748 lines
32 KiB
Python
748 lines
32 KiB
Python
from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from BattleSounds import *
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from toontown.toon.ToonDNA import *
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from toontown.suit.SuitDNA import *
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import MovieUtil
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import MovieCamera
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from direct.directnotify import DirectNotifyGlobal
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import BattleParticles
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownBattleGlobals
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import random
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieSquirt')
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hitSoundFiles = ('AA_squirt_flowersquirt.ogg', 'AA_squirt_glasswater.ogg', 'AA_squirt_neonwatergun.ogg', 'AA_squirt_seltzer.ogg', 'firehose_spray.ogg', 'AA_throw_stormcloud.ogg', 'AA_squirt_Geyser.ogg')
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missSoundFiles = ('AA_squirt_flowersquirt_miss.ogg', 'AA_squirt_glasswater_miss.ogg', 'AA_squirt_neonwatergun_miss.ogg', 'AA_squirt_seltzer_miss.ogg', 'firehose_spray.ogg', 'AA_throw_stormcloud_miss.ogg', 'AA_squirt_Geyser.ogg')
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sprayScales = [0.2,
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0.3,
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0.1,
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0.6,
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0.8,
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1.0,
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2.0]
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WaterSprayColor = Point4(0.75, 0.75, 1.0, 0.8)
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def doSquirts(squirts):
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if len(squirts) == 0:
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return (None, None)
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suitSquirtsDict = {}
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doneUber = 0
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skip = 0
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for squirt in squirts:
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skip = 0
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if skip:
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pass
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elif type(squirt['target']) == type([]):
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if 1:
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target = squirt['target'][0]
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suitId = target['suit'].doId
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if suitId in suitSquirtsDict:
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suitSquirtsDict[suitId].append(squirt)
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else:
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suitSquirtsDict[suitId] = [squirt]
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else:
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suitId = squirt['target']['suit'].doId
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if suitId in suitSquirtsDict:
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suitSquirtsDict[suitId].append(squirt)
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else:
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suitSquirtsDict[suitId] = [squirt]
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suitSquirts = suitSquirtsDict.values()
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def compFunc(a, b):
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if len(a) > len(b):
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return 1
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elif len(a) < len(b):
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return -1
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return 0
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suitSquirts.sort(compFunc)
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delay = 0.0
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mtrack = Parallel()
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for st in suitSquirts:
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if len(st) > 0:
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ival = __doSuitSquirts(st)
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if ival:
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mtrack.append(Sequence(Wait(delay), ival))
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delay = delay + TOON_SQUIRT_SUIT_DELAY
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camDuration = mtrack.getDuration()
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camTrack = MovieCamera.chooseSquirtShot(squirts, suitSquirtsDict, camDuration)
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return (mtrack, camTrack)
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def __doSuitSquirts(squirts):
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uberClone = 0
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toonTracks = Parallel()
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delay = 0.0
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if type(squirts[0]['target']) == type([]):
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for target in squirts[0]['target']:
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if len(squirts) == 1 and target['hp'] > 0:
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fShowStun = 1
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else:
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fShowStun = 0
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elif len(squirts) == 1 and squirts[0]['target']['hp'] > 0:
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fShowStun = 1
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else:
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fShowStun = 0
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for s in squirts:
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tracks = __doSquirt(s, delay, fShowStun, uberClone)
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if s['level'] >= ToontownBattleGlobals.UBER_GAG_LEVEL_INDEX:
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uberClone = 1
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if tracks:
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for track in tracks:
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toonTracks.append(track)
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delay = delay + TOON_SQUIRT_DELAY
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return toonTracks
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def __doSquirt(squirt, delay, fShowStun, uberClone = 0):
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squirtSequence = Sequence(Wait(delay))
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if type(squirt['target']) == type([]):
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for target in squirt['target']:
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notify.debug('toon: %s squirts prop: %d at suit: %d for hp: %d' % (squirt['toon'].getName(),
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squirt['level'],
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target['suit'].doId,
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target['hp']))
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else:
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notify.debug('toon: %s squirts prop: %d at suit: %d for hp: %d' % (squirt['toon'].getName(),
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squirt['level'],
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squirt['target']['suit'].doId,
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squirt['target']['hp']))
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if uberClone:
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ival = squirtfn_array[squirt['level']](squirt, delay, fShowStun, uberClone)
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if ival:
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squirtSequence.append(ival)
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else:
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ival = squirtfn_array[squirt['level']](squirt, delay, fShowStun)
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if ival:
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squirtSequence.append(ival)
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return [squirtSequence]
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def __suitTargetPoint(suit):
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pnt = suit.getPos(render)
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pnt.setZ(pnt[2] + suit.getHeight() * 0.66)
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return Point3(pnt)
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def __getSplashTrack(point, scale, delay, battle, splashHold = 0.01):
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def prepSplash(splash, point):
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if callable(point):
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point = point()
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splash.reparentTo(render)
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splash.setPos(point)
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scale = splash.getScale()
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splash.setBillboardPointWorld()
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splash.setScale(scale)
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splash = globalPropPool.getProp('splash-from-splat')
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splash.setScale(scale)
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return Sequence(Func(battle.movie.needRestoreRenderProp, splash), Wait(delay), Func(prepSplash, splash, point), ActorInterval(splash, 'splash-from-splat'), Wait(splashHold), Func(MovieUtil.removeProp, splash), Func(battle.movie.clearRenderProp, splash))
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def __getSuitTrack(suit, tContact, tDodge, hp, hpbonus, kbbonus, anim, died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun = 0.5, afterStun = 1.8, geyser = 0, uberRepeat = 0, revived = 0):
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if hp > 0:
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suitTrack = Sequence()
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sival = ActorInterval(suit, anim)
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sival = []
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if kbbonus > 0 and not geyser:
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suitPos, suitHpr = battle.getActorPosHpr(suit)
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suitType = getSuitBodyType(suit.getStyleName())
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animTrack = Sequence()
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animTrack.append(ActorInterval(suit, anim, duration=0.2))
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if suitType == 'a':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43))
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elif suitType == 'b':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94))
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elif suitType == 'c':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58))
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animTrack.append(Func(battle.unlureSuit, suit))
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moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle))
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sival = Parallel(animTrack, moveTrack)
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elif geyser:
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suitStartPos = suit.getPos()
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suitFloat = Point3(0, 0, 14)
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suitEndPos = Point3(suitStartPos[0] + suitFloat[0], suitStartPos[1] + suitFloat[1], suitStartPos[2] + suitFloat[2])
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suitType = getSuitBodyType(suit.getStyleName())
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if suitType == 'a':
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startFlailFrame = 16
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endFlailFrame = 16
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elif suitType == 'b':
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startFlailFrame = 15
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endFlailFrame = 15
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else:
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startFlailFrame = 15
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endFlailFrame = 15
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sival = Sequence(ActorInterval(suit, 'slip-backward', playRate=0.5, startFrame=0, endFrame=startFlailFrame - 1), Func(suit.pingpong, 'slip-backward', fromFrame=startFlailFrame, toFrame=endFlailFrame), Wait(0.5), ActorInterval(suit, 'slip-backward', playRate=1.0, startFrame=endFlailFrame))
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sUp = LerpPosInterval(suit, 1.1, suitEndPos, startPos=suitStartPos, fluid=1)
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sDown = LerpPosInterval(suit, 0.6, suitStartPos, startPos=suitEndPos, fluid=1)
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elif fShowStun == 1:
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sival = Parallel(ActorInterval(suit, anim), MovieUtil.createSuitStunInterval(suit, beforeStun, afterStun))
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else:
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sival = ActorInterval(suit, anim)
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showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=SQUIRT_TRACK)
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updateHealthBar = Func(suit.updateHealthBar, hp)
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suitTrack.append(Wait(tContact))
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suitTrack.append(showDamage)
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suitTrack.append(updateHealthBar)
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if not geyser:
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suitTrack.append(sival)
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elif not uberRepeat:
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geyserMotion = Sequence(sUp, Wait(0.0), sDown)
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suitLaunch = Parallel(sival, geyserMotion)
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suitTrack.append(suitLaunch)
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else:
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suitTrack.append(Wait(5.5))
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bonusTrack = Sequence(Wait(tContact))
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if kbbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=SQUIRT_TRACK))
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bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
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if hpbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=SQUIRT_TRACK))
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bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
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if died != 0:
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suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle))
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else:
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suitTrack.append(Func(suit.loop, 'neutral'))
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if revived != 0:
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suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
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return Parallel(suitTrack, bonusTrack)
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else:
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return MovieUtil.createSuitDodgeMultitrack(tDodge, suit, leftSuits, rightSuits)
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def say(statement):
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print statement
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def __getSoundTrack(level, hitSuit, delay, node = None):
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if hitSuit:
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soundEffect = globalBattleSoundCache.getSound(hitSoundFiles[level])
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else:
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soundEffect = globalBattleSoundCache.getSound(missSoundFiles[level])
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soundTrack = Sequence()
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if soundEffect:
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soundTrack.append(Wait(delay))
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soundTrack.append(SoundInterval(soundEffect, node=node))
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return soundTrack
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def __doFlower(squirt, delay, fShowStun):
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toon = squirt['toon']
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level = squirt['level']
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hpbonus = squirt['hpbonus']
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target = squirt['target']
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suit = target['suit']
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hp = target['hp']
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kbbonus = target['kbbonus']
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died = target['died']
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revived = target['revived']
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leftSuits = target['leftSuits']
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rightSuits = target['rightSuits']
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battle = squirt['battle']
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suitPos = suit.getPos(battle)
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origHpr = toon.getHpr(battle)
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hitSuit = hp > 0
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scale = sprayScales[level]
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tTotalFlowerToonAnimationTime = 2.5
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tFlowerFirstAppears = 1.0
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dFlowerScaleTime = 0.5
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tSprayStarts = tTotalFlowerToonAnimationTime
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dSprayScale = 0.2
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dSprayHold = 0.1
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tContact = tSprayStarts + dSprayScale
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tSuitDodges = tTotalFlowerToonAnimationTime
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tracks = Parallel()
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button = globalPropPool.getProp('button')
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button2 = MovieUtil.copyProp(button)
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buttons = [button, button2]
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hands = toon.getLeftHands()
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toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
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tracks.append(toonTrack)
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tracks.append(__getSoundTrack(level, hitSuit, tTotalFlowerToonAnimationTime - 0.4, toon))
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flower = globalPropPool.getProp('squirting-flower')
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flower.setScale(1.5, 1.5, 1.5)
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targetPoint = lambda suit = suit: __suitTargetPoint(suit)
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def getSprayStartPos(flower = flower):
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toon.update(0)
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return flower.getPos(render)
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sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale)
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lodnames = toon.getLODNames()
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toonlod0 = toon.getLOD(lodnames[0])
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toonlod1 = toon.getLOD(lodnames[1])
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if base.config.GetBool('want-new-anims', 1):
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if not toonlod0.find('**/def_joint_attachFlower').isEmpty():
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flower_joint0 = toonlod0.find('**/def_joint_attachFlower')
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else:
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flower_joint0 = toonlod0.find('**/joint_attachFlower')
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if base.config.GetBool('want-new-anims', 1):
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if not toonlod1.find('**/def_joint_attachFlower').isEmpty():
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flower_joint1 = toonlod1.find('**/def_joint_attachFlower')
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else:
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flower_joint1 = toonlod1.find('**/joint_attachFlower')
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flower_jointpath0 = flower_joint0.attachNewNode('attachFlower-InstanceNode')
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flower_jointpath1 = flower_jointpath0.instanceTo(flower_joint1)
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flowerTrack = Sequence(Wait(tFlowerFirstAppears), Func(flower.reparentTo, flower_jointpath0), LerpScaleInterval(flower, dFlowerScaleTime, flower.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tTotalFlowerToonAnimationTime - dFlowerScaleTime - tFlowerFirstAppears))
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if hp <= 0:
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flowerTrack.append(Wait(0.5))
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flowerTrack.append(sprayTrack)
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flowerTrack.append(LerpScaleInterval(flower, dFlowerScaleTime, MovieUtil.PNT3_NEARZERO))
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flowerTrack.append(Func(flower_jointpath1.removeNode))
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flowerTrack.append(Func(flower_jointpath0.removeNode))
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flowerTrack.append(Func(MovieUtil.removeProp, flower))
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tracks.append(flowerTrack)
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if hp > 0:
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tracks.append(__getSplashTrack(targetPoint, scale, tSprayStarts + dSprayScale, battle))
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if hp > 0 or delay <= 0:
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tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived))
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return tracks
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def __doWaterGlass(squirt, delay, fShowStun):
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toon = squirt['toon']
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level = squirt['level']
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hpbonus = squirt['hpbonus']
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target = squirt['target']
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suit = target['suit']
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hp = target['hp']
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kbbonus = target['kbbonus']
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died = target['died']
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revived = target['revived']
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leftSuits = target['leftSuits']
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rightSuits = target['rightSuits']
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battle = squirt['battle']
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suitPos = suit.getPos(battle)
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origHpr = toon.getHpr(battle)
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hitSuit = hp > 0
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scale = sprayScales[level]
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dGlassHold = 5.0
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dGlassScale = 0.5
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tSpray = 82.0 / toon.getFrameRate('spit')
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sprayPoseFrame = 88
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dSprayScale = 0.1
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dSprayHold = 0.1
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tContact = tSpray + dSprayScale
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tSuitDodges = max(tSpray - 0.5, 0.0)
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tracks = Parallel()
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tracks.append(ActorInterval(toon, 'spit'))
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soundTrack = __getSoundTrack(level, hitSuit, 1.7, toon)
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tracks.append(soundTrack)
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glass = globalPropPool.getProp('glass')
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hands = toon.getRightHands()
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hand_jointpath0 = hands[0].attachNewNode('handJoint0-path')
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hand_jointpath1 = hand_jointpath0.instanceTo(hands[1])
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glassTrack = Sequence(Func(MovieUtil.showProp, glass, hand_jointpath0), ActorInterval(glass, 'glass'), Func(hand_jointpath1.removeNode), Func(hand_jointpath0.removeNode), Func(MovieUtil.removeProp, glass))
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tracks.append(glassTrack)
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targetPoint = lambda suit = suit: __suitTargetPoint(suit)
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def getSprayStartPos(toon = toon):
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toon.update(0)
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lod0 = toon.getLOD(toon.getLODNames()[0])
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if base.config.GetBool('want-new-anims', 1):
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if not lod0.find('**/def_head').isEmpty():
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joint = lod0.find('**/def_head')
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else:
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joint = lod0.find('**/joint_head')
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else:
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joint = lod0.find('**/joint_head')
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n = hidden.attachNewNode('pointInFrontOfHead')
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n.reparentTo(toon)
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n.setPos(joint.getPos(toon) + Point3(0, 0.3, -0.2))
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p = n.getPos(render)
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n.removeNode()
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del n
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return p
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sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale)
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tracks.append(Sequence(Wait(tSpray), sprayTrack))
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if hp > 0:
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tracks.append(__getSplashTrack(targetPoint, scale, tSpray + dSprayScale, battle))
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if hp > 0 or delay <= 0:
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tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived))
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return tracks
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def __doWaterGun(squirt, delay, fShowStun):
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toon = squirt['toon']
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level = squirt['level']
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hpbonus = squirt['hpbonus']
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target = squirt['target']
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suit = target['suit']
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hp = target['hp']
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kbbonus = target['kbbonus']
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died = target['died']
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revived = target['revived']
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leftSuits = target['leftSuits']
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rightSuits = target['rightSuits']
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battle = squirt['battle']
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suitPos = suit.getPos(battle)
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origHpr = toon.getHpr(battle)
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hitSuit = hp > 0
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scale = sprayScales[level]
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tPistol = 0.0
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dPistolScale = 0.5
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dPistolHold = 1.8
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tSpray = 48.0 / toon.getFrameRate('water-gun')
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sprayPoseFrame = 63
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dSprayScale = 0.1
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dSprayHold = 0.3
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tContact = tSpray + dSprayScale
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tSuitDodges = 1.1
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tracks = Parallel()
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toonTrack = Sequence(Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'water-gun'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
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tracks.append(toonTrack)
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soundTrack = __getSoundTrack(level, hitSuit, 1.8, toon)
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tracks.append(soundTrack)
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pistol = globalPropPool.getProp('water-gun')
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hands = toon.getRightHands()
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hand_jointpath0 = hands[0].attachNewNode('handJoint0-path')
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hand_jointpath1 = hand_jointpath0.instanceTo(hands[1])
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targetPoint = lambda suit = suit: __suitTargetPoint(suit)
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|
|
def getSprayStartPos(pistol = pistol, toon = toon):
|
|
toon.update(0)
|
|
joint = pistol.find('**/joint_nozzle')
|
|
p = joint.getPos(render)
|
|
return p
|
|
|
|
sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale)
|
|
pistolPos = Point3(0.28, 0.1, 0.08)
|
|
pistolHpr = VBase3(85.6, -4.44, 94.43)
|
|
pistolTrack = Sequence(Func(MovieUtil.showProp, pistol, hand_jointpath0, pistolPos, pistolHpr), LerpScaleInterval(pistol, dPistolScale, pistol.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tSpray - dPistolScale))
|
|
pistolTrack.append(sprayTrack)
|
|
pistolTrack.append(Wait(dPistolHold))
|
|
pistolTrack.append(LerpScaleInterval(pistol, dPistolScale, MovieUtil.PNT3_NEARZERO))
|
|
pistolTrack.append(Func(hand_jointpath1.removeNode))
|
|
pistolTrack.append(Func(hand_jointpath0.removeNode))
|
|
pistolTrack.append(Func(MovieUtil.removeProp, pistol))
|
|
tracks.append(pistolTrack)
|
|
if hp > 0:
|
|
tracks.append(__getSplashTrack(targetPoint, 0.3, tSpray + dSprayScale, battle))
|
|
if hp > 0 or delay <= 0:
|
|
tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived))
|
|
return tracks
|
|
|
|
|
|
def __doSeltzerBottle(squirt, delay, fShowStun):
|
|
toon = squirt['toon']
|
|
level = squirt['level']
|
|
hpbonus = squirt['hpbonus']
|
|
target = squirt['target']
|
|
suit = target['suit']
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
leftSuits = target['leftSuits']
|
|
rightSuits = target['rightSuits']
|
|
battle = squirt['battle']
|
|
suitPos = suit.getPos(battle)
|
|
origHpr = toon.getHpr(battle)
|
|
hitSuit = hp > 0
|
|
scale = sprayScales[level]
|
|
tBottle = 0.0
|
|
dBottleScale = 0.5
|
|
dBottleHold = 3.0
|
|
tSpray = 53.0 / toon.getFrameRate('hold-bottle') + 0.05
|
|
dSprayScale = 0.2
|
|
dSprayHold = 0.1
|
|
tContact = tSpray + dSprayScale
|
|
tSuitDodges = max(tContact - 0.7, 0.0)
|
|
tracks = Parallel()
|
|
toonTrack = Sequence(Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'hold-bottle'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
|
|
tracks.append(toonTrack)
|
|
soundTrack = __getSoundTrack(level, hitSuit, tSpray - 0.1, toon)
|
|
tracks.append(soundTrack)
|
|
bottle = globalPropPool.getProp('bottle')
|
|
hands = toon.getRightHands()
|
|
targetPoint = lambda suit = suit: __suitTargetPoint(suit)
|
|
|
|
def getSprayStartPos(bottle = bottle, toon = toon):
|
|
toon.update(0)
|
|
joint = bottle.find('**/joint_toSpray')
|
|
n = hidden.attachNewNode('pointBehindSprayProp')
|
|
n.reparentTo(toon)
|
|
n.setPos(joint.getPos(toon) + Point3(0, -0.4, 0))
|
|
p = n.getPos(render)
|
|
n.removeNode()
|
|
del n
|
|
return p
|
|
|
|
sprayTrack = MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale)
|
|
hand_jointpath0 = hands[0].attachNewNode('handJoint0-path')
|
|
hand_jointpath1 = hand_jointpath0.instanceTo(hands[1])
|
|
bottleTrack = Sequence(Func(MovieUtil.showProp, bottle, hand_jointpath0), LerpScaleInterval(bottle, dBottleScale, bottle.getScale(), startScale=MovieUtil.PNT3_NEARZERO), Wait(tSpray - dBottleScale))
|
|
bottleTrack.append(sprayTrack)
|
|
bottleTrack.append(Wait(dBottleHold))
|
|
bottleTrack.append(LerpScaleInterval(bottle, dBottleScale, MovieUtil.PNT3_NEARZERO))
|
|
bottleTrack.append(Func(hand_jointpath1.removeNode))
|
|
bottleTrack.append(Func(hand_jointpath0.removeNode))
|
|
bottleTrack.append(Func(MovieUtil.removeProp, bottle))
|
|
tracks.append(bottleTrack)
|
|
if hp > 0:
|
|
tracks.append(__getSplashTrack(targetPoint, scale, tSpray + dSprayScale, battle))
|
|
if (hp > 0 or delay <= 0) and suit:
|
|
tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-small-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived))
|
|
return tracks
|
|
|
|
|
|
def __doFireHose(squirt, delay, fShowStun):
|
|
toon = squirt['toon']
|
|
level = squirt['level']
|
|
hpbonus = squirt['hpbonus']
|
|
target = squirt['target']
|
|
suit = target['suit']
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
leftSuits = target['leftSuits']
|
|
rightSuits = target['rightSuits']
|
|
battle = squirt['battle']
|
|
suitPos = suit.getPos(battle)
|
|
origHpr = toon.getHpr(battle)
|
|
hitSuit = hp > 0
|
|
scale = 0.3
|
|
tAppearDelay = 0.7
|
|
dHoseHold = 0.7
|
|
dAnimHold = 5.1
|
|
tSprayDelay = 2.8
|
|
tSpray = 0.2
|
|
dSprayScale = 0.1
|
|
dSprayHold = 1.8
|
|
tContact = 2.9
|
|
tSuitDodges = 2.1
|
|
tracks = Parallel()
|
|
toonTrack = Sequence(Wait(tAppearDelay), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'firehose'), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
|
|
tracks.append(toonTrack)
|
|
soundTrack = __getSoundTrack(level, hitSuit, tSprayDelay, toon)
|
|
tracks.append(soundTrack)
|
|
hose = globalPropPool.getProp('firehose')
|
|
hydrant = globalPropPool.getProp('hydrant')
|
|
hose.reparentTo(hydrant)
|
|
(hose.pose('firehose', 2),)
|
|
hydrantNode = toon.attachNewNode('hydrantNode')
|
|
hydrantNode.clearTransform(toon.getGeomNode().getChild(0))
|
|
hydrantScale = hydrantNode.attachNewNode('hydrantScale')
|
|
hydrant.reparentTo(hydrantScale)
|
|
toon.pose('firehose', 30)
|
|
toon.update(0)
|
|
torso = toon.getPart('torso', '1000')
|
|
if toon.style.torso[0] == 'm':
|
|
hydrant.setPos(torso, 0, 0, -1.85)
|
|
else:
|
|
hydrant.setPos(torso, 0, 0, -1.45)
|
|
hydrant.setPos(0, 0, hydrant.getZ())
|
|
base = hydrant.find('**/base')
|
|
base.setColor(1, 1, 1, 0.5)
|
|
base.setPos(toon, 0, 0, 0)
|
|
toon.loop('neutral')
|
|
targetPoint = lambda suit = suit: __suitTargetPoint(suit)
|
|
|
|
def getSprayStartPos(hose = hose, toon = toon, targetPoint = targetPoint):
|
|
toon.update(0)
|
|
if hose.isEmpty() == 1:
|
|
if callable(targetPoint):
|
|
return targetPoint()
|
|
else:
|
|
return targetPoint
|
|
joint = hose.find('**/joint_water_stream')
|
|
n = hidden.attachNewNode('pointBehindSprayProp')
|
|
n.reparentTo(toon)
|
|
n.setPos(joint.getPos(toon) + Point3(0, -0.55, 0))
|
|
p = n.getPos(render)
|
|
n.removeNode()
|
|
del n
|
|
return p
|
|
|
|
sprayTrack = Sequence()
|
|
sprayTrack.append(Wait(tSprayDelay))
|
|
sprayTrack.append(MovieUtil.getSprayTrack(battle, WaterSprayColor, getSprayStartPos, targetPoint, dSprayScale, dSprayHold, dSprayScale, horizScale=scale, vertScale=scale))
|
|
tracks.append(sprayTrack)
|
|
hydrantNode.detachNode()
|
|
propTrack = Sequence(Func(battle.movie.needRestoreRenderProp, hydrantNode), Func(hydrantNode.reparentTo, toon), LerpScaleInterval(hydrantScale, tAppearDelay * 0.5, Point3(1, 1, 1.4), startScale=Point3(1, 1, 0.01)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.3, Point3(1, 1, 0.8), startScale=Point3(1, 1, 1.4)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.1, Point3(1, 1, 1.2), startScale=Point3(1, 1, 0.8)), LerpScaleInterval(hydrantScale, tAppearDelay * 0.1, Point3(1, 1, 1), startScale=Point3(1, 1, 1.2)), ActorInterval(hose, 'firehose', duration=dAnimHold), Wait(dHoseHold - 0.2), LerpScaleInterval(hydrantScale, 0.2, Point3(1, 1, 0.01), startScale=Point3(1, 1, 1)), Func(MovieUtil.removeProps, [hydrantNode, hose]), Func(battle.movie.clearRenderProp, hydrantNode))
|
|
tracks.append(propTrack)
|
|
if hp > 0:
|
|
tracks.append(__getSplashTrack(targetPoint, 0.4, 2.7, battle, splashHold=1.5))
|
|
if hp > 0 or delay <= 0:
|
|
tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'squirt-large-react', died, leftSuits, rightSuits, battle, toon, fShowStun, revived=revived))
|
|
return tracks
|
|
|
|
|
|
def __doStormCloud(squirt, delay, fShowStun):
|
|
toon = squirt['toon']
|
|
level = squirt['level']
|
|
hpbonus = squirt['hpbonus']
|
|
target = squirt['target']
|
|
suit = target['suit']
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
leftSuits = target['leftSuits']
|
|
rightSuits = target['rightSuits']
|
|
battle = squirt['battle']
|
|
suitPos = suit.getPos(battle)
|
|
origHpr = toon.getHpr(battle)
|
|
hitSuit = hp > 0
|
|
scale = sprayScales[level]
|
|
tButton = 0.0
|
|
dButtonScale = 0.5
|
|
dButtonHold = 3.0
|
|
tContact = 2.9
|
|
tSpray = 1
|
|
tSuitDodges = 1.8
|
|
tracks = Parallel()
|
|
soundTrack = __getSoundTrack(level, hitSuit, 2.3, toon)
|
|
soundTrack2 = __getSoundTrack(level, hitSuit, 4.6, toon)
|
|
tracks.append(soundTrack)
|
|
tracks.append(soundTrack2)
|
|
button = globalPropPool.getProp('button')
|
|
button2 = MovieUtil.copyProp(button)
|
|
buttons = [button, button2]
|
|
hands = toon.getLeftHands()
|
|
toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
|
|
tracks.append(toonTrack)
|
|
cloud = globalPropPool.getProp('stormcloud')
|
|
cloud2 = MovieUtil.copyProp(cloud)
|
|
BattleParticles.loadParticles()
|
|
trickleEffect = BattleParticles.createParticleEffect(file='trickleLiquidate')
|
|
rainEffect = BattleParticles.createParticleEffect(file='liquidate')
|
|
rainEffect2 = BattleParticles.createParticleEffect(file='liquidate')
|
|
rainEffect3 = BattleParticles.createParticleEffect(file='liquidate')
|
|
cloudHeight = suit.height + 3
|
|
cloudPosPoint = Point3(0, 0, cloudHeight)
|
|
scaleUpPoint = Point3(3, 3, 3)
|
|
rainEffects = [rainEffect, rainEffect2, rainEffect3]
|
|
rainDelay = 1
|
|
effectDelay = 0.3
|
|
if hp > 0:
|
|
cloudHold = 4.7
|
|
else:
|
|
cloudHold = 1.7
|
|
|
|
def getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect, battle = battle, trickleEffect = trickleEffect):
|
|
track = Sequence(Func(MovieUtil.showProp, cloud, suit, cloudPosPoint), Func(cloud.pose, 'stormcloud', 0), LerpScaleInterval(cloud, 1.5, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(rainDelay))
|
|
if useEffect == 1:
|
|
ptrack = Parallel()
|
|
delay = trickleDuration = cloudHold * 0.25
|
|
trickleTrack = Sequence(Func(battle.movie.needRestoreParticleEffect, trickleEffect), ParticleInterval(trickleEffect, cloud, worldRelative=0, duration=trickleDuration, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, trickleEffect))
|
|
track.append(trickleTrack)
|
|
for i in xrange(0, 3):
|
|
dur = cloudHold - 2 * trickleDuration
|
|
ptrack.append(Sequence(Func(battle.movie.needRestoreParticleEffect, rainEffects[i]), Wait(delay), ParticleInterval(rainEffects[i], cloud, worldRelative=0, duration=dur, cleanup=True), Func(battle.movie.clearRestoreParticleEffect, rainEffects[i])))
|
|
delay += effectDelay
|
|
|
|
ptrack.append(Sequence(Wait(3 * effectDelay), ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold)))
|
|
track.append(ptrack)
|
|
else:
|
|
track.append(ActorInterval(cloud, 'stormcloud', startTime=1, duration=cloudHold))
|
|
track.append(LerpScaleInterval(cloud, 0.5, MovieUtil.PNT3_NEARZERO))
|
|
track.append(Func(MovieUtil.removeProp, cloud))
|
|
return track
|
|
|
|
tracks.append(getCloudTrack(cloud, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=1))
|
|
tracks.append(getCloudTrack(cloud2, suit, cloudPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, cloudHold, useEffect=0))
|
|
if hp > 0 or delay <= 0:
|
|
tracks.append(__getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, revived=revived))
|
|
return tracks
|
|
|
|
|
|
def __doGeyser(squirt, delay, fShowStun, uberClone = 0):
|
|
toon = squirt['toon']
|
|
level = squirt['level']
|
|
hpbonus = squirt['hpbonus']
|
|
tracks = Parallel()
|
|
tButton = 0.0
|
|
dButtonScale = 0.5
|
|
dButtonHold = 3.0
|
|
tContact = 2.9
|
|
tSpray = 1
|
|
tSuitDodges = 1.8
|
|
button = globalPropPool.getProp('button')
|
|
button2 = MovieUtil.copyProp(button)
|
|
buttons = [button, button2]
|
|
hands = toon.getLeftHands()
|
|
battle = squirt['battle']
|
|
origHpr = toon.getHpr(battle)
|
|
suit = squirt['target'][0]['suit']
|
|
suitPos = suit.getPos(battle)
|
|
toonTrack = Sequence(Func(MovieUtil.showProps, buttons, hands), Func(toon.headsUp, battle, suitPos), ActorInterval(toon, 'pushbutton'), Func(MovieUtil.removeProps, buttons), Func(toon.loop, 'neutral'), Func(toon.setHpr, battle, origHpr))
|
|
tracks.append(toonTrack)
|
|
for target in squirt['target']:
|
|
suit = target['suit']
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
leftSuits = target['leftSuits']
|
|
rightSuits = target['rightSuits']
|
|
suitPos = suit.getPos(battle)
|
|
hitSuit = hp > 0
|
|
scale = sprayScales[level]
|
|
soundTrack = __getSoundTrack(level, hitSuit, 1.8, toon)
|
|
delayTime = random.random()
|
|
tracks.append(Wait(delayTime))
|
|
tracks.append(soundTrack)
|
|
cloud = globalPropPool.getProp('geyser')
|
|
cloud2 = MovieUtil.copyProp(cloud)
|
|
BattleParticles.loadParticles()
|
|
geyserHeight = battle.getH()
|
|
geyserPosPoint = Point3(0, 0, geyserHeight)
|
|
scaleUpPoint = Point3(1.8, 1.8, 1.8)
|
|
rainEffects = []
|
|
rainDelay = 2.5
|
|
effectDelay = 0.3
|
|
if hp > 0:
|
|
geyserHold = 1.5
|
|
else:
|
|
geyserHold = 0.5
|
|
|
|
def getGeyserTrack(geyser, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect, battle = battle):
|
|
geyserMound = MovieUtil.copyProp(geyser)
|
|
geyserRemoveM = geyserMound.findAllMatches('**/Splash*')
|
|
geyserRemoveM.addPathsFrom(geyserMound.findAllMatches('**/spout'))
|
|
for i in xrange(geyserRemoveM.getNumPaths()):
|
|
geyserRemoveM[i].removeNode()
|
|
|
|
geyserWater = MovieUtil.copyProp(geyser)
|
|
geyserRemoveW = geyserWater.findAllMatches('**/hole')
|
|
geyserRemoveW.addPathsFrom(geyserWater.findAllMatches('**/shadow'))
|
|
for i in xrange(geyserRemoveW.getNumPaths()):
|
|
geyserRemoveW[i].removeNode()
|
|
|
|
track = Sequence(Wait(rainDelay), Func(MovieUtil.showProp, geyserMound, battle, suit.getPos(battle)), Func(MovieUtil.showProp, geyserWater, battle, suit.getPos(battle)), LerpScaleInterval(geyserWater, 1.0, scaleUpPoint, startScale=MovieUtil.PNT3_NEARZERO), Wait(geyserHold * 0.5), LerpScaleInterval(geyserWater, 0.5, MovieUtil.PNT3_NEARZERO, startScale=scaleUpPoint))
|
|
track.append(LerpScaleInterval(geyserMound, 0.5, MovieUtil.PNT3_NEARZERO))
|
|
track.append(Func(MovieUtil.removeProp, geyserMound))
|
|
track.append(Func(MovieUtil.removeProp, geyserWater))
|
|
track.append(Func(MovieUtil.removeProp, geyser))
|
|
return track
|
|
|
|
if not uberClone:
|
|
tracks.append(Sequence(Wait(delayTime), getGeyserTrack(cloud, suit, geyserPosPoint, scaleUpPoint, rainEffects, rainDelay, effectDelay, geyserHold, useEffect=1)))
|
|
if hp > 0 or delay <= 0:
|
|
tracks.append(Sequence(Wait(delayTime), __getSuitTrack(suit, tContact, tSuitDodges, hp, hpbonus, kbbonus, 'soak', died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=2.6, afterStun=2.3, geyser=1, uberRepeat=uberClone, revived=revived)))
|
|
|
|
return tracks
|
|
|
|
|
|
squirtfn_array = (__doFlower,
|
|
__doWaterGlass,
|
|
__doWaterGun,
|
|
__doSeltzerBottle,
|
|
__doFireHose,
|
|
__doStormCloud,
|
|
__doGeyser)
|