toontown-just-works/toontown/safezone/TreasurePlannerAI.py

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2024-07-07 18:08:39 -05:00
from direct.distributed.ClockDelta import *
from direct.showbase import DirectObject
from direct.directnotify import DirectNotifyGlobal
from direct.task import Task
from DistributedTreasureAI import DistributedTreasureAI
import random
class TreasurePlannerAI(DirectObject.DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('TreasurePlannerAI')
def __init__(self, zoneId, treasureType, callback = None):
self.zoneId = zoneId
self.treasureType = treasureType
self.callback = callback
self.initSpawnPoints()
self.treasures = []
for spawnPoint in self.spawnPoints:
self.treasures.append(None)
self.deleteTaskNames = set()
self.lastRequestId = None
self.requestStartTime = None
self.requestCount = None
return
def initSpawnPoints(self):
self.spawnPoints = []
return self.spawnPoints
def numTreasures(self):
counter = 0
for treasure in self.treasures:
if treasure:
counter += 1
return counter
def countEmptySpawnPoints(self):
counter = 0
for treasure in self.treasures:
if treasure == None:
counter += 1
return counter
def nthEmptyIndex(self, n):
emptyCounter = -1
spawnPointCounter = -1
while emptyCounter < n:
spawnPointCounter += 1
if self.treasures[spawnPointCounter] == None:
emptyCounter += 1
return spawnPointCounter
def findIndexOfTreasureId(self, treasureId):
counter = 0
for treasure in self.treasures:
if treasure == None:
pass
elif treasureId == treasure.getDoId():
return counter
counter += 1
return
def placeAllTreasures(self):
index = 0
for treasure in self.treasures:
if not treasure:
self.placeTreasure(index)
index += 1
def placeTreasure(self, index):
spawnPoint = self.spawnPoints[index]
treasure = DistributedTreasureAI(simbase.air, self, self.treasureType, spawnPoint[0], spawnPoint[1], spawnPoint[2])
treasure.generateWithRequired(self.zoneId)
self.treasures[index] = treasure
def validAvatar(self, treasure, av):
return treasure.validAvatar(av)
def grabAttempt(self, avId, treasureId):
if self.lastRequestId == avId:
self.requestCount += 1
now = globalClock.getFrameTime()
elapsed = now - self.requestStartTime
if elapsed > 10:
self.requestCount = 1
self.requestStartTime = now
else:
secondsPerGrab = elapsed / self.requestCount
if self.requestCount >= 3 and secondsPerGrab <= 0.4:
simbase.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt %s treasures in %s seconds' % (self.requestCount, elapsed))
else:
self.lastRequestId = avId
self.requestCount = 1
self.requestStartTime = globalClock.getFrameTime()
index = self.findIndexOfTreasureId(treasureId)
if index == None:
pass
else:
av = simbase.air.doId2do.get(avId)
if av == None:
simbase.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt unknown avatar')
self.notify.warning('avid: %s does not exist' % avId)
else:
treasure = self.treasures[index]
if self.validAvatar(treasure, av):
self.treasures[index] = None
if self.callback:
self.callback(avId)
treasure.d_setGrab(avId)
self.deleteTreasureSoon(treasure)
else:
treasure.d_setReject()
return
def deleteTreasureSoon(self, treasure):
taskName = treasure.uniqueName('deletingTreasure')
taskMgr.doMethodLater(5, self.__deleteTreasureNow, taskName, extraArgs=(treasure, taskName))
self.deleteTaskNames.add(taskName)
def deleteAllTreasuresNow(self):
for treasure in self.treasures:
if treasure:
treasure.requestDelete()
for taskName in self.deleteTaskNames:
tasks = taskMgr.getTasksNamed(taskName)
if len(tasks):
treasure = tasks[0].getArgs()[0]
treasure.requestDelete()
taskMgr.remove(taskName)
self.deleteTaskNames = set()
self.treasures = []
for spawnPoint in self.spawnPoints:
self.treasures.append(None)
return
def __deleteTreasureNow(self, treasure, taskName):
treasure.requestDelete()
self.deleteTaskNames.remove(taskName)