toontown-just-works/otp/level/LevelUtil.py
2024-07-07 18:08:39 -05:00

40 lines
1.6 KiB
Python

import string
import LevelConstants
def getZoneNum2Node(levelModel, logFunc = lambda str: str):
def findNumberedNodes(baseString, model, caseInsens = 1):
srch = '**/%s*' % baseString
if caseInsens:
srch += ';+i'
potentialNodes = model.findAllMatches(srch)
num2node = {}
for potentialNode in potentialNodes:
name = potentialNode.getName()
logFunc('potential match for %s: %s' % (baseString, name))
name = name[len(baseString):]
numDigits = 0
while numDigits < len(name):
if name[numDigits] not in string.digits:
break
numDigits += 1
if numDigits == 0:
continue
num = int(name[:numDigits])
if num == LevelConstants.UberZoneEntId:
logFunc('warning: cannot use UberZone zoneNum (%s). ignoring %s' % (LevelConstants.UberZoneEntId, potentialNode))
continue
if num < LevelConstants.MinZoneNum or num > LevelConstants.MaxZoneNum:
logFunc('warning: zone %s is out of range. ignoring %s' % (num, potentialNode))
continue
if num in num2node:
logFunc('warning: zone %s already assigned to %s. ignoring %s' % (num, num2node[num], potentialNode))
continue
num2node[num] = potentialNode
return num2node
zoneNum2node = findNumberedNodes('zone', levelModel)
zoneNum2node[LevelConstants.UberZoneEntId] = levelModel
return zoneNum2node