toontown-just-works/toontown/parties/Cannon.py

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Python
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2024-07-07 18:08:39 -05:00
import math
from panda3d.core import *
from direct.interval.MetaInterval import Sequence, Parallel
from direct.interval.FunctionInterval import Func
from direct.interval.LerpInterval import LerpScaleInterval, LerpColorScaleInterval
from direct.showbase.PythonUtil import bound
from toontown.toon import ToonHead
from toontown.minigame.CannonGameGlobals import *
from toontown.toonbase import ToontownGlobals
from toontown.parties.PartyUtils import toRadians, calcVelocity
from direct.showbase.PythonUtil import StackTrace
from otp.nametag.NametagFloat3d import NametagFloat3d
from otp.nametag.Nametag import Nametag
CANNON_ROTATION_MIN = -70
CANNON_ROTATION_MAX = 70
INITIAL_VELOCITY = 80.0
CANNON_BARREL_TOONHEAD_Y = 6.0
class Cannon:
notify = directNotify.newCategory('DistributedPartyCannon')
def __init__(self, parent, pos = Point3(0, 0, 0)):
self.__previousRotation = 0.0
self.__previousAngle = 0.0
self._rotation = 0.0
self._angle = 0.0
self._position = pos
self._parent = parent
self.parentNode = None
self.cannonNode = None
self.barrelNode = None
self.sndCannonMove = None
self.sndCannonFire = None
self.collSphere = None
self.collNode = None
self.collNodePath = None
self.toonInside = None
self.toonHead = None
self.toonOriginalScale = 0.0
self.toonParentNode = None
return
def reset(self):
self.setRotation(0)
self.setAngle((CANNON_ANGLE_MIN + CANNON_ANGLE_MAX * 0.5) * 0.5)
self.parentNode.setPos(self._position)
self.updateModel()
def load(self, nodeName):
self.parentNode = NodePath(nodeName)
self.cannonNode = loader.loadModel('phase_4/models/minigames/toon_cannon')
self.cannonNode.reparentTo(self.parentNode)
self.barrelNode = self.cannonNode.find('**/cannon')
self.shadowNode = self.cannonNode.find('**/square_drop_shadow')
self.smokeNode = loader.loadModel('phase_4/models/props/test_clouds')
self.smokeNode.setBillboardPointEye()
self.sndCannonMove = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg')
self.sndCannonFire = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
self.collSphere = CollisionSphere(0, 0, 0, self.getSphereRadius())
self.collSphere.setTangible(1)
self.collNode = CollisionNode(self.getCollisionName())
self.collNode.setCollideMask(ToontownGlobals.WallBitmask)
self.collNode.addSolid(self.collSphere)
self.collNodePath = self.parentNode.attachNewNode(self.collNode)
def unload(self):
self.__cleanupToonInside()
if self.cannonNode:
self.cannonNode.removeNode()
self.cannonNode = None
if self.smokeNode:
self.smokeNode.removeNode()
self.smokeNode = None
del self.sndCannonMove
del self.sndCannonFire
del self._position
self.ignoreAll()
return
def updateModel(self, rotation = None, angle = None):
if rotation:
self.rotation = rotation
if angle:
self.angle = angle
self.cannonNode.setHpr(self._rotation, 0, 0)
self.barrelNode.setHpr(0, self._angle, 0)
maxP = 90
newP = self.barrelNode.getP()
yScale = 1 - 0.5 * float(newP) / maxP
self.shadowNode.setScale(1, yScale, 1)
def playFireSequence(self):
self.smokeNode.reparentTo(self.barrelNode)
self.smokeNode.setPos(0, 6, -3)
self.smokeNode.setScale(0.5)
self.smokeNode.wrtReparentTo(render)
track = Sequence(Parallel(LerpScaleInterval(self.smokeNode, 0.5, 3), LerpColorScaleInterval(self.smokeNode, 0.5, Vec4(2, 2, 2, 0))), Func(self.smokeNode.reparentTo, hidden), Func(self.smokeNode.clearColorScale))
base.playSfx(self.sndCannonFire)
track.start()
def loopMovingSound(self):
base.playSfx(self.sndCannonMove, looping=1)
def stopMovingSound(self):
self.sndCannonMove.stop()
def show(self):
self.reset()
self.parentNode.reparentTo(self._parent)
def hide(self):
self.parentNode.reparentTo(hidden)
def placeToonInside(self, toon):
self.__setToonInside(toon)
self.__createToonHead(toon)
self.__placeToon()
def __setToonInside(self, toon):
self.toonInside = toon
toonName = 'None'
if toon:
toonName = toon.getName()
self.notify.debug('__setToonInside self.toonInside=%s\nstack=%s' % (toonName, StackTrace().compact()))
self.toonInside.stopSmooth()
self.toonOriginalScale = toon.getScale()
toon.useLOD(1000)
self.toonParentNode = render.attachNewNode('toonOriginChange')
self.toonInside.wrtReparentTo(self.toonParentNode)
self.toonInside.setPosHpr(0, 0, -(self.toonInside.getHeight() / 2.0), 0, -90, 0)
def __createToonHead(self, toon):
self.toonHead = ToonHead.ToonHead()
self.toonHead.setupHead(toon.style)
self.toonHead.reparentTo(hidden)
tag = NametagFloat3d()
tag.setContents(Nametag.CSpeech | Nametag.CThought)
tag.setBillboardOffset(0)
tag.setAvatar(self.toonHead)
toon.nametag.addNametag(tag)
tagPath = self.toonHead.attachNewNode(tag)
tagPath.setPos(0, 0, 1)
self.toonHead.tag = tag
def __placeToon(self):
self.showToonHead()
self.toonHead.setPosHpr(0, CANNON_BARREL_TOONHEAD_Y, 0, 0, -45, 0)
scale = self.toonOriginalScale
self.toonHead.setScale(render, scale[0], scale[1], scale[2])
self.toonParentNode.reparentTo(hidden)
self.toonParentNode.setPos(self.getToonFirePos())
def showToonHead(self):
if self.toonHead:
self.toonHead.startBlink()
self.toonHead.startLookAround()
self.toonHead.reparentTo(self.barrelNode)
def hideToonHead(self):
if self.toonHead:
self.toonHead.stopBlink()
self.toonHead.stopLookAroundNow()
self.toonHead.reparentTo(hidden)
def removeToonReadyToFire(self):
toon = self.toonInside
self.toonInside.wrtReparentTo(render)
y = self.toonHead.getY(self.barrelNode) - (self.toonInside.getHeight() - self.toonHead.getHeight())
self.toonInside.setPosHpr(self.barrelNode, 0, y, 0, 0, -90, 0)
return self.__removeToon()
def removeToonDidNotFire(self):
self.toonInside.reparentTo(self.cannonNode)
self.toonInside.setPos(2, -4, 0)
self.toonInside.wrtReparentTo(render)
return self.__removeToon()
def __removeToon(self):
self.stopMovingSound()
toonNode = self.toonParentNode
self.toonInside.resetLOD()
self.hideToonHead()
self.__cleanupToonInside()
return toonNode
def __cleanupToonInside(self):
toonName = 'None'
if self.toonInside:
toonName = self.toonInside.getName()
self.notify.debug('__cleanupToonInside self.toonInside=%s\nstack=%s' % (toonName, StackTrace().compact()))
if self.toonHead != None:
self.hideToonHead()
if hasattr(self.toonInside, 'nametag'):
self.toonInside.nametag.removeNametag(self.toonHead.tag)
self.toonHead.delete()
self.toonHead = None
self.toonInside = None
self.toonParentNode = None
return
def getSphereRadius(self):
return 1.5
def getCollisionName(self):
return self.parentNode.getName() + 'Collision'
def getEnterCollisionName(self):
return 'enter' + self.getCollisionName()
def isToonInside(self):
return self.toonHead != None
def getToonInside(self):
return self.toonInside
def setRotation(self, rotation):
self.__previousRotation = self._rotation
self._rotation = bound(rotation, CANNON_ROTATION_MIN, CANNON_ROTATION_MAX)
def getRotation(self):
return self._rotation
def setAngle(self, angle):
self.__previousAngle = self._angle
self._angle = bound(angle, CANNON_ANGLE_MIN, CANNON_ANGLE_MAX)
def getAngle(self):
return self._angle
def hasMoved(self):
return self.__previousRotation != self._rotation or self.__previousAngle != self._angle
def getBarrelHpr(self, node):
return self.barrelNode.getHpr(node)
def getToonFirePos(self):
if self.toonHead:
return self.toonHead.getPos(render)
return Point3.zero()
def getToonFireHpr(self):
if self.toonHead:
return self.toonHead.getHpr(render)
return Point3.zero()
def getToonFireVel(self):
hpr = self.barrelNode.getHpr(render)
rotation = toRadians(hpr[0])
angle = toRadians(hpr[1])
return calcVelocity(rotation, angle, initialVelocity=INITIAL_VELOCITY)