if movingRotation == False:
setMovementAnimation('walk')
else:
if movingJumping == False:
if duckBody.physControls.isAirborne:
setMovementAnimation('jump-idle')
else:
if movingNeutral == False:
setMovementAnimation('neutral')
else:
if not duckBody.physControls.isAirborne:
if movingNeutral == False:
setMovementAnimation('neutral')
elif keyMap['forward'] == 1:
if movingForward == False:
if not duckBody.physControls.isAirborne:
setMovementAnimation('run')
elif keyMap['backward'] == 1:
if movingBackward == False:
if not duckBody.physControls.isAirborne:
setMovementAnimation('walk', playRate=-1.0)
elif keyMap['left'] or keyMap['right']:
if movingRotation == False:
if not duckBody.physControls.isAirborne:
setMovementAnimation('walk')
else:
if not duckBody.physControls.isAirborne:
if movingNeutral == False:
setMovementAnimation('neutral')
return Task.cont
base.taskMgr.add(handleMovement, 'controlManager')
def collisionsOn():
duckBody.physControls.setCollisionsActive(True)
duckBody.physControls.isAirborne = True
def collisionsOff():
duckBody.physControls.setCollisionsActive(False)
duckBody.physControls.isAirborne = True
def toggleCollisions():
if duckBody.physControls.getCollisionsActive():
duckBody.physControls.setCollisionsActive(False)
duckBody.physControls.isAirborne = True
else:
duckBody.physControls.setCollisionsActive(True)
duckBody.physControls.isAirborne = True
base.accept('f1', toggleCollisions)
duckBody.collisionsOn = collisionsOn
duckBody.collisionsOff = collisionsOff
duckBody.toggleCollisions = toggleCollisions
localAvatar = duckBody
base.localAvatar = localAvatar
loadCogishAscent = True
if len(argv) > 1:
filepath = argv[1]
if '.' in filepath:
try:
execfile(filepath)
loadCogishAscent = False
except Exception, e:
loadCogishAscent = False
print e
else:
loadCogishAscent = True
if loadCogishAscent == True:
onScreenDebug.add('Loaded Minigame', 'Escape from Castle Cogenstien')
environ = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
environ.reparentTo(render)
environ.setPos(25,-150,0)
environ.setHpr(0,0,0)
environ.setScale(1)
environ = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
environ.reparentTo(render)
environ.setPos(10,-135,0)
environ.setHpr(0,0,0)
environ.setScale(1)
environ = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
environ.reparentTo(render)
environ.setPos(-5,-120,0)
environ.setHpr(0,0,0)
environ.setScale(1)
environ = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
environ.reparentTo(render)
environ.setPos(-10,-80,-10)
environ.setHpr(0,0,0)
environ.setScale(10)
environ = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
environ.reparentTo(render)
environ.setPos(50,-80,-10)
environ.setHpr(0,0,0)
environ.setScale(10)
environ = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
environ.reparentTo(render)
environ.setPos(-40,-140,-10)
environ.setHpr(0,0,0)
environ.setScale(10)
e = loader.loadModel("phase_9/models/cogHQ/Elevator.bam")
e.reparentTo(render)
e.setHpr(0,0,0)
e.setPos(-5,-120,0)
pandaPosInterval22 = e.posInterval(13,Point3(-5,-120,0),
startPos=Point3(-5,-120,50))
pandaPosInterval33 = e.posInterval(13,Point3(-5,-120,50),
startPos=Point3(-5,-120,0))
pandaHprInterval11 = e.hprInterval(3,Point3(0,0,0),
startHpr=Point3(0, 0, 0))
pandaHprInterval22 = e.hprInterval(3,Point3(0, 0, 0),
startHpr=Point3(0, 0, 0))
pandaPace = Sequence(pandaPosInterval22,
pandaHprInterval11,
pandaPosInterval33,
pandaHprInterval22,
name="pandaPace")
pandaPace.loop()
e.find('**/wall_back').removeNode()
e.find('**/wall_front').removeNode()
sell1 = loader.loadModel('phase_9/models/cogHQ/SelbotLegFactory.bam')
sell1.reparentTo(render)
sell1.setPos(-15,0,80)
sell1.setHpr(90,0,0)
sell1.setScale(1)
sell1.setColor(0,0,3)
environ = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
environ.reparentTo(render)
environ.setPos(-10,20,30)
environ.setHpr(0,45,0)
environ.setScale(10)
environ = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
environ.reparentTo(render)
environ.setPos(-10,-30,50)
environ.setHpr(0,0,0)
environ.setScale(3)
ceo = Actor({"head":"phase_12/models/char/bossbotBoss-head-zero.bam", \
"torso":"phase_12/models/char/bossbotBoss-torso-zero.bam", \
"legs":"phase_9/models/char/bossCog-legs-zero.bam"}, \
{"head":{"walk":"phase_9/models/char/bossCog-head-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-head-Bb_neutral.bam"}, \
"torso":{"walk":"phase_9/models/char/bossCog-torso-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-torso-Bb_neutral.bam"}, \
"legs":{"walk":"phase_9/models/char/bossCog-legs-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-legs-Bb_neutral.bam"} \
})
ceo.attach("head", "torso", "joint34")
ceo.attach("torso", "legs", "joint_legs")
ceo.reparentTo(render)
tread3 = loader.loadModel("phase_9/models/char/bossCog-treads.bam")
rear4 = ceo.find('**/joint_axle')
tread3.reparentTo(rear4)
ceo.setPos(-180,21,83.5)
ceo.loop("walk")
ceo.setHpr(90,0,0)
environ = loader.loadModel("phase_4/models/minigames/toonblitz_game_arrow.bam")
environ.reparentTo(render)
environ.setPos(-125,21,84)
environ.setHpr(90,0,0)
environ.setScale(3)
environ = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
environ.reparentTo(render)
environ.setPos(-267,10,83.5)
environ.setHpr(0,0,0)
environ.setScale(3)
crate1 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate1.reparentTo(render)
crate1.setPos(-390,155,98)
crate1.setHpr(0,0,0)
crate1.setScale(3)
crate2 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate2.reparentTo(render)
crate2.setPos(-350,220,99)
crate2.setHpr(0,0,0)
crate2.setScale(0.5)
crate3 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate3.reparentTo(render)
crate3.setPos(-350,230,100)
crate3.setHpr(0,0,0)
crate3.setScale(0.4)
crate4 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate4.reparentTo(render)
crate4.setPos(-340,240,101)
crate4.setHpr(0,0,0)
crate4.setScale(0.3)
paint1 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint1.reparentTo(render)
paint1.setPos(-340,260,101)
paint1.setHpr(0,0,0)
paint1.setScale(2.5)
paint2 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint2.reparentTo(render)
paint2.setPos(-345,330,102)
paint2.setHpr(0,0,0)
paint2.setScale(0.5)
paint3 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint3.reparentTo(render)
paint3.setPos(-345,325,105)
paint3.setHpr(0,0,0)
paint3.setScale(0.5)
paint4 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint4.reparentTo(render)
paint4.setPos(-345,320,108)
paint4.setHpr(0,0,0)
paint4.setScale(0.5)
paint5 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint5.reparentTo(render)
paint5.setPos(-345,315,111)
paint5.setHpr(0,0,0)
paint5.setScale(0.5)
paint6 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint6.reparentTo(render)
paint6.setPos(-345,310,114)
paint6.setHpr(0,0,0)
paint6.setScale(0.5)
paint7 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint7.reparentTo(render)
paint7.setPos(-345,305,117)
paint7.setHpr(0,0,0)
paint7.setScale(0.5)
paint8 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint8.reparentTo(render)
paint8.setPos(-345,300,120)
paint8.setHpr(0,0,0)
paint8.setScale(0.5)
paint9 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint9.reparentTo(render)
paint9.setPos(-345,290,125)
paint9.setHpr(0,0,0)
paint9.setScale(1)
paint10 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint10.reparentTo(render)
paint10.setPos(-345,280,130)
paint10.setHpr(0,0,0)
paint10.setScale(1)
paint11 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint11.reparentTo(render)
paint11.setPos(-345,270,135)
paint11.setHpr(0,0,0)
paint11.setScale(1)
paint12 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint12.reparentTo(render)
paint12.setPos(-345,260,140)
paint12.setHpr(0,0,0)
paint12.setScale(1)
paint13 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint13.reparentTo(render)
paint13.setPos(-345,250,145)
paint13.setHpr(0,0,0)
paint13.setScale(1)
paint14 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint14.reparentTo(render)
paint14.setPos(-350,260,145)
paint14.setHpr(0,0,0)
paint14.setScale(1)
paint15 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint15.reparentTo(render)
paint15.setPos(-345,240,145)
paint15.setHpr(0,0,0)
paint15.setScale(1)
paint16 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint16.reparentTo(render)
paint16.setPos(-345,230,145)
paint16.setHpr(0,0,0)
paint16.setScale(1)
paint17 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint17.reparentTo(render)
paint17.setPos(-345,220,145)
paint17.setHpr(0,0,0)
paint17.setScale(1)
paint18 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint18.reparentTo(render)
paint18.setPos(-345,210,145)
paint18.setHpr(0,0,0)
paint18.setScale(1)
paint19 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint19.reparentTo(render)
paint19.setPos(-345,200,145)
paint19.setHpr(0,0,0)
paint19.setScale(1)
paint20 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint20.reparentTo(render)
paint20.setPos(-345,190,145)
paint20.setHpr(0,0,0)
paint20.setScale(1)
paint21 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint21.reparentTo(render)
paint21.setPos(-345,180,145)
paint21.setHpr(0,0,0)
paint21.setScale(1)
paint22 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint22.reparentTo(render)
paint22.setPos(-345,170,145)
paint22.setHpr(0,0,0)
paint22.setScale(1)
paint23 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint23.reparentTo(render)
paint23.setPos(-355,160,145)
paint23.setHpr(0,0,0)
paint23.setScale(1)
paint24 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint24.reparentTo(render)
paint24.setPos(-365,150,145)
paint24.setHpr(0,0,0)
paint24.setScale(1)
crate5 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate5.reparentTo(render)
crate5.setPos(-365,120,120)
crate5.setHpr(0,0,0)
crate5.setScale(10)
sign1 = loader.loadModel("phase_4/models/minigames/toonblitz_game_arrow.bam")
sign1.reparentTo(render)
sign1.setPos(-365,150,145)
sign1.setHpr(0,0,0)
sign1.setScale(1)
crate6 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate6.reparentTo(render)
crate6.setPos(-500,0,90)
crate6.setHpr(0,0,0)
crate6.setScale(5)
crate7 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate7.reparentTo(render)
crate7.setPos(-467,0,90)
crate7.setHpr(0,0,0)
crate7.setScale(5)
crate8 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate8.reparentTo(render)
crate8.setPos(-467,-130,90)
crate8.setHpr(0,0,0)
crate8.setScale(5)
crate9 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate9.reparentTo(render)
crate9.setPos(-570,-500,80)
crate9.setHpr(0,0,0)
crate9.setScale(5)
paint25 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint25.reparentTo(render)
paint25.setPos(-610,-600,91)
paint25.setHpr(0,0,0)
paint25.setScale(0.05)
paint26 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint26.reparentTo(render)
paint26.setPos(-610,-650,93)
paint26.setHpr(0,0,0)
paint26.setScale(0.5)
paint27 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint27.reparentTo(render)
paint27.setPos(-610,-640,98)
paint27.setHpr(0,0,0)
paint27.setScale(0.5)
paint28 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint28.reparentTo(render)
paint28.setPos(-610,-630,103)
paint28.setHpr(0,0,0)
paint28.setScale(0.5)
paint29 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint29.reparentTo(render)
paint29.setPos(-610,-620,108)
paint29.setHpr(0,0,0)
paint29.setScale(0.5)
crate10 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate10.reparentTo(render)
crate10.setPos(-540,-600,80)
crate10.setHpr(0,0,0)
crate10.setScale(10)
crate11 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate11.reparentTo(render)
crate11.setPos(-267,5,80)
crate11.setHpr(0,45,0)
crate11.setScale(3)
crate12 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate12.reparentTo(render)
crate12.setPos(-273,20,75)
crate12.setHpr(0,0,0)
crate12.setScale(3)
mgr = loader.loadModel("phase_10/models/cogHQ/CBMetalCrate2.bam")
mgr.reparentTo(render)
mgr.setPos(-270,150,87)
mgr.setHpr(0,0,0)
mgr.setScale(5)
mgr.setColor(3,0,0)
pandaHprInterval1 = mgr.hprInterval(3,Point3(0,0,0),
startHpr=Point3(359, 359, 359))
pandaHprInterval2 = mgr.hprInterval(3,Point3(359, 359, 359),
startHpr=Point3(0, 0, 0))
maryspin = Sequence(pandaHprInterval1,
name="maryspin")
maryspin.loop()
mail1 = Actor("phase_5/models/char/tt_r_ara_ttc_mailbox.bam",
{"cheer":"phase_5/models/char/tt_a_ara_ttc_mailbox_fightCheer.bam"})
mail1.reparentTo(render)
mail1.loop("cheer")
mail1.setPos(-510,-250,145)
mail1.setHpr(180,0,180)
mail1.setScale(5)
hydrant1 = Actor("phase_5/models/char/tt_r_ara_ttc_hydrant.bam",{"cheer":"phase_5/models/char/tt_a_ara_ttc_hydrant_fightCheer.bam"})
hydrant1.reparentTo(render)
hydrant1.loop("cheer")
hydrant1.setPos(-510,-320,101.5)
hydrant1.setHpr(0,0,0)
hydrant1.setScale(10)
crate13 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate13.reparentTo(render)
crate13.setPos(-267,10,83.5)
crate13.setHpr(0,0,0)
crate13.setScale(3)
paint30 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint30.reparentTo(render)
paint30.setPos(-280,30,87)
paint30.setHpr(0,0,0)
paint30.setScale(1)
paint31 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint31.reparentTo(render)
paint31.setPos(-420,-20,142)
paint31.setHpr(0,0,0)
paint31.setScale(1)
paint32 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint32.reparentTo(render)
paint32.setPos(-420,-5,147)
paint32.setHpr(0,0,0)
paint32.setScale(1)
paint33 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint33.reparentTo(render)
paint33.setPos(-420,10,152)
paint33.setHpr(0,0,0)
paint33.setScale(1)
paint34 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint34.reparentTo(render)
paint34.setPos(-420,25,157)
paint34.setHpr(0,0,0)
paint34.setScale(1)
paint35 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint35.reparentTo(render)
paint35.setPos(-420,27,162)
paint35.setHpr(0,0,0)
paint35.setScale(1)
paint36 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint36.reparentTo(render)
paint36.setPos(-417,5,162)
paint36.setHpr(0,315,0)
paint36.setScale(0.5)
paint37 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint37.reparentTo(render)
paint37.setPos(-417,0,167)
paint37.setHpr(0,315,0)
paint37.setScale(0.5)
paint38 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint38.reparentTo(render)
paint38.setPos(-750,0,293)
paint38.setHpr(0,0,0)
paint38.setScale(1)
paint39 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint39.reparentTo(render)
paint39.setPos(-752,0,299)
paint39.setHpr(0,0,0)
paint39.setScale(1)
paint40 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint40.reparentTo(render)
paint40.setPos(-754,0,305)
paint40.setHpr(0,0,0)
paint40.setScale(1)
paint41 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint41.reparentTo(render)
paint41.setPos(-756,0,311)
paint41.setHpr(0,0,0)
paint41.setScale(1)
paint42 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint42.reparentTo(render)
paint42.setPos(-758,0,317)
paint42.setHpr(0,0,0)
paint42.setScale(1)
paint43 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint43.reparentTo(render)
paint43.setPos(-760,0,323)
paint43.setHpr(0,0,0)
paint43.setScale(1)
paint44 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint44.reparentTo(render)
paint44.setPos(-762,0,329)
paint44.setHpr(0,0,0)
paint44.setScale(1)
cash1 = loader.loadModel('phase_10/models/cashbotHQ/ZONE31a.bam')
cash1.reparentTo(render)
cash1.setPos(-762,0,329)
cash1.setHpr(0,0,0)
cash1.setScale(1)
cash2 = loader.loadModel('phase_10/models/cashbotHQ/connector_7cubeL2.bam')
cash2.reparentTo(render)
cash2.setPos(-762,-30,329)
cash2.setHpr(0,0,0)
cash2.setScale(1)
cash3 = loader.loadModel('phase_10/models/cashbotHQ/ZONE15a.bam')
cash3.reparentTo(render)
cash3.setPos(-747.5,-112,324)
cash3.setHpr(90,0,0)
cash3.setScale(1)
train1 = loader.loadModel('phase_10/models/cogHQ/CashBotTankCar.bam')
train1.reparentTo(render)
train1.setPos(-770.5,-120,344)
train1.setHpr(10,190,10)
train1.setScale(0.5)
paint45 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint45.reparentTo(render)
paint45.setPos(-765,-105,330)
paint45.setHpr(0,0,80)
paint45.setScale(1)
cash4 = loader.loadModel('phase_10/models/cashbotHQ/ZONE08a.bam')
cash4.reparentTo(render)
cash4.setPos(-755,-223,324)
cash4.setHpr(90,60,0)
cash4.setScale(1)
law1 = loader.loadModel('phase_11/models/lawbotHQ/LawbotCourtroom3.bam')
law1.reparentTo(render)
law1.setPos(-755,-223,330)
law1.setHpr(0,0,0)
law1.setScale(1)
paint46 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint46.reparentTo(render)
paint46.setPos(-780,-129,410)
paint46.setHpr(0,0,280)
paint46.setScale(2)
paint47 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint47.reparentTo(render)
paint47.setPos(-720,-150,425)
paint47.setHpr(0,0,0)
paint47.setScale(3,3,0.001)
paint47.setColor(3,0,0)
paint48 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint48.reparentTo(render)
paint48.setPos(-720,-240,420)
paint48.setHpr(0,0,90)
paint48.setScale(1,1,0.001)
paint48.setColor(0,3,0)
paint49 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint49.reparentTo(render)
paint49.setPos(-710,-240,415)
paint49.setHpr(0,0,0)
paint49.setScale(1,10,1)
ceo2 = Actor({"head":"phase_12/models/char/bossbotBoss-head-zero.bam", \
"torso":"phase_12/models/char/bossbotBoss-torso-zero.bam", \
"legs":"phase_9/models/char/bossCog-legs-zero.bam"}, \
{"head":{"walk":"phase_9/models/char/bossCog-head-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-head-Bb_neutral.bam"}, \
"torso":{"walk":"phase_9/models/char/bossCog-torso-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-torso-Bb_neutral.bam"}, \
"legs":{"walk":"phase_9/models/char/bossCog-legs-Bb_neutral.bam", \
"run":"phase_9/models/char/bossCog-legs-Bb_neutral.bam"} \
})
ceo2.attach("head", "torso", "joint34")
ceo2.attach("torso", "legs", "joint_legs")
ceo2.reparentTo(render)
tread3 = loader.loadModel("phase_9/models/char/bossCog-treads.bam")
rear4 = ceo2.find('**/joint_axle')
tread3.reparentTo(rear4)
ceo2.setPos(-760,-280,402)
ceo2.loop("walk")
ceo2.setHpr(180,0,0)
ceo2.setScale(2.5,2.5,2.5)
ceo2.setColor(3,0,0)
crate14 = loader.loadModel('phase_10/models/cogHQ/CBMetalCrate2.bam')
crate14.reparentTo(render)
crate14.setPos(-760,-330,400)
crate14.setHpr(0,0,0)
crate14.setScale(10,0.1,10)
law2 = loader.loadModel('phase_11/models/lawbotHQ/LB_DA_Lobby.bam')
law2.reparentTo(render)
law2.setPos(-760,-300,365)
law2.setHpr(180,0,0)
law2.setScale(1)
metal1 = loader.loadModel('phase_11/models/lawbotHQ/LB_metal_crate.bam')
metal1.reparentTo(render)
metal1.setPos(-855,-380,412)
metal1.setHpr(180,0,0)
metal1.setScale(3,3,2)
metal2 = loader.loadModel('phase_11/models/lawbotHQ/LB_metal_crate.bam')
metal2.reparentTo(render)
metal2.setPos(-897,-385,412)
metal2.setHpr(180,0,0)
metal2.setScale(3,1,2)
metal3 = loader.loadModel('phase_11/models/lawbotHQ/LB_metal_crate.bam')
metal3.reparentTo(render)
metal3.setPos(-939,-375,412)
metal3.setHpr(180,0,0)
metal3.setScale(3,5,2)
metal4 = loader.loadModel('phase_11/models/lawbotHQ/LB_metal_crate.bam')
metal4.reparentTo(render)
metal4.setPos(-855,-390,410)
metal4.setHpr(180,0,0)
metal4.setScale(3,1,2)
paint50 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint50.reparentTo(render)
paint50.setPos(-875,-380,430)
paint50.setHpr(0,280,0)
paint50.setScale(1)
paint50.setColor(3,0,3)
metal5 = loader.loadModel('phase_11/models/lawbotHQ/LB_metal_crate.bam')
metal5.reparentTo(render)
metal5.setPos(-916,-395,412)
metal5.setHpr(180,0,0)
metal5.setScale(7,2,2)
paint51 = loader.loadModel('phase_9/models/cogHQ/PaintMixer.bam')
paint51.reparentTo(render)
paint51.setPos(-950,-380,490)
paint51.setHpr(0,279,0)
paint51.setScale(1,10,1)
paint51.setColor(3,3,0)
boss1 = loader.loadModel('phase_12/models/bossbotHQ/CogGolfHub.bam')
boss1.reparentTo(render)
boss1.setPos(-1020,-550,550)
boss1.setHpr(180,0,0)
boss1.setScale(1)
else:
onScreenDebug.add('Loaded Land', argv[1])
localAvatar.physControls.placeOnFloor()
onScreenDebug.enabled = True
def updateOnScreenDebug(task):
onScreenDebug.add('Avatar Position', localAvatar.getPos())
onScreenDebug.add('Avatar Angle', localAvatar.getHpr())
return Task.cont
base.taskMgr.add(updateOnScreenDebug, 'UpdateOSD')
run()