619 lines
30 KiB
Python
619 lines
30 KiB
Python
from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from toontown.suit.SuitBase import *
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from toontown.toon.ToonDNA import *
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from BattleSounds import *
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import MovieCamera
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from direct.directnotify import DirectNotifyGlobal
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import MovieUtil
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from toontown.toonbase import ToontownBattleGlobals
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import BattleParticles
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import BattleProps
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import MovieNPCSOS
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import random
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieLures')
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def safeWrtReparentTo(nodePath, parent):
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if nodePath and not nodePath.isEmpty():
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nodePath.wrtReparentTo(parent)
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def doLures(lures):
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if len(lures) == 0:
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return (None, None)
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npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(lures)
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mtrack = Parallel()
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for l in lures:
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ival = __doLureLevel(l, npcs)
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if ival:
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mtrack.append(ival)
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lureTrack = Sequence(npcArrivals, mtrack, npcDepartures)
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camDuration = mtrack.getDuration()
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enterDuration = npcArrivals.getDuration()
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exitDuration = npcDepartures.getDuration()
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camTrack = MovieCamera.chooseLureShot(lures, camDuration, enterDuration, exitDuration)
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return (lureTrack, camTrack)
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def __doLureLevel(lure, npcs):
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level = lure['level']
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if level == 0:
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return __lureOneDollar(lure)
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elif level == 1:
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return __lureSmallMagnet(lure, npcs)
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elif level == 2:
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return __lureFiveDollar(lure)
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elif level == 3:
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return __lureLargeMagnet(lure, npcs)
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elif level == 4:
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return __lureTenDollar(lure)
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elif level == 5:
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return __lureHypnotize(lure, npcs)
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elif level == 6:
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return __lureSlideshow(lure, npcs)
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return None
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def getSoundTrack(fileName, delay = 0.01, duration = None, node = None):
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soundEffect = globalBattleSoundCache.getSound(fileName)
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if duration:
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return Sequence(Wait(delay), SoundInterval(soundEffect, duration=duration, node=node))
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else:
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return Sequence(Wait(delay), SoundInterval(soundEffect, node=node))
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def __createFishingPoleMultiTrack(lure, dollar, dollarName):
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toon = lure['toon']
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target = lure['target']
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battle = lure['battle']
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sidestep = lure['sidestep']
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hp = target['hp']
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kbbonus = target['kbbonus']
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suit = target['suit']
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targetPos = suit.getPos(battle)
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died = target['died']
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revived = target['revived']
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reachAnimDuration = 3.5
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trapProp = suit.battleTrapProp
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pole = globalPropPool.getProp('fishing-pole')
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pole2 = MovieUtil.copyProp(pole)
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poles = [pole, pole2]
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hands = toon.getRightHands()
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def positionDollar(dollar, suit):
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dollar.reparentTo(suit)
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dollar.setPos(0, MovieUtil.SUIT_LURE_DOLLAR_DISTANCE, 0)
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dollarTrack = Sequence(Func(positionDollar, dollar, suit), Func(dollar.wrtReparentTo, battle), ActorInterval(dollar, dollarName, duration=3), getSplicedLerpAnimsTrack(dollar, dollarName, 0.7, 2.0, startTime=3), LerpPosInterval(dollar, 0.2, Point3(0, -10, 7)), Func(MovieUtil.removeProp, dollar))
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poleTrack = Sequence(Func(MovieUtil.showProps, poles, hands), ActorInterval(pole, 'fishing-pole'), Func(MovieUtil.removeProps, poles))
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toonTrack = Sequence(Func(toon.headsUp, battle, targetPos), ActorInterval(toon, 'battlecast'), Func(toon.loop, 'neutral'))
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tracks = Parallel(dollarTrack, poleTrack, toonTrack)
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if sidestep == 0:
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if kbbonus == 1 or hp > 0:
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suitTrack = Sequence()
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opos, ohpr = battle.getActorPosHpr(suit)
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reachDist = MovieUtil.SUIT_LURE_DISTANCE
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reachPos = Point3(opos[0], opos[1] - reachDist, opos[2])
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suitTrack.append(Func(suit.loop, 'neutral'))
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suitTrack.append(Wait(3.5))
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suitName = suit.getStyleName()
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retardPos, retardHpr = battle.getActorPosHpr(suit)
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retardPos.setY(retardPos.getY() + MovieUtil.SUIT_EXTRA_REACH_DISTANCE)
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if suitName in MovieUtil.largeSuits:
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moveTrack = lerpSuit(suit, 0.0, reachAnimDuration / 2.5, retardPos, battle, trapProp)
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reachTrack = ActorInterval(suit, 'reach', duration=reachAnimDuration)
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suitTrack.append(Parallel(moveTrack, reachTrack))
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else:
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suitTrack.append(ActorInterval(suit, 'reach', duration=reachAnimDuration))
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if trapProp:
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suitTrack.append(Func(trapProp.wrtReparentTo, battle))
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suitTrack.append(Func(suit.setPos, battle, reachPos))
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if trapProp:
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suitTrack.append(Func(trapProp.wrtReparentTo, suit))
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suit.battleTrapProp = trapProp
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suitTrack.append(Func(suit.loop, 'lured'))
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suitTrack.append(Func(battle.lureSuit, suit))
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if hp > 0:
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suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp))
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if revived != 0:
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suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
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if died != 0:
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suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle))
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tracks.append(suitTrack)
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else:
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tracks.append(Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit)))
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tracks.append(getSoundTrack('TL_fishing_pole.ogg', delay=0.5, node=toon))
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return tracks
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def __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet = 1, npcs = []):
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toon = lure['toon']
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if 'npc' in lure:
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toon = lure['npc']
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battle = lure['battle']
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sidestep = lure['sidestep']
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targets = lure['target']
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tracks = Parallel()
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tracks.append(Sequence(ActorInterval(toon, 'hold-magnet'), Func(toon.loop, 'neutral')))
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hands = toon.getLeftHands()
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magnet2 = MovieUtil.copyProp(magnet)
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magnets = [magnet, magnet2]
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magnetTrack = Sequence(Wait(0.7), Func(MovieUtil.showProps, magnets, hands, pos, hpr, scale), Wait(6.3), Func(MovieUtil.removeProps, magnets))
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tracks.append(magnetTrack)
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for target in targets:
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suit = target['suit']
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trapProp = suit.battleTrapProp
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if sidestep == 0:
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hp = target['hp']
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kbbonus = target['kbbonus']
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died = target['died']
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revived = target['revived']
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if kbbonus == 1 or hp > 0:
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suitDelay = 2.6
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suitMoveDuration = 0.8
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suitTrack = Sequence()
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opos, ohpr = battle.getActorPosHpr(suit)
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reachDist = MovieUtil.SUIT_LURE_DISTANCE
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reachPos = Point3(opos[0], opos[1] - reachDist, opos[2])
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numShakes = 3
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shakeTotalDuration = 0.8
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shakeDuration = shakeTotalDuration / float(numShakes)
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suitTrack.append(Func(suit.loop, 'neutral'))
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suitTrack.append(Wait(suitDelay))
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suitTrack.append(ActorInterval(suit, 'landing', startTime=2.37, endTime=1.82))
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for i in xrange(0, numShakes):
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suitTrack.append(ActorInterval(suit, 'landing', startTime=1.82, endTime=1.16, duration=shakeDuration))
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suitTrack.append(ActorInterval(suit, 'landing', startTime=1.16, endTime=0.7))
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suitTrack.append(ActorInterval(suit, 'landing', startTime=0.7, duration=1.3))
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suitTrack.append(Func(suit.loop, 'lured'))
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suitTrack.append(Func(battle.lureSuit, suit))
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if hp > 0:
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suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp))
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if revived != 0:
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suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs))
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elif died != 0:
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suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs))
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tracks.append(suitTrack)
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tracks.append(lerpSuit(suit, suitDelay + 0.55 + shakeTotalDuration, suitMoveDuration, reachPos, battle, trapProp))
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else:
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tracks.append(Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit)))
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if isSmallMagnet == 1:
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tracks.append(getSoundTrack('TL_small_magnet.ogg', delay=0.7, node=toon))
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else:
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tracks.append(getSoundTrack('TL_large_magnet.ogg', delay=0.7, node=toon))
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return tracks
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def __createHypnoGogglesMultiTrack(lure, npcs = []):
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toon = lure['toon']
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if 'npc' in lure:
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toon = lure['npc']
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targets = lure['target']
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battle = lure['battle']
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sidestep = lure['sidestep']
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goggles = globalPropPool.getProp('hypno-goggles')
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goggles2 = MovieUtil.copyProp(goggles)
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bothGoggles = [goggles, goggles2]
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pos = Point3(-1.03, 1.04, -0.3)
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hpr = Point3(-96.55, 36.14, -170.59)
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scale = Point3(1.5, 1.5, 1.5)
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hands = toon.getLeftHands()
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gogglesTrack = Sequence(Wait(0.6), Func(MovieUtil.showProps, bothGoggles, hands, pos, hpr, scale), ActorInterval(goggles, 'hypno-goggles', duration=2.2), Func(MovieUtil.removeProps, bothGoggles))
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toonTrack = Sequence(ActorInterval(toon, 'hypnotize'), Func(toon.loop, 'neutral'))
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tracks = Parallel(gogglesTrack, toonTrack)
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for target in targets:
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suit = target['suit']
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trapProp = suit.battleTrapProp
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if sidestep == 0:
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hp = target['hp']
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kbbonus = target['kbbonus']
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died = target['died']
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revived = target['revived']
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if kbbonus == 1 or hp > 0:
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suitTrack = Sequence()
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suitDelay = 1.6
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suitAnimDuration = 1.5
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opos, ohpr = battle.getActorPosHpr(suit)
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reachDist = MovieUtil.SUIT_LURE_DISTANCE
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reachPos = Point3(opos[0], opos[1] - reachDist, opos[2])
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suitTrack.append(Func(suit.loop, 'neutral'))
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suitTrack.append(Wait(suitDelay))
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suitTrack.append(ActorInterval(suit, 'hypnotized', duration=3.1))
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suitTrack.append(Func(suit.setPos, battle, reachPos))
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suitTrack.append(Func(suit.loop, 'lured'))
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suitTrack.append(Func(battle.lureSuit, suit))
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if hp > 0:
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suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp))
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if revived != 0:
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suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs))
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elif died != 0:
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suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs))
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tracks.append(suitTrack)
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tracks.append(lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp))
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else:
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tracks.append(Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1)))
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tracks.append(getSoundTrack('TL_hypnotize.ogg', delay=0.5, node=toon))
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return tracks
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def __lureOneDollar(lure):
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dollarProp = '1dollar'
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dollar = globalPropPool.getProp(dollarProp)
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return __createFishingPoleMultiTrack(lure, dollar, dollarProp)
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def __lureSmallMagnet(lure, npcs = []):
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magnet = globalPropPool.getProp('small-magnet')
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pos = Point3(-0.27, 0.19, 0.29)
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hpr = Point3(-90.0, 84.17, -180.0)
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scale = Point3(0.85, 0.85, 0.85)
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return __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet=1, npcs=npcs)
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def __lureFiveDollar(lure):
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dollarProp = '5dollar'
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dollar = globalPropPool.getProp(dollarProp)
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return __createFishingPoleMultiTrack(lure, dollar, dollarProp)
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def __lureLargeMagnet(lure, npcs = []):
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magnet = globalPropPool.getProp('big-magnet')
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pos = Point3(-0.27, 0.08, 0.29)
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hpr = Point3(-90.0, 84.17, -180)
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scale = Point3(1.32, 1.32, 1.32)
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return __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet=0, npcs=npcs)
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def __lureTenDollar(lure):
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dollarProp = '10dollar'
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dollar = globalPropPool.getProp(dollarProp)
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return __createFishingPoleMultiTrack(lure, dollar, dollarProp)
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def __lureHypnotize(lure, npcs = []):
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return __createHypnoGogglesMultiTrack(lure, npcs)
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def __lureSlideshow(lure, npcs):
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return __createSlideshowMultiTrack(lure, npcs)
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def __createSuitDamageTrack(battle, suit, hp, lure, trapProp):
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if (trapProp is None) or trapProp.isEmpty():
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return Func(suit.loop, 'lured')
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trapProp.wrtReparentTo(battle)
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trapTrack = ToontownBattleGlobals.TRAP_TRACK
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trapLevel = suit.battleTrap
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trapTrackNames = ToontownBattleGlobals.AvProps[trapTrack]
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trapName = trapTrackNames[trapLevel]
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result = Sequence()
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def reparentTrap(trapProp = trapProp, battle = battle):
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if trapProp and not trapProp.isEmpty():
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trapProp.wrtReparentTo(battle)
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result.append(Func(reparentTrap))
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parent = battle
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if suit.battleTrapIsFresh == 1:
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if trapName == 'quicksand' or trapName == 'trapdoor':
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trapProp.hide()
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trapProp.reparentTo(suit)
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trapProp.setPos(Point3(0, MovieUtil.SUIT_TRAP_DISTANCE, 0))
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trapProp.setHpr(Point3(0, 0, 0))
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trapProp.wrtReparentTo(battle)
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elif trapName == 'rake':
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trapProp.hide()
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trapProp.reparentTo(suit)
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trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0)
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trapProp.setHpr(Point3(0, 270, 0))
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trapProp.setScale(Point3(0.7, 0.7, 0.7))
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rakeOffset = MovieUtil.getSuitRakeOffset(suit)
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trapProp.setY(trapProp.getY() + rakeOffset)
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else:
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parent = render
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if trapName == 'banana':
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slidePos = trapProp.getPos(parent)
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slidePos.setY(slidePos.getY() - 5.1)
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moveTrack = Sequence(Wait(0.1), LerpPosInterval(trapProp, 0.1, slidePos, other=battle))
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animTrack = Sequence(ActorInterval(trapProp, 'banana', startTime=3.1), Wait(1.1), LerpScaleInterval(trapProp, 1, Point3(0.01, 0.01, 0.01)))
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suitTrack = ActorInterval(suit, 'slip-backward')
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damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
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soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('AA_pie_throw_only.ogg'), duration=0.55, node=suit), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit))
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result.append(Parallel(moveTrack, animTrack, suitTrack, damageTrack, soundTrack))
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elif trapName == 'rake' or trapName == 'rake-react':
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hpr = trapProp.getHpr(parent)
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upHpr = Vec3(hpr[0], 179.9999, hpr[2])
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bounce1Hpr = Vec3(hpr[0], 120, hpr[2])
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bounce2Hpr = Vec3(hpr[0], 100, hpr[2])
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rakeTrack = Sequence(Wait(0.5), LerpHprInterval(trapProp, 0.1, upHpr, startHpr=hpr), Wait(0.7), LerpHprInterval(trapProp, 0.4, hpr, startHpr=upHpr), LerpHprInterval(trapProp, 0.15, bounce1Hpr, startHpr=hpr), LerpHprInterval(trapProp, 0.05, hpr, startHpr=bounce1Hpr), LerpHprInterval(trapProp, 0.15, bounce2Hpr, startHpr=hpr), LerpHprInterval(trapProp, 0.05, hpr, startHpr=bounce2Hpr), Wait(0.2), LerpScaleInterval(trapProp, 0.2, Point3(0.01, 0.01, 0.01)))
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rakeAnimDuration = 3.125
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suitTrack = ActorInterval(suit, 'rake-react', duration=rakeAnimDuration)
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damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
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soundTrack = getSoundTrack('TL_step_on_rake.ogg', delay=0.6, node=suit)
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result.append(Parallel(rakeTrack, suitTrack, damageTrack, soundTrack))
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elif trapName == 'marbles':
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slidePos = trapProp.getPos(parent)
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slidePos.setY(slidePos.getY() - 6.5)
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moveTrack = Sequence(Wait(0.1), LerpPosInterval(trapProp, 0.8, slidePos, other=battle), Wait(1.1), LerpScaleInterval(trapProp, 1, Point3(0.01, 0.01, 0.01)))
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animTrack = ActorInterval(trapProp, 'marbles', startTime=3.1)
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suitTrack = ActorInterval(suit, 'slip-backward')
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damageTrack = Sequence(Wait(0.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
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soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('AA_pie_throw_only.ogg'), duration=0.55, node=suit), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit))
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result.append(Parallel(moveTrack, animTrack, suitTrack, damageTrack, soundTrack))
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elif trapName == 'quicksand':
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sinkPos1 = trapProp.getPos(battle)
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sinkPos2 = trapProp.getPos(battle)
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dropPos = trapProp.getPos(battle)
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landPos = trapProp.getPos(battle)
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sinkPos1.setZ(sinkPos1.getZ() - 3.1)
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sinkPos2.setZ(sinkPos2.getZ() - 9.1)
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dropPos.setZ(dropPos.getZ() + 15)
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if base.config.GetBool('want-new-cogs', 0):
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nameTag = suit.find('**/def_nameTag')
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else:
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nameTag = suit.find('**/joint_nameTag')
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trapTrack = Sequence(Wait(2.4), LerpScaleInterval(trapProp, 0.8, Point3(0.01, 0.01, 0.01)))
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moveTrack = Sequence(Wait(0.9), LerpPosInterval(suit, 0.9, sinkPos1, other=battle), LerpPosInterval(suit, 0.4, sinkPos2, other=battle), Func(suit.setPos, battle, dropPos), Func(suit.wrtReparentTo, hidden), Wait(1.1), Func(suit.wrtReparentTo, battle), LerpPosInterval(suit, 0.3, landPos, other=battle))
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animTrack = Sequence(ActorInterval(suit, 'flail'), ActorInterval(suit, 'flail', startTime=1.1), Wait(0.7), ActorInterval(suit, 'slip-forward', duration=2.1))
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damageTrack = Sequence(Wait(3.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
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soundTrack = Sequence(Wait(0.7), SoundInterval(globalBattleSoundCache.getSound('TL_quicksand.ogg'), node=suit), Wait(0.1), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit))
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result.append(Parallel(trapTrack, moveTrack, animTrack, damageTrack, soundTrack))
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elif trapName == 'trapdoor':
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sinkPos = trapProp.getPos(battle)
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dropPos = trapProp.getPos(battle)
|
|
landPos = trapProp.getPos(battle)
|
|
sinkPos.setZ(sinkPos.getZ() - 9.1)
|
|
dropPos.setZ(dropPos.getZ() + 15)
|
|
trapTrack = Sequence(Wait(2.4), LerpScaleInterval(trapProp, 0.8, Point3(0.01, 0.01, 0.01)))
|
|
moveTrack = Sequence(Wait(2.2), LerpPosInterval(suit, 0.4, sinkPos, other=battle), Func(suit.setPos, battle, dropPos), Func(suit.wrtReparentTo, hidden), Wait(1.6), Func(suit.wrtReparentTo, battle), LerpPosInterval(suit, 0.3, landPos, other=battle))
|
|
animTrack = Sequence(getSplicedLerpAnimsTrack(suit, 'flail', 0.7, 0.25), Func(trapProp.setColor, Vec4(0, 0, 0, 1)), ActorInterval(suit, 'flail', startTime=0.7, endTime=0), ActorInterval(suit, 'neutral', duration=0.5), ActorInterval(suit, 'flail', startTime=1.1), Wait(1.1), ActorInterval(suit, 'slip-forward', duration=2.1))
|
|
damageTrack = Sequence(Wait(3.5), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
|
|
soundTrack = Sequence(Wait(0.8), SoundInterval(globalBattleSoundCache.getSound('TL_trap_door.ogg'), node=suit), Wait(0.8), SoundInterval(globalBattleSoundCache.getSound('Toon_bodyfall_synergy.ogg'), node=suit))
|
|
result.append(Parallel(trapTrack, moveTrack, animTrack, damageTrack, soundTrack))
|
|
elif trapName == 'tnt':
|
|
tntTrack = ActorInterval(trapProp, 'tnt')
|
|
explosionTrack = Sequence(Wait(2.3), createTNTExplosionTrack(battle, trapProp=trapProp, relativeTo=parent))
|
|
suitTrack = Sequence(ActorInterval(suit, 'flail', duration=0.7), ActorInterval(suit, 'flail', startTime=0.7, endTime=0.0), ActorInterval(suit, 'neutral', duration=0.4), ActorInterval(suit, 'flail', startTime=0.6, endTime=0.7), Wait(0.4), ActorInterval(suit, 'slip-forward', startTime=2.48, duration=0.1), Func(battle.movie.needRestoreColor), Func(suit.setColorScale, Vec4(0.2, 0.2, 0.2, 1)), Func(trapProp.reparentTo, hidden), ActorInterval(suit, 'slip-forward', startTime=2.58), Func(suit.clearColorScale), Func(trapProp.sparksEffect.cleanup), Func(battle.movie.clearRestoreColor))
|
|
damageTrack = Sequence(Wait(2.3), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
|
|
explosionSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
|
|
soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('TL_dynamite.ogg'), duration=2.0, node=suit), SoundInterval(explosionSound, duration=0.6, node=suit))
|
|
result.append(Parallel(tntTrack, suitTrack, damageTrack, explosionTrack, soundTrack))
|
|
elif trapName == 'traintrack':
|
|
trainInterval = createIncomingTrainInterval(battle, suit, hp, lure, trapProp)
|
|
result.append(trainInterval)
|
|
else:
|
|
notify.warning('unknown trapName: %s detected on suit: %s' % (trapName, suit))
|
|
suit.battleTrapProp = trapProp
|
|
result.append(Func(battle.removeTrap, suit, True))
|
|
result.append(Func(battle.unlureSuit, suit))
|
|
result.append(__createSuitResetPosTrack(suit, battle))
|
|
result.append(Func(suit.loop, 'neutral'))
|
|
if trapName == 'traintrack':
|
|
result.append(Func(MovieUtil.removeProp, trapProp))
|
|
return result
|
|
|
|
|
|
def __createSuitResetPosTrack(suit, battle):
|
|
resetPos, resetHpr = battle.getActorPosHpr(suit)
|
|
moveDist = Vec3(suit.getPos(battle) - resetPos).length()
|
|
moveDuration = 0.5
|
|
walkTrack = Sequence(Func(suit.setHpr, battle, resetHpr), ActorInterval(suit, 'walk', startTime=1, duration=moveDuration, endTime=0.0001), Func(suit.loop, 'neutral'))
|
|
moveTrack = LerpPosInterval(suit, moveDuration, resetPos, other=battle)
|
|
return Parallel(walkTrack, moveTrack)
|
|
|
|
|
|
def getSplicedLerpAnimsTrack(object, animName, origDuration, newDuration, startTime = 0, fps = 30):
|
|
track = Sequence()
|
|
addition = 0
|
|
numIvals = origDuration * fps
|
|
timeInterval = newDuration / numIvals
|
|
animInterval = origDuration / numIvals
|
|
for i in xrange(0, int(numIvals)):
|
|
track.append(Wait(timeInterval))
|
|
track.append(ActorInterval(object, animName, startTime=startTime + addition, duration=animInterval))
|
|
addition += animInterval
|
|
|
|
return track
|
|
|
|
|
|
def lerpSuit(suit, delay, duration, reachPos, battle, trapProp):
|
|
track = Sequence()
|
|
if trapProp:
|
|
track.append(Func(safeWrtReparentTo, trapProp, battle))
|
|
track.append(Wait(delay))
|
|
track.append(LerpPosInterval(suit, duration, reachPos, other=battle))
|
|
if trapProp:
|
|
if trapProp.getName() == 'traintrack':
|
|
notify.debug('UBERLURE MovieLure.lerpSuit deliberately not parenting trainTrack to suit')
|
|
else:
|
|
track.append(Func(safeWrtReparentTo, trapProp, suit))
|
|
suit.battleTrapProp = trapProp
|
|
return track
|
|
|
|
|
|
def createTNTExplosionTrack(parent, explosionPoint = None, trapProp = None, relativeTo = render):
|
|
explosionTrack = Sequence()
|
|
explosion = BattleProps.globalPropPool.getProp('kapow')
|
|
explosion.setBillboardPointEye()
|
|
if not explosionPoint:
|
|
if trapProp:
|
|
explosionPoint = trapProp.getPos(relativeTo)
|
|
explosionPoint.setZ(explosionPoint.getZ() + 2.3)
|
|
else:
|
|
explosionPoint = Point3(0, 3.6, 2.1)
|
|
explosionTrack.append(Func(explosion.reparentTo, parent))
|
|
explosionTrack.append(Func(explosion.setPos, explosionPoint))
|
|
explosionTrack.append(Func(explosion.setScale, 0.11))
|
|
explosionTrack.append(ActorInterval(explosion, 'kapow'))
|
|
explosionTrack.append(Func(MovieUtil.removeProp, explosion))
|
|
return explosionTrack
|
|
|
|
|
|
TRAIN_STARTING_X = -7.131
|
|
TRAIN_TUNNEL_END_X = 7.1
|
|
TRAIN_TRAVEL_DISTANCE = 45
|
|
TRAIN_SPEED = 35.0
|
|
TRAIN_DURATION = TRAIN_TRAVEL_DISTANCE / TRAIN_SPEED
|
|
TRAIN_MATERIALIZE_TIME = 3
|
|
TOTAL_TRAIN_TIME = TRAIN_DURATION + TRAIN_MATERIALIZE_TIME
|
|
|
|
def createSuitReactionToTrain(battle, suit, hp, lure, trapProp):
|
|
toon = lure['toon']
|
|
retval = Sequence()
|
|
suitPos, suitHpr = battle.getActorPosHpr(suit)
|
|
distance = suitPos.getX() - TRAIN_STARTING_X
|
|
timeToGetHit = distance / TRAIN_SPEED
|
|
suitTrack = Sequence()
|
|
showDamage = Func(suit.showHpText, -hp, openEnded=0)
|
|
updateHealthBar = Func(suit.updateHealthBar, hp)
|
|
anim = 'flatten'
|
|
suitReact = ActorInterval(suit, anim)
|
|
cogGettingHit = getSoundTrack('TL_train_cog.ogg', node=toon)
|
|
suitTrack.append(Func(suit.loop, 'neutral'))
|
|
suitTrack.append(Wait(timeToGetHit + TRAIN_MATERIALIZE_TIME))
|
|
suitTrack.append(updateHealthBar)
|
|
suitTrack.append(Parallel(suitReact, cogGettingHit))
|
|
suitTrack.append(showDamage)
|
|
curDuration = suitTrack.getDuration()
|
|
timeTillEnd = TOTAL_TRAIN_TIME - curDuration
|
|
if timeTillEnd > 0:
|
|
suitTrack.append(Wait(timeTillEnd))
|
|
retval.append(suitTrack)
|
|
return retval
|
|
|
|
|
|
def createIncomingTrainInterval(battle, suit, hp, lure, trapProp):
|
|
toon = lure['toon']
|
|
retval = Parallel()
|
|
suitTrack = createSuitReactionToTrain(battle, suit, hp, lure, trapProp)
|
|
retval.append(suitTrack)
|
|
if not trapProp.find('**/train_gag').isEmpty():
|
|
return retval
|
|
clipper = PlaneNode('clipper')
|
|
clipper.setPlane(Plane(Vec3(1, 0, 0), Point3(TRAIN_STARTING_X, 0, 0)))
|
|
clipNP = trapProp.attachNewNode(clipper)
|
|
trapProp.setClipPlane(clipNP)
|
|
clipper2 = PlaneNode('clipper2')
|
|
clipper2.setPlane(Plane(Vec3(-1, 0, 0), Point3(TRAIN_TUNNEL_END_X, 0, 0)))
|
|
clipNP2 = trapProp.attachNewNode(clipper2)
|
|
trapProp.setClipPlane(clipNP2)
|
|
train = globalPropPool.getProp('train')
|
|
train.hide()
|
|
train.reparentTo(trapProp)
|
|
tempScale = trapProp.getScale()
|
|
trainScale = Vec3(1.0 / tempScale[0], 1.0 / tempScale[1], 1.0 / tempScale[2])
|
|
trainIval = Sequence()
|
|
trainIval.append(Func(train.setScale, trainScale))
|
|
trainIval.append(Func(train.setH, 90))
|
|
trainIval.append(Func(train.setX, TRAIN_STARTING_X))
|
|
trainIval.append(Func(train.setTransparency, 1))
|
|
trainIval.append(Func(train.setColorScale, Point4(1, 1, 1, 0)))
|
|
trainIval.append(Func(train.show))
|
|
tunnel2 = trapProp.find('**/tunnel3')
|
|
tunnel3 = trapProp.find('**/tunnel2')
|
|
tunnels = [tunnel2, tunnel3]
|
|
for tunnel in tunnels:
|
|
trainIval.append(Func(tunnel.setTransparency, 1))
|
|
trainIval.append(Func(tunnel.setColorScale, Point4(1, 1, 1, 0)))
|
|
trainIval.append(Func(tunnel.setScale, Point3(1.0, 0.01, 0.01)))
|
|
trainIval.append(Func(tunnel.show))
|
|
|
|
materializeIval = Parallel()
|
|
materializeIval.append(LerpColorScaleInterval(train, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 1)))
|
|
for tunnel in tunnels:
|
|
materializeIval.append(LerpColorScaleInterval(tunnel, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 1)))
|
|
|
|
for tunnel in tunnels:
|
|
tunnelScaleIval = Sequence()
|
|
tunnelScaleIval.append(LerpScaleInterval(tunnel, TRAIN_MATERIALIZE_TIME - 1.0, Point3(1.0, 2.0, 2.5)))
|
|
tunnelScaleIval.append(LerpScaleInterval(tunnel, 0.5, Point3(1.0, 3.0, 1.5)))
|
|
tunnelScaleIval.append(LerpScaleInterval(tunnel, 0.5, Point3(1.0, 2.5, 2.0)))
|
|
materializeIval.append(tunnelScaleIval)
|
|
|
|
trainIval.append(materializeIval)
|
|
endingX = TRAIN_STARTING_X + TRAIN_TRAVEL_DISTANCE
|
|
trainIval.append(LerpPosInterval(train, TRAIN_DURATION, Point3(endingX, 0, 0), other=battle))
|
|
trainIval.append(LerpColorScaleInterval(train, TRAIN_MATERIALIZE_TIME, Point4(1, 1, 1, 0)))
|
|
retval.append(trainIval)
|
|
trainSoundTrack = getSoundTrack('TL_train.ogg', node=toon)
|
|
retval.append(trainSoundTrack)
|
|
return retval
|
|
|
|
|
|
def __createSlideshowMultiTrack(lure, npcs = []):
|
|
toon = lure['toon']
|
|
battle = lure['battle']
|
|
sidestep = lure['sidestep']
|
|
origHpr = toon.getHpr(battle)
|
|
slideshowDelay = 2.5
|
|
hands = toon.getLeftHands()
|
|
endPos = toon.getPos(battle)
|
|
endPos.setY(endPos.getY() + 4)
|
|
button = globalPropPool.getProp('button')
|
|
button2 = MovieUtil.copyProp(button)
|
|
buttons = [button, button2]
|
|
toonTrack = Sequence()
|
|
toonTrack.append(Func(MovieUtil.showProps, buttons, hands))
|
|
toonTrack.append(Func(toon.headsUp, battle, endPos))
|
|
toonTrack.append(ActorInterval(toon, 'pushbutton'))
|
|
toonTrack.append(Func(MovieUtil.removeProps, buttons))
|
|
toonTrack.append(Func(toon.loop, 'neutral'))
|
|
toonTrack.append(Func(toon.setHpr, battle, origHpr))
|
|
slideShowProp = globalPropPool.getProp('slideshow')
|
|
propTrack = Sequence()
|
|
propTrack.append(Wait(slideshowDelay))
|
|
propTrack.append(Func(slideShowProp.show))
|
|
propTrack.append(Func(slideShowProp.setScale, Point3(0.1, 0.1, 0.1)))
|
|
propTrack.append(Func(slideShowProp.reparentTo, battle))
|
|
propTrack.append(Func(slideShowProp.setPos, endPos))
|
|
propTrack.append(LerpScaleInterval(slideShowProp, 1.2, Point3(1.0, 1.0, 1.0)))
|
|
shrinkDuration = 0.4
|
|
totalDuration = 7.1
|
|
propTrackDurationAtThisPoint = propTrack.getDuration()
|
|
waitTime = totalDuration - propTrackDurationAtThisPoint - shrinkDuration
|
|
if waitTime > 0:
|
|
propTrack.append(Wait(waitTime))
|
|
propTrack.append(LerpScaleInterval(nodePath=slideShowProp, scale=Point3(1.0, 1.0, 0.1), duration=shrinkDuration))
|
|
propTrack.append(Func(MovieUtil.removeProp, slideShowProp))
|
|
tracks = Parallel(propTrack, toonTrack)
|
|
targets = lure['target']
|
|
for target in targets:
|
|
suit = target['suit']
|
|
trapProp = suit.battleTrapProp
|
|
if sidestep == 0:
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
if kbbonus == 1 or hp > 0:
|
|
suitTrack = Sequence()
|
|
suitDelay = 3.8
|
|
suitAnimDuration = 1.5
|
|
opos, ohpr = battle.getActorPosHpr(suit)
|
|
reachDist = MovieUtil.SUIT_LURE_DISTANCE
|
|
reachPos = Point3(opos[0], opos[1] - reachDist, opos[2])
|
|
suitTrack.append(Func(suit.loop, 'neutral'))
|
|
suitTrack.append(Wait(suitDelay))
|
|
suitTrack.append(ActorInterval(suit, 'hypnotized', duration=3.1))
|
|
suitTrack.append(Func(suit.setPos, battle, reachPos))
|
|
suitTrack.append(Func(suit.loop, 'lured'))
|
|
suitTrack.append(Func(battle.lureSuit, suit))
|
|
if hp > 0:
|
|
suitTrack.append(__createSuitDamageTrack(battle, suit, hp, lure, trapProp))
|
|
if revived != 0:
|
|
suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs))
|
|
elif died != 0:
|
|
suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs))
|
|
tracks.append(suitTrack)
|
|
tracks.append(lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp))
|
|
else:
|
|
tracks.append(Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1)))
|
|
|
|
tracks.append(getSoundTrack('TL_presentation.ogg', delay=2.3, node=toon))
|
|
tracks.append(getSoundTrack('AA_drop_trigger_box.ogg', delay=slideshowDelay, node=toon))
|
|
return tracks
|