217 lines
8.8 KiB
Python
217 lines
8.8 KiB
Python
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.interval.IntervalGlobal import *
|
|
from panda3d.core import *
|
|
import random
|
|
|
|
from BattleBase import *
|
|
import DistributedBattleBase
|
|
import SuitBattleGlobals
|
|
from otp.avatar import Emote
|
|
from toontown.distributed import DelayDelete
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from otp.nametag.NametagConstants import *
|
|
from otp.nametag import NametagGlobals
|
|
|
|
|
|
class DistributedBattle(DistributedBattleBase.DistributedBattleBase):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattle')
|
|
camFOFov = ToontownBattleGlobals.BattleCamFaceOffFov
|
|
camFOPos = ToontownBattleGlobals.BattleCamFaceOffPos
|
|
PlayGameSetPlaceEvent = 'playGameSetPlace'
|
|
|
|
def __init__(self, cr):
|
|
townBattle = cr.playGame.hood.loader.townBattle
|
|
DistributedBattleBase.DistributedBattleBase.__init__(self, cr, townBattle)
|
|
self.setupCollisions(self.uniqueBattleName('battle-collide'))
|
|
|
|
def generate(self):
|
|
DistributedBattleBase.DistributedBattleBase.generate(self)
|
|
|
|
def announceGenerate(self):
|
|
DistributedBattleBase.DistributedBattleBase.generate(self)
|
|
|
|
def disable(self):
|
|
DistributedBattleBase.DistributedBattleBase.disable(self)
|
|
self.ignore(self.PlayGameSetPlaceEvent)
|
|
|
|
def delete(self):
|
|
DistributedBattleBase.DistributedBattleBase.delete(self)
|
|
self.ignore(self.PlayGameSetPlaceEvent)
|
|
self.removeCollisionData()
|
|
|
|
def setMembers(self, suits, suitsJoining, suitsPending, suitsActive, suitsLured, suitTraps, toons, toonsJoining, toonsPending, toonsActive, toonsRunning, timestamp):
|
|
if self.battleCleanedUp():
|
|
return
|
|
oldtoons = DistributedBattleBase.DistributedBattleBase.setMembers(self, suits, suitsJoining, suitsPending, suitsActive, suitsLured, suitTraps, toons, toonsJoining, toonsPending, toonsActive, toonsRunning, timestamp)
|
|
if len(self.toons) == 4 and len(oldtoons) < 4:
|
|
self.notify.debug('setMembers() - battle is now full of toons')
|
|
self.closeBattleCollision()
|
|
elif len(self.toons) < 4 and len(oldtoons) == 4:
|
|
self.openBattleCollision()
|
|
|
|
def __faceOff(self, ts, name, callback):
|
|
if len(self.suits) == 0:
|
|
self.notify.warning('__faceOff(): no suits.')
|
|
return
|
|
if len(self.toons) == 0:
|
|
self.notify.warning('__faceOff(): no toons.')
|
|
return
|
|
suit = self.suits[0]
|
|
point = self.suitPoints[0][0]
|
|
suitPos = point[0]
|
|
suitHpr = VBase3(point[1], 0.0, 0.0)
|
|
toon = self.toons[0]
|
|
point = self.toonPoints[0][0]
|
|
toonPos = point[0]
|
|
toonHpr = VBase3(point[1], 0.0, 0.0)
|
|
p = toon.getPos(self)
|
|
toon.setPos(self, p[0], p[1], 0.0)
|
|
toon.setShadowHeight(0)
|
|
suit.setState('Battle')
|
|
suitTrack = Sequence()
|
|
toonTrack = Sequence()
|
|
suitTrack.append(Func(suit.loop, 'neutral'))
|
|
suitTrack.append(Func(suit.headsUp, toon))
|
|
taunt = SuitBattleGlobals.getFaceoffTaunt(suit.getStyleName(), suit.doId)
|
|
suitTrack.append(Func(suit.setChatAbsolute, taunt, CFSpeech | CFTimeout))
|
|
toonTrack.append(Func(toon.loop, 'neutral'))
|
|
toonTrack.append(Func(toon.headsUp, suit))
|
|
suitHeight = suit.getHeight()
|
|
suitOffsetPnt = Point3(0, 0, suitHeight)
|
|
faceoffTime = self.calcFaceoffTime(self.getPos(), self.initialSuitPos)
|
|
faceoffTime = max(faceoffTime, BATTLE_SMALL_VALUE)
|
|
delay = FACEOFF_TAUNT_T
|
|
if self.hasLocalToon():
|
|
MidTauntCamHeight = suitHeight * 0.66
|
|
MidTauntCamHeightLim = suitHeight - 1.8
|
|
if MidTauntCamHeight < MidTauntCamHeightLim:
|
|
MidTauntCamHeight = MidTauntCamHeightLim
|
|
TauntCamY = 16
|
|
TauntCamX = random.choice((-5, 5))
|
|
TauntCamHeight = random.choice((MidTauntCamHeight, 1, 11))
|
|
camTrack = Sequence()
|
|
camTrack.append(Func(camera.wrtReparentTo, suit))
|
|
camTrack.append(Func(base.camLens.setMinFov, self.camFOFov/(4./3.)))
|
|
camTrack.append(Func(camera.setPos, TauntCamX, TauntCamY, TauntCamHeight))
|
|
camTrack.append(Func(camera.lookAt, suit, suitOffsetPnt))
|
|
camTrack.append(Wait(delay))
|
|
camTrack.append(Func(base.camLens.setMinFov, self.camFov/(4./3.)))
|
|
camTrack.append(Func(camera.wrtReparentTo, self))
|
|
camTrack.append(Func(camera.setPos, self.camFOPos))
|
|
camTrack.append(Func(camera.lookAt, suit.getPos(self)))
|
|
camTrack.append(Wait(faceoffTime))
|
|
suitTrack.append(Wait(delay))
|
|
toonTrack.append(Wait(delay))
|
|
suitTrack.append(Func(suit.headsUp, self, suitPos))
|
|
suitTrack.append(Func(suit.clearChat))
|
|
toonTrack.append(Func(toon.headsUp, self, toonPos))
|
|
suitTrack.append(Func(suit.loop, 'walk'))
|
|
suitTrack.append(LerpPosInterval(suit, faceoffTime, suitPos, other=self))
|
|
suitTrack.append(Func(suit.loop, 'neutral'))
|
|
suitTrack.append(Func(suit.setHpr, self, suitHpr))
|
|
toonTrack.append(Func(toon.loop, 'run'))
|
|
toonTrack.append(LerpPosInterval(toon, faceoffTime, toonPos, other=self))
|
|
toonTrack.append(Func(toon.loop, 'neutral'))
|
|
toonTrack.append(Func(toon.setHpr, self, toonHpr))
|
|
if base.localAvatar == toon:
|
|
soundTrack = Sequence(Wait(delay), SoundInterval(base.localAvatar.soundRun, loop=1, duration=faceoffTime, node=base.localAvatar))
|
|
else:
|
|
soundTrack = Wait(delay + faceoffTime)
|
|
mtrack = Parallel(suitTrack, toonTrack, soundTrack)
|
|
if self.hasLocalToon():
|
|
NametagGlobals.setMasterArrowsOn(0)
|
|
mtrack = Parallel(mtrack, camTrack)
|
|
done = Func(callback)
|
|
track = Sequence(mtrack, done, name=name)
|
|
track.delayDeletes = [DelayDelete.DelayDelete(toon, '__faceOff'), DelayDelete.DelayDelete(suit, '__faceOff')]
|
|
track.start(ts)
|
|
self.storeInterval(track, name)
|
|
|
|
def enterFaceOff(self, ts):
|
|
self.notify.debug('enterFaceOff()')
|
|
self.delayDeleteMembers()
|
|
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
|
|
Emote.globalEmote.disableAll(self.toons[0], 'dbattle, enterFaceOff')
|
|
self.__faceOff(ts, self.faceOffName, self.__handleFaceOffDone)
|
|
prop = self.getInteractiveProp()
|
|
|
|
if prop:
|
|
prop.gotoBattleCheer()
|
|
|
|
def __handleFaceOffDone(self):
|
|
self.notify.debug('FaceOff done')
|
|
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
|
|
self.d_faceOffDone(base.localAvatar.doId)
|
|
|
|
def exitFaceOff(self):
|
|
self.notify.debug('exitFaceOff()')
|
|
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
|
|
Emote.globalEmote.releaseAll(self.toons[0], 'dbattle exitFaceOff')
|
|
self.finishInterval(self.faceOffName)
|
|
self.clearInterval(self.faceOffName)
|
|
self._removeMembersKeep()
|
|
|
|
def enterReward(self, ts):
|
|
self.notify.debug('enterReward()')
|
|
self.disableCollision()
|
|
self.delayDeleteMembers()
|
|
Emote.globalEmote.disableAll(base.localAvatar, 'dbattle, enterReward')
|
|
if self.hasLocalToon():
|
|
NametagGlobals.setMasterArrowsOn(0)
|
|
if self.localToonActive() == 0:
|
|
self.removeInactiveLocalToon(base.localAvatar)
|
|
for toon in self.toons:
|
|
toon.startSmooth()
|
|
|
|
self.accept('resumeAfterReward', self.handleResumeAfterReward)
|
|
prop = self.getInteractiveProp()
|
|
|
|
if prop:
|
|
prop.gotoVictory()
|
|
self.playReward(ts)
|
|
|
|
def playReward(self, ts):
|
|
self.movie.playReward(ts, self.uniqueName('reward'), self.handleRewardDone)
|
|
|
|
def handleRewardDone(self):
|
|
self.notify.debug('Reward done')
|
|
if self.hasLocalToon():
|
|
self.d_rewardDone(base.localAvatar.doId)
|
|
self.movie.resetReward()
|
|
messenger.send('resumeAfterReward')
|
|
|
|
def handleResumeAfterReward(self):
|
|
self.fsm.request('Resume')
|
|
|
|
def exitReward(self):
|
|
self.notify.debug('exitReward()')
|
|
self.ignore('resumeAfterReward')
|
|
self.movie.resetReward(finish=1)
|
|
self._removeMembersKeep()
|
|
NametagGlobals.setMasterArrowsOn(1)
|
|
Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
|
|
|
|
def enterResume(self, ts = 0):
|
|
self.notify.debug('enterResume()')
|
|
if self.hasLocalToon():
|
|
self.removeLocalToon()
|
|
prop = self.getInteractiveProp()
|
|
|
|
if prop:
|
|
prop.requestIdleOrSad()
|
|
|
|
def exitResume(self):
|
|
pass
|
|
|
|
def enterNoLocalToon(self):
|
|
self.notify.debug('enterNoLocalToon()')
|
|
self.enableCollision()
|
|
|
|
def exitNoLocalToon(self):
|
|
self.disableCollision()
|
|
|
|
def enterWaitForServer(self):
|
|
self.notify.debug('enterWaitForServer()')
|
|
|
|
def exitWaitForServer(self):
|
|
pass
|