from panda3d.core import * from direct.interval.IntervalGlobal import * from direct.particles import ParticleEffect, Particles, ForceGroup from EffectController import EffectController from PooledEffect import PooledEffect import random class NoiseSparkles(PooledEffect, EffectController): def __init__(self): PooledEffect.__init__(self) EffectController.__init__(self) model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards') self.card = model.find('**/tt_t_efx_ext_particleSpark_soft') self.cardScale = 16.0 self.setDepthWrite(0) self.setColorScaleOff() self.setLightOff() self.effectScale = 1.0 self.effectColor = Vec4(1, 1, 1, 1) self.f = ParticleEffect.ParticleEffect('NoiseSparkles') self.f.reparentTo(self) self.p0 = Particles.Particles('particles-2') self.p0.setFactory('PointParticleFactory') self.p0.setRenderer('SpriteParticleRenderer') self.p0.setEmitter('SphereSurfaceEmitter') self.f.addParticles(self.p0) f0 = ForceGroup.ForceGroup('Gravity') force0 = LinearVectorForce(Vec3(0.0, 0.0, 10.0), 1.0, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.f.addForceGroup(f0) f1 = ForceGroup.ForceGroup('Noise') self.noiseForce = LinearNoiseForce(10.0, 0.0) self.noiseForce.setVectorMasks(1, 1, 1) self.noiseForce.setActive(0) f1.addForce(self.noiseForce) self.f.addForceGroup(f1) self.p0.setPoolSize(150) self.p0.setBirthRate(0.02) self.p0.setLitterSize(50) self.p0.setLitterSpread(0) self.p0.setSystemLifespan(0.0) self.p0.setLocalVelocityFlag(1) self.p0.setSystemGrowsOlderFlag(0) self.p0.factory.setLifespanBase(2.0) self.p0.factory.setLifespanSpread(0.5) self.p0.factory.setMassBase(1.0) self.p0.factory.setMassSpread(0.0) self.p0.factory.setTerminalVelocityBase(400.0) self.p0.factory.setTerminalVelocitySpread(0.0) self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) self.p0.renderer.setUserAlpha(1.0) self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne) self.p0.renderer.setFromNode(self.card) self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0)) self.p0.renderer.setXScaleFlag(1) self.p0.renderer.setYScaleFlag(1) self.p0.renderer.setAnimAngleFlag(1) self.p0.renderer.setNonanimatedTheta(0.0) self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) self.p0.renderer.setAlphaDisable(0) self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) self.p0.emitter.setAmplitudeSpread(0.0) self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0)) self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0)) self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0)) self.setEffectScale(self.effectScale) self.setEffectColor(self.effectColor) def createTrack(self): self.track = Sequence(Func(self.p0.setBirthRate, 0.02), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Func(self.noiseForce.setActive, 0), Wait(0.25), Func(self.noiseForce.setActive, 1), Wait(0.5), Func(self.p0.setBirthRate, 100.0), Wait(3.0), Func(self.cleanUpEffect)) def setEffectScale(self, scale): self.effectScale = scale self.p0.renderer.setInitialXScale(1.0 * self.cardScale * scale) self.p0.renderer.setFinalXScale(0.5 * self.cardScale * scale) self.p0.renderer.setInitialYScale(1.0 * self.cardScale * scale) self.p0.renderer.setFinalYScale(0.5 * self.cardScale * scale) self.p0.emitter.setAmplitude(25.0 * scale) self.p0.emitter.setRadius(250.0 * scale) def setRadius(self, radius): self.p0.emitter.setRadius(radius) def setEffectColor(self, color): self.effectColor = color self.p0.renderer.setColor(self.effectColor) def cleanUpEffect(self): EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self) def destroy(self): EffectController.destroy(self) PooledEffect.destroy(self)