77 lines
2.3 KiB
Python
77 lines
2.3 KiB
Python
from panda3d.core import *
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.distributed import DistributedObject
|
|
|
|
class DistributedAnimatedProp(DistributedObject.DistributedObject):
|
|
|
|
def __init__(self, cr):
|
|
DistributedObject.DistributedObject.__init__(self, cr)
|
|
self.fsm = ClassicFSM.ClassicFSM('DistributedAnimatedProp', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
|
|
self.fsm.enterInitialState()
|
|
|
|
def generate(self):
|
|
DistributedObject.DistributedObject.generate(self)
|
|
|
|
def announceGenerate(self):
|
|
DistributedObject.DistributedObject.announceGenerate(self)
|
|
self.setState(self.initialState, self.initialStateTimestamp)
|
|
del self.initialState
|
|
del self.initialStateTimestamp
|
|
|
|
def disable(self):
|
|
self.fsm.request('off')
|
|
DistributedObject.DistributedObject.disable(self)
|
|
|
|
def delete(self):
|
|
del self.fsm
|
|
DistributedObject.DistributedObject.delete(self)
|
|
|
|
def setPropId(self, propId):
|
|
self.propId = propId
|
|
|
|
def setAvatarInteract(self, avatarId):
|
|
self.avatarId = avatarId
|
|
|
|
def setOwnerDoId(self, ownerDoId):
|
|
self.ownerDoId = ownerDoId
|
|
|
|
def setState(self, state, timestamp):
|
|
if self.isGenerated():
|
|
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
|
|
else:
|
|
self.initialState = state
|
|
self.initialStateTimestamp = timestamp
|
|
|
|
def enterTrigger(self, args = None):
|
|
messenger.send('DistributedAnimatedProp_enterTrigger')
|
|
self.sendUpdate('requestInteract')
|
|
|
|
def exitTrigger(self, args = None):
|
|
messenger.send('DistributedAnimatedProp_exitTrigger')
|
|
self.sendUpdate('requestExit')
|
|
|
|
def rejectInteract(self):
|
|
self.cr.playGame.getPlace().setState('walk')
|
|
|
|
def avatarExit(self, avatarId):
|
|
pass
|
|
|
|
def enterOff(self):
|
|
pass
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def enterAttract(self, ts):
|
|
pass
|
|
|
|
def exitAttract(self):
|
|
pass
|
|
|
|
def enterPlaying(self, ts):
|
|
pass
|
|
|
|
def exitPlaying(self):
|
|
pass
|