91 lines
3.5 KiB
Python
91 lines
3.5 KiB
Python
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from ElevatorConstants import *
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from ElevatorUtils import *
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import DistributedElevator
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import DistributedElevatorExt
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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from toontown.toontowngui import TTDialog
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class DistributedBossElevator(DistributedElevatorExt.DistributedElevatorExt):
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def __init__(self, cr):
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DistributedElevatorExt.DistributedElevatorExt.__init__(self, cr)
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self.elevatorPoints = BigElevatorPoints
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self.openSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
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self.finalOpenSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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self.closeSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
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self.finalCloseSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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self.type = ELEVATOR_VP
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self.countdownTime = ElevatorData[self.type]['countdown']
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def disable(self):
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DistributedElevator.DistributedElevator.disable(self)
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def generate(self):
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DistributedElevatorExt.DistributedElevatorExt.generate(self)
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def delete(self):
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self.elevatorModel.removeNode()
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del self.elevatorModel
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DistributedElevatorExt.DistributedElevatorExt.delete(self)
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def setupElevator(self):
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self.elevatorModel = loader.loadModel('phase_9/models/cogHQ/cogHQ_elevator')
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icon = self.elevatorModel.find('**/big_frame/')
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icon.hide()
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self.leftDoor = self.elevatorModel.find('**/left-door')
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self.rightDoor = self.elevatorModel.find('**/right-door')
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geom = base.cr.playGame.hood.loader.geom
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locator = geom.find('**/elevator_locator')
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self.elevatorModel.reparentTo(locator)
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self.elevatorModel.setH(180)
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DistributedElevator.DistributedElevator.setupElevator(self)
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def getElevatorModel(self):
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return self.elevatorModel
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def gotBldg(self, buildingList):
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return DistributedElevator.DistributedElevator.gotBldg(self, buildingList)
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def getZoneId(self):
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return 0
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def __doorsClosed(self, zoneId):
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pass
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def setBossOfficeZone(self, zoneId):
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if self.localToonOnBoard:
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'cogHQBossBattle',
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'how': 'movie',
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'zoneId': zoneId,
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'hoodId': hoodId}
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self.cr.playGame.getPlace().elevator.signalDone(doneStatus)
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def setBossOfficeZoneForce(self, zoneId):
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place = self.cr.playGame.getPlace()
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if place:
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place.fsm.request('elevator', [self])
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'cogHQBossBattle',
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'how': 'movie',
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'zoneId': zoneId,
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'hoodId': hoodId}
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if hasattr(place, 'elevator') and place.elevator:
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place.elevator.signalDone(doneStatus)
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else:
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self.notify.warning("setMintInteriorZoneForce: Couldn't find playGame.getPlace().elevator, zoneId: %s" % zoneId)
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else:
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self.notify.warning("setBossOfficeZoneForce: Couldn't find playGame.getPlace(), zoneId: %s" % zoneId)
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def getDestName(self):
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return TTLocalizer.ElevatorSellBotBoss
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