594 lines
23 KiB
Python
594 lines
23 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from BattleSounds import *
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from toontown.toon.ToonDNA import *
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from toontown.suit.SuitDNA import *
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from direct.directnotify import DirectNotifyGlobal
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import random
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import MovieCamera
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import MovieUtil
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from MovieUtil import calcAvgSuitPos
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieThrow')
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hitSoundFiles = ('AA_tart_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_wholepie_only.ogg', 'AA_wholepie_only.ogg')
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tPieLeavesHand = 2.7
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tPieHitsSuit = 3.0
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tSuitDodges = 2.45
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ratioMissToHit = 1.5
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tPieShrink = 0.7
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pieFlyTaskName = 'MovieThrow-pieFly'
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def addHit(dict, suitId, hitCount):
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if suitId in dict:
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dict[suitId] += hitCount
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else:
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dict[suitId] = hitCount
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def doThrows(throws):
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if len(throws) == 0:
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return (None, None)
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suitThrowsDict = {}
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for throw in throws:
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if attackAffectsGroup(throw['track'], throw['level']):
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pass
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else:
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suitId = throw['target']['suit'].doId
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if suitId in suitThrowsDict:
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suitThrowsDict[suitId].append(throw)
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else:
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suitThrowsDict[suitId] = [throw]
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suitThrows = suitThrowsDict.values()
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def compFunc(a, b):
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if len(a) > len(b):
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return 1
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elif len(a) < len(b):
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return -1
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return 0
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suitThrows.sort(compFunc)
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totalHitDict = {}
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singleHitDict = {}
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groupHitDict = {}
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for throw in throws:
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if attackAffectsGroup(throw['track'], throw['level']):
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for i in xrange(len(throw['target'])):
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target = throw['target'][i]
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suitId = target['suit'].doId
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if target['hp'] > 0:
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addHit(groupHitDict, suitId, 1)
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addHit(totalHitDict, suitId, 1)
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else:
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addHit(groupHitDict, suitId, 0)
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addHit(totalHitDict, suitId, 0)
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else:
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suitId = throw['target']['suit'].doId
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if throw['target']['hp'] > 0:
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addHit(singleHitDict, suitId, 1)
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addHit(totalHitDict, suitId, 1)
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else:
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addHit(singleHitDict, suitId, 0)
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addHit(totalHitDict, suitId, 0)
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notify.debug('singleHitDict = %s' % singleHitDict)
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notify.debug('groupHitDict = %s' % groupHitDict)
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notify.debug('totalHitDict = %s' % totalHitDict)
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delay = 0.0
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mtrack = Parallel()
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for st in suitThrows:
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if len(st) > 0:
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ival = __doSuitThrows(st)
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if ival:
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mtrack.append(Sequence(Wait(delay), ival))
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delay = delay + TOON_THROW_SUIT_DELAY
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retTrack = Sequence()
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retTrack.append(mtrack)
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groupThrowIvals = Parallel()
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groupThrows = []
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for throw in throws:
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if attackAffectsGroup(throw['track'], throw['level']):
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groupThrows.append(throw)
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for throw in groupThrows:
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tracks = None
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tracks = __throwGroupPie(throw, 0, groupHitDict)
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if tracks:
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for track in tracks:
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groupThrowIvals.append(track)
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retTrack.append(groupThrowIvals)
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camDuration = retTrack.getDuration()
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camTrack = MovieCamera.chooseThrowShot(throws, suitThrowsDict, camDuration)
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return (retTrack, camTrack)
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def __doSuitThrows(throws):
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toonTracks = Parallel()
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delay = 0.0
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hitCount = 0
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for throw in throws:
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if throw['target']['hp'] > 0:
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hitCount += 1
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else:
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break
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for throw in throws:
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tracks = __throwPie(throw, delay, hitCount)
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if tracks:
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for track in tracks:
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toonTracks.append(track)
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delay = delay + TOON_THROW_DELAY
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return toonTracks
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def __showProp(prop, parent, pos):
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prop.reparentTo(parent)
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prop.setPos(pos)
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def __animProp(props, propName, propType):
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if 'actor' == propType:
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for prop in props:
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prop.play(propName)
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elif 'model' == propType:
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pass
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else:
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notify.error('No such propType as: %s' % propType)
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def __billboardProp(prop):
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scale = prop.getScale()
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prop.setBillboardPointWorld()
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prop.setScale(scale)
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def __suitMissPoint(suit, other = render):
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pnt = suit.getPos(other)
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pnt.setZ(pnt[2] + suit.getHeight() * 1.3)
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return pnt
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def __propPreflight(props, suit, toon, battle):
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prop = props[0]
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toon.update(0)
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prop.wrtReparentTo(battle)
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props[1].reparentTo(hidden)
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for ci in xrange(prop.getNumChildren()):
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prop.getChild(ci).setHpr(0, -90, 0)
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targetPnt = MovieUtil.avatarFacePoint(suit, other=battle)
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prop.lookAt(targetPnt)
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def __propPreflightGroup(props, suits, toon, battle):
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prop = props[0]
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toon.update(0)
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prop.wrtReparentTo(battle)
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props[1].reparentTo(hidden)
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for ci in xrange(prop.getNumChildren()):
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prop.getChild(ci).setHpr(0, -90, 0)
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avgTargetPt = Point3(0, 0, 0)
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for suit in suits:
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avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle)
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avgTargetPt /= len(suits)
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prop.lookAt(avgTargetPt)
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def __piePreMiss(missDict, pie, suitPoint, other = render):
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missDict['pie'] = pie
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missDict['startScale'] = pie.getScale()
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missDict['startPos'] = pie.getPos(other)
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v = Vec3(suitPoint - missDict['startPos'])
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endPos = missDict['startPos'] + v * ratioMissToHit
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missDict['endPos'] = endPos
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def __pieMissLerpCallback(t, missDict):
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pie = missDict['pie']
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newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t
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if t < tPieShrink:
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tScale = 0.0001
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else:
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tScale = (t - tPieShrink) / (1.0 - tPieShrink)
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newScale = missDict['startScale'] * max(1.0 - tScale, 0.01)
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pie.setPos(newPos)
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pie.setScale(newScale)
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def __piePreMissGroup(missDict, pies, suitPoint, other = render):
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missDict['pies'] = pies
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missDict['startScale'] = pies[0].getScale()
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missDict['startPos'] = pies[0].getPos(other)
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v = Vec3(suitPoint - missDict['startPos'])
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endPos = missDict['startPos'] + v * ratioMissToHit
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missDict['endPos'] = endPos
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notify.debug('startPos=%s' % missDict['startPos'])
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notify.debug('v=%s' % v)
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notify.debug('endPos=%s' % missDict['endPos'])
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def __pieMissGroupLerpCallback(t, missDict):
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pies = missDict['pies']
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newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t
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if t < tPieShrink:
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tScale = 0.0001
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else:
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tScale = (t - tPieShrink) / (1.0 - tPieShrink)
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newScale = missDict['startScale'] * max(1.0 - tScale, 0.01)
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for pie in pies:
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pie.setPos(newPos)
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pie.setScale(newScale)
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def __getWeddingCakeSoundTrack(level, hitSuit, node = None):
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throwTrack = Sequence()
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if hitSuit:
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throwSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake.ogg')
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songTrack = Sequence()
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songTrack.append(Wait(1.0))
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songTrack.append(SoundInterval(throwSound, node=node))
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splatSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake_cog.ogg')
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splatTrack = Sequence()
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splatTrack.append(Wait(tPieHitsSuit))
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splatTrack.append(SoundInterval(splatSound, node=node))
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throwTrack.append(Parallel(songTrack, splatTrack))
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else:
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throwSound = globalBattleSoundCache.getSound('AA_throw_wedding_cake_miss.ogg')
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throwTrack.append(Wait(tSuitDodges))
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throwTrack.append(SoundInterval(throwSound, node=node))
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return throwTrack
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def __getSoundTrack(level, hitSuit, node = None):
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if level == UBER_GAG_LEVEL_INDEX:
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return __getWeddingCakeSoundTrack(level, hitSuit, node)
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throwSound = globalBattleSoundCache.getSound('AA_pie_throw_only.ogg')
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throwTrack = Sequence(Wait(2.6), SoundInterval(throwSound, node=node))
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if hitSuit:
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hitSound = globalBattleSoundCache.getSound(hitSoundFiles[level])
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hitTrack = Sequence(Wait(tPieLeavesHand), SoundInterval(hitSound, node=node))
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return Parallel(throwTrack, hitTrack)
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else:
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return throwTrack
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def __throwPie(throw, delay, hitCount):
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toon = throw['toon']
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hpbonus = throw['hpbonus']
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target = throw['target']
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suit = target['suit']
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hp = target['hp']
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kbbonus = target['kbbonus']
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sidestep = throw['sidestep']
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died = target['died']
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revived = target['revived']
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leftSuits = target['leftSuits']
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rightSuits = target['rightSuits']
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level = throw['level']
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battle = throw['battle']
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suitPos = suit.getPos(battle)
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origHpr = toon.getHpr(battle)
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notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(),
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suit.doId,
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hp,
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died))
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pieName = pieNames[level]
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hitSuit = hp > 0
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pie = globalPropPool.getProp(pieName)
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pieType = globalPropPool.getPropType(pieName)
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pie2 = MovieUtil.copyProp(pie)
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pies = [pie, pie2]
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hands = toon.getRightHands()
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splatName = 'splat-' + pieName
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splat = globalPropPool.getProp(splatName)
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splatType = globalPropPool.getPropType(splatName)
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toonTrack = Sequence()
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toonFace = Func(toon.headsUp, battle, suitPos)
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toonTrack.append(Wait(delay))
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toonTrack.append(toonFace)
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toonTrack.append(ActorInterval(toon, 'throw'))
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toonTrack.append(Func(toon.loop, 'neutral'))
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toonTrack.append(Func(toon.setHpr, battle, origHpr))
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pieShow = Func(MovieUtil.showProps, pies, hands)
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pieAnim = Func(__animProp, pies, pieName, pieType)
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pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale(), startScale=MovieUtil.PNT3_NEARZERO)
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pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale(), startScale=MovieUtil.PNT3_NEARZERO)
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pieScale = Parallel(pieScale1, pieScale2)
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piePreflight = Func(__propPreflight, pies, suit, toon, battle)
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pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight)
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soundTrack = __getSoundTrack(level, hitSuit, toon)
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if hitSuit:
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pieFly = LerpPosInterval(pie, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle)
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pieHide = Func(MovieUtil.removeProps, pies)
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splatShow = Func(__showProp, splat, suit, Point3(0, 0, suit.getHeight()))
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splatBillboard = Func(__billboardProp, splat)
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splatAnim = ActorInterval(splat, splatName)
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splatHide = Func(MovieUtil.removeProp, splat)
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pieTrack.append(pieFly)
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pieTrack.append(pieHide)
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pieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
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pieTrack.append(splatShow)
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pieTrack.append(splatBillboard)
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pieTrack.append(splatAnim)
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pieTrack.append(splatHide)
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else:
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missDict = {}
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if sidestep:
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suitPoint = MovieUtil.avatarFacePoint(suit, other=battle)
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else:
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suitPoint = __suitMissPoint(suit, other=battle)
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piePreMiss = Func(__piePreMiss, missDict, pie, suitPoint, battle)
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pieMiss = LerpFunctionInterval(__pieMissLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit)
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pieHide = Func(MovieUtil.removeProps, pies)
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pieTrack.append(piePreMiss)
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pieTrack.append(pieMiss)
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pieTrack.append(pieHide)
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pieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
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if hitSuit:
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suitResponseTrack = Sequence()
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showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK)
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updateHealthBar = Func(suit.updateHealthBar, hp)
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sival = []
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if kbbonus > 0:
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suitPos, suitHpr = battle.getActorPosHpr(suit)
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suitType = getSuitBodyType(suit.getStyleName())
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animTrack = Sequence()
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animTrack.append(ActorInterval(suit, 'pie-small-react', duration=0.2))
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if suitType == 'a':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43))
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elif suitType == 'b':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94))
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elif suitType == 'c':
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animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58))
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animTrack.append(Func(battle.unlureSuit, suit))
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moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle))
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sival = Parallel(animTrack, moveTrack)
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elif hitCount == 1:
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sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3))
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else:
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sival = ActorInterval(suit, 'pie-small-react')
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suitResponseTrack.append(Wait(delay + tPieHitsSuit))
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suitResponseTrack.append(showDamage)
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suitResponseTrack.append(updateHealthBar)
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suitResponseTrack.append(sival)
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bonusTrack = Sequence(Wait(delay + tPieHitsSuit))
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if kbbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK))
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bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
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if hpbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK))
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bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
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if revived != 0:
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suitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
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elif died != 0:
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suitResponseTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle))
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else:
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suitResponseTrack.append(Func(suit.loop, 'neutral'))
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suitResponseTrack = Parallel(suitResponseTrack, bonusTrack)
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else:
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suitResponseTrack = MovieUtil.createSuitDodgeMultitrack(delay + tSuitDodges, suit, leftSuits, rightSuits)
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if not hitSuit and delay > 0:
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return [toonTrack, soundTrack, pieTrack]
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else:
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return [toonTrack,
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soundTrack,
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pieTrack,
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suitResponseTrack]
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def __createWeddingCakeFlight(throw, groupHitDict, pie, pies):
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toon = throw['toon']
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battle = throw['battle']
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level = throw['level']
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sidestep = throw['sidestep']
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hpbonus = throw['hpbonus']
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numTargets = len(throw['target'])
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pieName = pieNames[level]
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splatName = 'splat-' + pieName
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splat = globalPropPool.getProp(splatName)
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splats = [splat]
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for i in xrange(numTargets - 1):
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splats.append(MovieUtil.copyProp(splat))
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splatType = globalPropPool.getPropType(splatName)
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cakePartStrs = ['cake1',
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'cake2',
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'cake3',
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'caketop']
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cakeParts = []
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for part in cakePartStrs:
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cakeParts.append(pie.find('**/%s' % part))
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cakePartDivisions = {}
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cakePartDivisions[1] = [[cakeParts[0],
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cakeParts[1],
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cakeParts[2],
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cakeParts[3]]]
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cakePartDivisions[2] = [[cakeParts[0], cakeParts[1]], [cakeParts[2], cakeParts[3]]]
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cakePartDivisions[3] = [[cakeParts[0], cakeParts[1]], [cakeParts[2]], [cakeParts[3]]]
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cakePartDivisions[4] = [[cakeParts[0]],
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[cakeParts[1]],
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[cakeParts[2]],
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[cakeParts[3]]]
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cakePartDivToUse = cakePartDivisions[len(throw['target'])]
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groupPieTracks = Parallel()
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for i in xrange(numTargets):
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target = throw['target'][i]
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suit = target['suit']
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hitSuit = target['hp'] > 0
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singlePieTrack = Sequence()
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if hitSuit:
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piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i])
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singlePieTrack.append(piePartReparent)
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cakePartTrack = Parallel()
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for cakePart in cakePartDivToUse[i]:
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pieFly = LerpPosInterval(cakePart, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle)
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cakePartTrack.append(pieFly)
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singlePieTrack.append(cakePartTrack)
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pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i])
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pieHide = Func(MovieUtil.removeProps, pies)
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splatShow = Func(__showProp, splats[i], suit, Point3(0, 0, suit.getHeight()))
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splatBillboard = Func(__billboardProp, splats[i])
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splatAnim = ActorInterval(splats[i], splatName)
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splatHide = Func(MovieUtil.removeProp, splats[i])
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singlePieTrack.append(pieRemoveCakeParts)
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singlePieTrack.append(pieHide)
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singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
|
|
singlePieTrack.append(splatShow)
|
|
singlePieTrack.append(splatBillboard)
|
|
singlePieTrack.append(splatAnim)
|
|
singlePieTrack.append(splatHide)
|
|
else:
|
|
missDict = {}
|
|
if sidestep:
|
|
suitPoint = MovieUtil.avatarFacePoint(suit, other=battle)
|
|
else:
|
|
suitPoint = __suitMissPoint(suit, other=battle)
|
|
piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i])
|
|
piePreMiss = Func(__piePreMissGroup, missDict, cakePartDivToUse[i], suitPoint, battle)
|
|
pieMiss = LerpFunctionInterval(__pieMissGroupLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit)
|
|
pieHide = Func(MovieUtil.removeProps, pies)
|
|
pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i])
|
|
singlePieTrack.append(piePartReparent)
|
|
singlePieTrack.append(piePreMiss)
|
|
singlePieTrack.append(pieMiss)
|
|
singlePieTrack.append(pieRemoveCakeParts)
|
|
singlePieTrack.append(pieHide)
|
|
singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
|
|
groupPieTracks.append(singlePieTrack)
|
|
|
|
return groupPieTracks
|
|
|
|
|
|
def __throwGroupPie(throw, delay, groupHitDict):
|
|
toon = throw['toon']
|
|
battle = throw['battle']
|
|
level = throw['level']
|
|
sidestep = throw['sidestep']
|
|
hpbonus = throw['hpbonus']
|
|
numTargets = len(throw['target'])
|
|
avgSuitPos = calcAvgSuitPos(throw)
|
|
origHpr = toon.getHpr(battle)
|
|
toonTrack = Sequence()
|
|
toonFace = Func(toon.headsUp, battle, avgSuitPos)
|
|
toonTrack.append(Wait(delay))
|
|
toonTrack.append(toonFace)
|
|
toonTrack.append(ActorInterval(toon, 'throw'))
|
|
toonTrack.append(Func(toon.loop, 'neutral'))
|
|
toonTrack.append(Func(toon.setHpr, battle, origHpr))
|
|
suits = []
|
|
for i in xrange(numTargets):
|
|
suits.append(throw['target'][i]['suit'])
|
|
|
|
pieName = pieNames[level]
|
|
pie = globalPropPool.getProp(pieName)
|
|
pieType = globalPropPool.getPropType(pieName)
|
|
pie2 = MovieUtil.copyProp(pie)
|
|
pies = [pie, pie2]
|
|
hands = toon.getRightHands()
|
|
pieShow = Func(MovieUtil.showProps, pies, hands)
|
|
pieAnim = Func(__animProp, pies, pieName, pieType)
|
|
pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO)
|
|
pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO)
|
|
pieScale = Parallel(pieScale1, pieScale2)
|
|
piePreflight = Func(__propPreflightGroup, pies, suits, toon, battle)
|
|
pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight)
|
|
if level == UBER_GAG_LEVEL_INDEX:
|
|
groupPieTracks = __createWeddingCakeFlight(throw, groupHitDict, pie, pies)
|
|
else:
|
|
notify.error('unhandled throw level %d' % level)
|
|
pieTrack.append(groupPieTracks)
|
|
didThrowHitAnyone = False
|
|
for i in xrange(numTargets):
|
|
target = throw['target'][i]
|
|
hitSuit = target['hp'] > 0
|
|
if hitSuit:
|
|
didThrowHitAnyone = True
|
|
|
|
soundTrack = __getSoundTrack(level, didThrowHitAnyone, toon)
|
|
groupSuitResponseTrack = Parallel()
|
|
for i in xrange(numTargets):
|
|
target = throw['target'][i]
|
|
suit = target['suit']
|
|
hitSuit = target['hp'] > 0
|
|
leftSuits = target['leftSuits']
|
|
rightSuits = target['rightSuits']
|
|
hp = target['hp']
|
|
kbbonus = target['kbbonus']
|
|
died = target['died']
|
|
revived = target['revived']
|
|
if hitSuit:
|
|
singleSuitResponseTrack = Sequence()
|
|
showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK)
|
|
updateHealthBar = Func(suit.updateHealthBar, hp)
|
|
sival = []
|
|
if kbbonus > 0:
|
|
suitPos, suitHpr = battle.getActorPosHpr(suit)
|
|
suitType = getSuitBodyType(suit.getStyleName())
|
|
animTrack = Sequence()
|
|
animTrack.append(ActorInterval(suit, 'pie-small-react', duration=0.2))
|
|
if suitType == 'a':
|
|
animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.43))
|
|
elif suitType == 'b':
|
|
animTrack.append(ActorInterval(suit, 'slip-forward', startTime=1.94))
|
|
elif suitType == 'c':
|
|
animTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58))
|
|
animTrack.append(Func(battle.unlureSuit, suit))
|
|
moveTrack = Sequence(Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle))
|
|
sival = Parallel(animTrack, moveTrack)
|
|
elif groupHitDict[suit.doId] == 1:
|
|
sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3))
|
|
else:
|
|
sival = ActorInterval(suit, 'pie-small-react')
|
|
singleSuitResponseTrack.append(Wait(delay + tPieHitsSuit))
|
|
singleSuitResponseTrack.append(showDamage)
|
|
singleSuitResponseTrack.append(updateHealthBar)
|
|
singleSuitResponseTrack.append(sival)
|
|
bonusTrack = Sequence(Wait(delay + tPieHitsSuit))
|
|
if kbbonus > 0:
|
|
bonusTrack.append(Wait(0.75))
|
|
bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK))
|
|
bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
|
|
if hpbonus > 0:
|
|
bonusTrack.append(Wait(0.75))
|
|
bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK))
|
|
bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
|
|
if revived != 0:
|
|
singleSuitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
|
|
elif died != 0:
|
|
singleSuitResponseTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle))
|
|
else:
|
|
singleSuitResponseTrack.append(Func(suit.loop, 'neutral'))
|
|
singleSuitResponseTrack = Parallel(singleSuitResponseTrack, bonusTrack)
|
|
else:
|
|
groupHitValues = groupHitDict.values()
|
|
if groupHitValues.count(0) == len(groupHitValues):
|
|
singleSuitResponseTrack = MovieUtil.createSuitDodgeMultitrack(delay + tSuitDodges, suit, leftSuits, rightSuits)
|
|
else:
|
|
singleSuitResponseTrack = Sequence(Wait(tPieHitsSuit - 0.1), Func(MovieUtil.indicateMissed, suit, 1.0))
|
|
groupSuitResponseTrack.append(singleSuitResponseTrack)
|
|
|
|
return [toonTrack,
|
|
pieTrack,
|
|
soundTrack,
|
|
groupSuitResponseTrack]
|
|
|
|
|
|
def reparentCakePart(pie, cakeParts):
|
|
pieParent = pie.getParent()
|
|
notify.debug('pieParent = %s' % pieParent)
|
|
for cakePart in cakeParts:
|
|
cakePart.wrtReparentTo(pieParent)
|