toontown-just-works/otp/level/AmbientSound.py
2024-07-07 18:08:39 -05:00

33 lines
980 B
Python

from direct.interval.IntervalGlobal import *
import BasicEntities
import random
class AmbientSound(BasicEntities.NodePathEntity):
def __init__(self, level, entId):
BasicEntities.NodePathEntity.__init__(self, level, entId)
self.initSound()
def destroy(self):
self.destroySound()
BasicEntities.NodePathEntity.destroy(self)
def initSound(self):
if not self.enabled:
return
if self.soundPath == '':
return
self.sound = base.loadSfx(self.soundPath)
if self.sound is None:
return
self.soundIval = SoundInterval(self.sound, node=self, volume=self.volume)
self.soundIval.loop()
self.soundIval.setT(random.random() * self.sound.length())
return
def destroySound(self):
if hasattr(self, 'soundIval'):
self.soundIval.pause()
del self.soundIval
if hasattr(self, 'sound'):
del self.sound