toontown-just-works/toontown/racing/FlyingGag.py

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2024-07-07 18:08:39 -05:00
from panda3d.core import *
from direct.gui.DirectGui import *
from direct.interval.IntervalGlobal import *
from otp.avatar.ShadowCaster import ShadowCaster
class FlyingGag(NodePath, ShadowCaster):
def __init__(self, name, geom = None):
an = ActorNode('flyingGagAN')
NodePath.__init__(self, an)
self.actorNode = an
self.gag = None
self.gagNode = None
ShadowCaster.__init__(self, False)
if geom:
self.gagNode = self.attachNewNode('PieNode')
self.gag = geom.copyTo(self.gagNode)
self.gag.setScale(3)
self.gagNode.setHpr(0, -45, 0)
self.gagNode.setPos(0, 0, 2)
self.initializeDropShadow()
self.setActiveShadow()
self.dropShadow.setPos(0, 0, 2)
self.dropShadow.setScale(3)
return
def delete(self):
ShadowCaster.delete(self)
NodePath.remove(self)
self.gag = None
return
def getGeomNode(self):
return self.gag