111 lines
3.7 KiB
Python
111 lines
3.7 KiB
Python
|
from otp.ai.AIBaseGlobal import *
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
from toontown.battle import SuitBattleGlobals
|
||
|
import DistributedSuitBaseAI
|
||
|
import SuitDialog
|
||
|
|
||
|
class DistributedFactorySuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI):
|
||
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactorySuitAI')
|
||
|
|
||
|
def __init__(self, air, suitPlanner):
|
||
|
DistributedSuitBaseAI.DistributedSuitBaseAI.__init__(self, air, suitPlanner)
|
||
|
self.blocker = None
|
||
|
self.battleCellIndex = None
|
||
|
self.chasing = 0
|
||
|
self.factoryGone = 0
|
||
|
return
|
||
|
|
||
|
def factoryIsGoingDown(self):
|
||
|
self.factoryGone = 1
|
||
|
|
||
|
def delete(self):
|
||
|
if not self.factoryGone:
|
||
|
self.setBattleCellIndex(None)
|
||
|
del self.blocker
|
||
|
self.ignoreAll()
|
||
|
DistributedSuitBaseAI.DistributedSuitBaseAI.delete(self)
|
||
|
return
|
||
|
|
||
|
def setLevelDoId(self, levelDoId):
|
||
|
self.levelDoId = levelDoId
|
||
|
|
||
|
def getLevelDoId(self):
|
||
|
return self.levelDoId
|
||
|
|
||
|
def setCogId(self, cogId):
|
||
|
self.cogId = cogId
|
||
|
|
||
|
def getCogId(self):
|
||
|
return self.cogId
|
||
|
|
||
|
def setReserve(self, reserve):
|
||
|
self.reserve = reserve
|
||
|
|
||
|
def getReserve(self):
|
||
|
return self.reserve
|
||
|
|
||
|
def requestBattle(self, x, y, z, h, p, r):
|
||
|
toonId = self.air.getAvatarIdFromSender()
|
||
|
if self.notify.getDebug():
|
||
|
self.notify.debug(str(self.getDoId()) + str(self.zoneId) + ': request battle with toon: %d' % toonId)
|
||
|
self.confrontPos = Point3(x, y, z)
|
||
|
self.confrontHpr = Vec3(h, p, r)
|
||
|
if self.sp.requestBattle(self, toonId):
|
||
|
if self.notify.getDebug():
|
||
|
self.notify.debug('Suit %d requesting battle in zone %d with toon %d' % (self.getDoId(), self.zoneId, toonId))
|
||
|
else:
|
||
|
if self.notify.getDebug():
|
||
|
self.notify.debug('requestBattle from suit %d, toon %d- denied by battle manager' % (toonId, self.getDoId()))
|
||
|
self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName()))
|
||
|
self.d_denyBattle(toonId)
|
||
|
|
||
|
def getConfrontPosHpr(self):
|
||
|
return (self.confrontPos, self.confrontHpr)
|
||
|
|
||
|
def setBattleCellIndex(self, battleCellIndex):
|
||
|
self.sp.suitBattleCellChange(self, oldCell=self.battleCellIndex, newCell=battleCellIndex)
|
||
|
self.battleCellIndex = battleCellIndex
|
||
|
self.attachBattleBlocker()
|
||
|
self.accept(self.sp.getBattleBlockerEvent(self.battleCellIndex), self.attachBattleBlocker)
|
||
|
|
||
|
def getBattleCellIndex(self):
|
||
|
return self.battleCellIndex
|
||
|
|
||
|
def attachBattleBlocker(self):
|
||
|
blocker = self.sp.battleMgr.battleBlockers.get(self.battleCellIndex)
|
||
|
self.blocker = blocker
|
||
|
|
||
|
def setAlert(self, avId):
|
||
|
if avId == self.air.getAvatarIdFromSender():
|
||
|
av = self.air.doId2do.get(avId)
|
||
|
if av:
|
||
|
self.chasing = avId
|
||
|
if self.sp.battleMgr.cellHasBattle(self.battleCellIndex):
|
||
|
pass
|
||
|
else:
|
||
|
self.sendUpdate('setConfrontToon', [avId])
|
||
|
|
||
|
def setStrayed(self):
|
||
|
if self.chasing > 0:
|
||
|
self.chasing = 0
|
||
|
self.sendUpdate('setReturn', [])
|
||
|
|
||
|
def resume(self):
|
||
|
self.notify.debug('Suit %s resume' % self.doId)
|
||
|
if self.currHP <= 0:
|
||
|
messenger.send(self.getDeathEvent())
|
||
|
self.notify.debug('Suit %s dead after resume' % self.doId)
|
||
|
self.requestRemoval()
|
||
|
else:
|
||
|
self.sendUpdate('setReturn', [])
|
||
|
return None
|
||
|
|
||
|
def isForeman(self):
|
||
|
return self.boss
|
||
|
|
||
|
def setVirtual(self, isVirtual = 1):
|
||
|
self.virtual = isVirtual
|
||
|
|
||
|
def getVirtual(self):
|
||
|
return self.virtual
|