644 lines
25 KiB
Python
644 lines
25 KiB
Python
from toontown.toon.DistributedNPCSpecialQuestGiverAI import DistributedNPCSpecialQuestGiverAI
|
|
from toontown.building import FADoorCodes
|
|
from otp.ai.MagicWordGlobal import *
|
|
from toontown.hood import ZoneUtil
|
|
from toontown.quest import Quests
|
|
from toontown.uberdog import TopToonsGlobals
|
|
from toontown.toonbase import ToontownGlobals
|
|
|
|
QuestIdIndex = 0
|
|
QuestFromNpcIdIndex = 1
|
|
QuestToNpcIdIndex = 2
|
|
QuestRewardIdIndex = 3
|
|
QuestProgressIndex = 4
|
|
|
|
class QuestManagerAI:
|
|
notify = directNotify.newCategory('QuestManagerAI')
|
|
|
|
def __init__(self, air):
|
|
self.air = air
|
|
|
|
def requestInteract(self, avId, npc):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
avQuestPocketSize = av.getQuestCarryLimit()
|
|
avQuests = av.getQuests()
|
|
|
|
needTrackTask = False
|
|
fakeTier = 0
|
|
|
|
avTrackProgress = av.getTrackProgress()
|
|
if avTrackProgress[0] == -1:
|
|
avQuestTier = av.getRewardTier()
|
|
if avQuestTier < Quests.DG_TIER and avQuestTier > Quests.DD_TIER:
|
|
fakeTier = Quests.DD_TIER
|
|
needTrackTask = True
|
|
elif avQuestTier < Quests.BR_TIER and avQuestTier > Quests.MM_TIER:
|
|
fakeTier = Quests.MM_TIER
|
|
needTrackTask = True
|
|
elif avQuestTier < Quests.DL_TIER and avQuestTier > Quests.BR_TIER:
|
|
fakeTier = Quests.BR_TIER
|
|
needTrackTask = True
|
|
|
|
# Iterate through their quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i:i + 5]
|
|
questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
|
|
questClass = Quests.getQuest(questId)
|
|
if questClass:
|
|
completeStatus = questClass.getCompletionStatus(av, questDesc, npc)
|
|
else:
|
|
continue
|
|
|
|
# If the quest is a DeliverGagQuest, add the gags.
|
|
if isinstance(questClass, Quests.DeliverGagQuest):
|
|
# Check if it's the required NPC.
|
|
if npc.npcId == toNpcId:
|
|
# Add progress.
|
|
questList = []
|
|
progress = questClass.removeGags(av)
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i:i + 5]
|
|
if questDesc[QuestIdIndex] == questId:
|
|
questDesc[QuestProgressIndex] += progress
|
|
if questDesc[QuestProgressIndex] >= questClass.getNumGags():
|
|
completeStatus = Quests.COMPLETE
|
|
questList.append(questDesc)
|
|
av.b_setQuests(questList)
|
|
|
|
if completeStatus != Quests.COMPLETE:
|
|
continue
|
|
|
|
# If they've completed a quest.
|
|
if completeStatus == Quests.COMPLETE:
|
|
# ToonUp the toon to max health.
|
|
messenger.send('topToonsManager-event', [av.doId, TopToonsGlobals.CAT_TASKS, 1])
|
|
av.toonUp(av.maxHp)
|
|
|
|
# If it's a TrackChoiceQuest then present their track choices.
|
|
if isinstance(questClass, Quests.TrackChoiceQuest):
|
|
npc.presentTrackChoice(avId, questId, questClass.getChoices())
|
|
break
|
|
# If there is another part to this quest then give them that.
|
|
if Quests.getNextQuest(questId, npc, av)[0] != Quests.NA:
|
|
self.nextQuest(av, npc, questId)
|
|
if avId in self.air.tutorialManager.avId2fsm:
|
|
self.air.tutorialManager.avId2fsm[avId].demand('Tunnel')
|
|
break
|
|
else:
|
|
# The toon has completed this quest. Give them a reward!
|
|
npc.completeQuest(avId, questId, rewardId)
|
|
self.completeQuest(av, questId)
|
|
av.addStat(ToontownGlobals.STAT_TASKS)
|
|
break
|
|
else:
|
|
# They haven't completed any quests so we have to give them choices.
|
|
# If they've got a full pouch then reject them.
|
|
if (len(avQuests) == avQuestPocketSize*5):
|
|
npc.rejectAvatar(avId)
|
|
return
|
|
elif isinstance(npc, DistributedNPCSpecialQuestGiverAI):
|
|
# Don't display choices. Force a choice.
|
|
self.tutorialQuestChoice(avId, npc)
|
|
return
|
|
else:
|
|
#Present quest choices.
|
|
if needTrackTask:
|
|
choices = self.npcGiveTrackChoice(av, fakeTier)
|
|
else:
|
|
choices = self.avatarQuestChoice(av, npc)
|
|
if choices != []:
|
|
npc.presentQuestChoice(avId, choices)
|
|
else:
|
|
npc.rejectAvatar(avId)
|
|
|
|
def npcGiveTrackChoice(self, av, tier):
|
|
trackQuest = Quests.chooseTrackChoiceQuest(tier, av)
|
|
return [(trackQuest, 400, Quests.ToonHQ)]
|
|
|
|
def avatarQuestChoice(self, av, npc):
|
|
# Get the best quests for an avatar/npc.
|
|
return Quests.chooseBestQuests(av.getRewardTier(), npc, av)
|
|
|
|
def avatarChoseQuest(self, avId, npc, questId, rewardId, toNpcId):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
# Get the npcIds
|
|
fromNpcId = npc.npcId if npc else 0
|
|
if toNpcId == 0:
|
|
toNpcId = Quests.getQuestToNpcId(questId)
|
|
|
|
# Add the quest to the avatars list.
|
|
transformedRewardId = Quests.transformReward(rewardId, av)
|
|
av.addQuest([questId, fromNpcId, toNpcId, rewardId, 0], transformedRewardId)
|
|
|
|
if not npc:
|
|
return
|
|
|
|
# Remove the tasks for timeout.
|
|
taskMgr.remove(npc.uniqueName('clearMovie'))
|
|
|
|
# Assign the quest.
|
|
npc.assignQuest(avId, questId, rewardId, toNpcId)
|
|
|
|
def avatarChoseTrack(self, avId, npc, pendingTrackQuest, trackId):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
# Remove the tasks for timeout.
|
|
taskMgr.remove(npc.uniqueName('clearMovie'))
|
|
|
|
# Show the completion movie and remove the task.
|
|
npc.completeQuest(avId, pendingTrackQuest, Quests.getRewardIdFromTrackId(trackId))
|
|
self.completeQuest(av, pendingTrackQuest)
|
|
|
|
# Set their track their working on.
|
|
av.b_setTrackProgress(trackId, 0)
|
|
|
|
def avatarCancelled(self, npcId):
|
|
# Get the NPC.
|
|
npc = self.air.doId2do.get(npcId)
|
|
if not npc:
|
|
return
|
|
|
|
# Remove the task for timeout.
|
|
taskMgr.remove(npc.uniqueName('clearMovie'))
|
|
|
|
def nextQuest(self, av, npc, questId):
|
|
# Get the next QuestId and toNpcId.
|
|
nextQuestId, toNpcId = Quests.getNextQuest(questId, npc, av)
|
|
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i:i + 5]
|
|
|
|
if questDesc[QuestIdIndex] == questId:
|
|
questDesc[QuestIdIndex] = nextQuestId
|
|
questDesc[QuestToNpcIdIndex] = toNpcId
|
|
questDesc[QuestProgressIndex] = 0
|
|
questList.append(questDesc)
|
|
|
|
# Show the quest movie and set their quests.
|
|
npc.incompleteQuest(av.doId, nextQuestId, Quests.QUEST, toNpcId)
|
|
av.b_setQuests(questList)
|
|
|
|
def completeQuest(self, av, completeQuestId):
|
|
#Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i:i + 5]
|
|
questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
|
|
questClass = Quests.getQuest(questId)
|
|
|
|
if questId == completeQuestId:
|
|
av.removeQuest(questId)
|
|
self.giveReward(av, questId, rewardId)
|
|
self.avatarConsiderProgressTier(av)
|
|
break
|
|
|
|
def giveReward(self, av, questId, rewardId):
|
|
# Give the reward.
|
|
rewardClass = Quests.getReward(rewardId)
|
|
if rewardClass is None:
|
|
self.notify.warning('rewardClass was None for rewardId: %s.' % rewardId)
|
|
else:
|
|
rewardClass.sendRewardAI(av)
|
|
|
|
# Add the rewardId to the avatars rewardHistory.
|
|
rewardTier, rewardHistory = av.getRewardHistory()
|
|
transformedRewardId = Quests.transformReward(rewardId, av)
|
|
if transformedRewardId != rewardId:
|
|
rewardHistory.append(rewardId)
|
|
|
|
av.b_setRewardHistory(rewardTier, rewardHistory)
|
|
|
|
def avatarConsiderProgressTier(self, av):
|
|
# Get the avatars current tier.
|
|
currentTier = av.getRewardTier()
|
|
|
|
# Check if they have all required rewards.
|
|
if Quests.avatarHasAllRequiredRewards(av, currentTier):
|
|
if currentTier != Quests.ELDER_TIER:
|
|
currentTier += 1
|
|
av.b_setRewardHistory(currentTier, [])
|
|
|
|
def tutorialQuestChoice(self, avId, npc):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
# Get the possible quest choices and force the player to choose it.
|
|
choices = self.avatarQuestChoice(av, npc)
|
|
quest = choices[0]
|
|
|
|
self.avatarChoseQuest(avId, npc, quest[0], quest[1], 0)
|
|
|
|
# Are we in the tutorial speaking to Tutorial Tom?
|
|
if avId in self.air.tutorialManager.avId2fsm:
|
|
if av.getRewardHistory()[0] == 0:
|
|
self.air.tutorialManager.avId2fsm[avId].demand('Battle')
|
|
|
|
def toonRodeTrolleyFirstTime(self, av):
|
|
# Toon played a minigame.
|
|
self.toonPlayedMinigame(av, [])
|
|
|
|
def toonPlayedMinigame(self, av, toons):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.TrolleyQuest):
|
|
questDesc[QuestProgressIndex] = 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonMadeFriend(self, avId):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.FriendQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonCalledClarabelle(self, av):
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.PhoneQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
av.b_setQuests(questList)
|
|
|
|
def toonMadeNPCFriend(self, av, count, method):
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
if isinstance(questClass, Quests.RescueQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE and questClass.isMethodMatch(method):
|
|
questDesc[QuestProgressIndex] += count
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonUsedPhone(self, avId):
|
|
# Get the avatar.
|
|
av = self.air.doId2do.get(avId)
|
|
if not av:
|
|
return
|
|
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.PhoneQuest):
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonCaughtFishingItem(self, av):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
fishingItem = -1
|
|
questList = []
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if fishingItem != -1:
|
|
questList.append(questDesc)
|
|
continue
|
|
if isinstance(questClass, Quests.RecoverItemQuest):
|
|
if not hasattr(questClass, 'getItem'):
|
|
questList.append(questDesc)
|
|
continue
|
|
if questClass.getHolder() == Quests.AnyFish:
|
|
if not questClass.getCompletionStatus(av, questDesc) == Quests.COMPLETE:
|
|
baseChance = questClass.getPercentChance()
|
|
amountRemaining = questClass.getNumItems() - questDesc[QuestProgressIndex]
|
|
chance = Quests.calcRecoverChance(amountRemaining, baseChance)
|
|
if chance >= baseChance:
|
|
questDesc[QuestProgressIndex] += 1
|
|
fishingItem = questClass.getItem()
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
return fishingItem
|
|
|
|
def hasTailorClothingTicket(self, av, npc):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.DeliverItemQuest):
|
|
if questClass.getCompletionStatus(av, questDesc, npc) == Quests.COMPLETE:
|
|
# They have a clothing ticket.
|
|
return 1
|
|
return 0
|
|
|
|
def removeClothingTicket(self, av, npc):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
|
|
# Iterate through their current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.DeliverItemQuest):
|
|
if questClass.getCompletionStatus(av, questDesc, npc) == Quests.COMPLETE:
|
|
av.removeQuest(questDesc[QuestIdIndex])
|
|
break
|
|
|
|
def recoverItems(self, av, suitsKilled, taskZoneId):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
recoveredItems = []
|
|
unrecoveredItems = []
|
|
taskZoneId = ZoneUtil.getBranchZone(taskZoneId)
|
|
|
|
# Iterate through the avatars current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
# Check if the Quest isnt already complete
|
|
if questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
|
|
# Check if we are dealing with a RecoverItemQuest
|
|
if isinstance(questClass, Quests.RecoverItemQuest):
|
|
|
|
# Iterate through all the Cogs that were killed in the battle
|
|
for suit in suitsKilled:
|
|
|
|
# Because the RecoveItemQuest class doesn't have a
|
|
# function to see if a Cog counts. We need to manually
|
|
# check if the Cog is valid for the Quest
|
|
if (questClass.getHolder() == Quests.Any) or \
|
|
(questClass.getHolderType() == 'type' and \
|
|
questClass.getHolder() == suit['type']) or \
|
|
(questClass.getHolderType() == 'track' and \
|
|
questClass.getHolder() == suit['track']) or \
|
|
(questClass.getHolderType() == 'level' and \
|
|
questClass.getHolder() <= suit['level']):
|
|
|
|
# It looks like the Cog was valid. Lets see if they
|
|
# found what they were looking for.
|
|
baseChance = questClass.getPercentChance()
|
|
amountRemaining = questClass.getNumItems() - questDesc[QuestProgressIndex]
|
|
chance = Quests.calcRecoverChance(amountRemaining, baseChance)
|
|
|
|
# They found it! Give them their reward!
|
|
if chance >= baseChance:
|
|
questDesc[QuestProgressIndex] += 1
|
|
recoveredItems.append(questClass.getItem())
|
|
|
|
# Better luck next time :(
|
|
else:
|
|
unrecoveredItems.append(questClass.getItem())
|
|
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
return (recoveredItems, unrecoveredItems)
|
|
|
|
def toonKilledBuilding(self, av, type, difficulty, floors, zoneId, cogdo):
|
|
# Get the avatars current quests.
|
|
messenger.send('topToonsManager-event', [av.doId, TopToonsGlobals.CAT_BLDG, 1])
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
zoneId = ZoneUtil.getBranchZone(zoneId)
|
|
|
|
# Iterate through the avatars current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.BuildingQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
if questClass.isLocationMatch(zoneId) and questClass.doesBuildingTypeCount(type):
|
|
if questClass.isCogdo() == cogdo:
|
|
if floors >= questClass.getNumFloors():
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonDefeatedFactory(self, av, factoryId):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through the avatars current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.FactoryQuest):
|
|
if questClass.doesFactoryCount(av, factoryId):
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonDefeatedMint(self, av, mintId):
|
|
# Get the avatars current quests.
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through the avatars current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
if isinstance(questClass, Quests.MintQuest):
|
|
if questClass.doesMintCount(av, mintId):
|
|
questDesc[QuestProgressIndex] += 1
|
|
questList.append(questDesc)
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
def toonDefeatedStage(self, av, stageId):
|
|
pass
|
|
|
|
def toonKilledCogs(self, av, suitsKilled, zoneId):
|
|
# Get the avatar's current quests.
|
|
messenger.send('topToonsManager-event', [av.doId, TopToonsGlobals.CAT_COGS, len(suitsKilled)])
|
|
avQuests = av.getQuests()
|
|
questList = []
|
|
|
|
# Iterate through the avatar's current quests.
|
|
for i in xrange(0, len(avQuests), 5):
|
|
questDesc = avQuests[i : i + 5]
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
# Check if they are doing a cog quest
|
|
if isinstance(questClass, Quests.CogQuest):
|
|
# Check if the cog counts...
|
|
for suit in suitsKilled:
|
|
if questClass.doesCogCount(av.doId, suit, zoneId):
|
|
# Looks like the cog counts!
|
|
if questClass.getCompletionStatus(av, questDesc) != Quests.COMPLETE:
|
|
questDesc[QuestProgressIndex] += 1
|
|
|
|
# Add the quest to the questList
|
|
questList.append(questDesc)
|
|
|
|
# Update the avatar's quests
|
|
av.b_setQuests(questList)
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int, int])
|
|
def quests(command, arg0=0, arg1=0):
|
|
invoker = spellbook.getInvoker()
|
|
currQuests = invoker.getQuests()
|
|
currentQuestIds = []
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
currentQuestIds.append(currQuests[i])
|
|
|
|
pocketSize = invoker.getQuestCarryLimit()
|
|
carrying = len(currQuests) / 5
|
|
canCarry = False
|
|
|
|
if (carrying < pocketSize):
|
|
canCarry = True
|
|
|
|
if command == 'clear':
|
|
invoker.b_setQuests([])
|
|
return 'Cleared quests'
|
|
elif command == 'clearHistory':
|
|
invoker.d_setQuestHistory([])
|
|
return 'Cleared quests history'
|
|
elif command == 'add':
|
|
if arg0:
|
|
if canCarry:
|
|
if arg0 in Quests.QuestDict.keys():
|
|
quest = Quests.QuestDict[arg0]
|
|
|
|
simbase.air.questManager.avatarChoseQuest(invoker.doId, None, arg0, quest[5], quest[4])
|
|
return 'Added QuestID %s'%(arg0)
|
|
else:
|
|
return 'Invalid QuestID %s'%(arg0)
|
|
else:
|
|
return 'Cannot take anymore quests'
|
|
else:
|
|
return 'add needs 1 argument.'
|
|
elif command == 'remove':
|
|
if arg0:
|
|
if arg0 in currentQuestIds:
|
|
invoker.removeQuest(arg0)
|
|
return 'Removed QuestID %s'%(arg0)
|
|
elif arg0 < pocketSize and arg0 > 0:
|
|
if len(currentQuestIds) <= arg0:
|
|
questIdToRemove = currentQuestIds[arg0 - 1]
|
|
invoker.removeQuest(questIdToRemove)
|
|
return 'Removed quest from slot %s'%(arg0)
|
|
else:
|
|
return 'Invalid quest slot'
|
|
else:
|
|
return 'Cannot remove quest %s'%(arg0)
|
|
else:
|
|
return 'remove needs 1 argument.'
|
|
elif command == 'list':
|
|
if arg0:
|
|
if arg0 > 0 and arg0 <= pocketSize:
|
|
start = (arg0 -1) * 5
|
|
questDesc = currQuests[start : start + 5]
|
|
return 'QuestDesc in slot %s: %s.'%(arg0, questDesc)
|
|
else:
|
|
return 'Invalid quest slot %s.'%(arg0)
|
|
else:
|
|
return 'CurrentQuests: %s'%(currentQuestIds)
|
|
elif command == 'bagSize':
|
|
if arg0 > 0 and arg0 < 5:
|
|
invoker.b_setQuestCarryLimit(arg0)
|
|
return 'Set carry limit to %s'%(arg0)
|
|
else:
|
|
return 'Argument 0 must be between 1 and 4.'
|
|
elif command == 'progress':
|
|
if arg0 and arg1:
|
|
if arg0 > 0 and arg0 <= pocketSize:
|
|
questList = []
|
|
wantedQuestId = currentQuestIds[arg0 - 1]
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
questDesc = currQuests[i : i + 5]
|
|
|
|
if questDesc[0] == wantedQuestId:
|
|
questDesc[4] = arg1
|
|
|
|
questList.append(questDesc)
|
|
|
|
invoker.b_setQuests(questList)
|
|
return 'Set quest slot %s progress to %s'%(arg0, arg1)
|
|
elif arg0 in Quests.QuestDict.keys():
|
|
if arg0 in currentQuestIds:
|
|
questList = []
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
questDesc = currQuests[i : i + 5]
|
|
|
|
if questDesc[0] == arg0:
|
|
questDesc[4] = arg1
|
|
|
|
questList.append(questDesc)
|
|
|
|
invoker.b_setQuests(questList)
|
|
return 'Set QuestID %s progress to %s'%(arg0, arg1)
|
|
else:
|
|
return 'Cannot progress QuestID: %s.'%(arg0)
|
|
else:
|
|
return 'Invalid quest or slot id'
|
|
else:
|
|
return 'progress needs 2 arguments.'
|
|
elif command == 'tier':
|
|
if arg0:
|
|
invoker.b_setRewardHistory(arg0, invoker.getRewardHistory()[1])
|
|
return 'Set tier to %s'%(arg0)
|
|
else:
|
|
return 'tier needs 1 argument.'
|
|
else:
|
|
return 'Invalid first argument.'
|