toontown-just-works/toontown/estate/DistributedFurnitureItemAI.py

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2024-07-07 18:08:39 -05:00
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedSmoothNodeAI import DistributedSmoothNodeAI
from toontown.catalog import CatalogItem
import HouseGlobals
class DistributedFurnitureItemAI(DistributedSmoothNodeAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedFurnitureItemAI")
def __init__(self, air, furnitureMgr, catalogItem):
DistributedSmoothNodeAI.__init__(self, air)
self.furnitureMgr = furnitureMgr
self.catalogItem = catalogItem
self.mode = HouseGlobals.FURNITURE_MODE_OFF
self.modeAvId = 0
def announceGenerate(self):
x, y, z, h, p, r = self.catalogItem.posHpr
self.b_setPosHpr(x, y, z, h, 0, 0)
def getItem(self):
return (self.furnitureMgr.doId, self.catalogItem.getBlob(CatalogItem.Customization))
def requestPosHpr(self, final, x, y, z, h, p, r, t):
senderId = self.air.getAvatarIdFromSender()
if (not self.furnitureMgr.director or senderId != self.furnitureMgr.director.doId):
self.air.writeServerEvent('suspicious', avId=senderId, issue='DistributedFurnitureItemAI.requestPosHpr Tried to move furniture without being the director!')
return
self.catalogItem.posHpr = x, y, z, h, 0, 0
if not final and self.mode != HouseGlobals.FURNITURE_MODE_START:
self.b_setMode(HouseGlobals.FURNITURE_MODE_START, senderId)
elif final and self.mode == HouseGlobals.FURNITURE_MODE_START:
self.b_setMode(HouseGlobals.FURNITURE_MODE_STOP, 0)
return
self.sendUpdate('setSmPosHpr', [x, y, z, h, 0, 0, t])
def setMode(self, mode, avId):
self.mode = mode
self.modeAvId = avId
if mode == HouseGlobals.FURNITURE_MODE_STOP:
x, y, z, h, p, r = self.catalogItem.posHpr
self.b_setPosHpr(x, y, z, h, 0, 0)
def d_setMode(self, mode, avId):
self.sendUpdate('setMode', [mode, avId])
def b_setMode(self, mode, avId):
self.setMode(mode, avId)
self.d_setMode(mode, avId)
def getMode(self):
return self.mode, self.modeAvId
def destroy(self):
# Presently, we just delete ourselves... No real shutdown needed.
self.requestDelete()
def delete(self):
if hasattr(self, 'do_deleted'):
return
self.do_deleted = True
DistributedSmoothNodeAI.delete(self)