toontown-just-works/toontown/building/DistributedSuitInterior.py
2024-07-07 18:08:39 -05:00

388 lines
15 KiB
Python

from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from ElevatorConstants import *
import ElevatorUtils
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.distributed import DistributedObject
from direct.fsm import State
from toontown.battle import BattleBase
from toontown.hood import ZoneUtil
from toontown.suit import SuitDNA
class DistributedSuitInterior(DistributedObject.DistributedObject):
id = 0
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.toons = []
self.activeIntervals = {}
self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
self.closeSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_close.ogg')
self.suits = []
self.reserveSuits = []
self.joiningReserves = []
self.distBldgDoId = None
self.currentFloor = -1
self.numFloors = None
self.elevatorName = self.__uniqueName('elevator')
self.floorModel = None
self.elevatorOutOpen = 0
self.BottomFloor_SuitPositions = [Point3(0, 15, 0),
Point3(10, 20, 0),
Point3(-7, 24, 0),
Point3(-10, 0, 0)]
self.BottomFloor_SuitHs = [75,
170,
-91,
-44]
self.Cubicle_SuitPositions = [Point3(0, 18, 0),
Point3(10, 12, 0),
Point3(-9, 11, 0),
Point3(-3, 13, 0)]
self.Cubicle_SuitHs = [170,
56,
-52,
10]
self.BossOffice_SuitPositions = [Point3(0, 15, 0),
Point3(10, 20, 0),
Point3(-10, 6, 0),
Point3(-17, 34, 11)]
self.BossOffice_SuitHs = [170,
120,
12,
38]
self.waitMusic = base.loadMusic('phase_7/audio/bgm/encntr_toon_winning_indoor.ogg')
self.elevatorMusic = base.loadMusic('phase_7/audio/bgm/tt_elevator.ogg')
self.fsm = ClassicFSM.ClassicFSM('DistributedSuitInterior', [State.State('WaitForAllToonsInside', self.enterWaitForAllToonsInside, self.exitWaitForAllToonsInside, ['Elevator']),
State.State('Elevator', self.enterElevator, self.exitElevator, ['Battle']),
State.State('Battle', self.enterBattle, self.exitBattle, ['Resting', 'Reward', 'ReservesJoining']),
State.State('ReservesJoining', self.enterReservesJoining, self.exitReservesJoining, ['Battle']),
State.State('Resting', self.enterResting, self.exitResting, ['Elevator']),
State.State('Reward', self.enterReward, self.exitReward, ['Off']),
State.State('Off', self.enterOff, self.exitOff, ['Elevator', 'WaitForAllToonsInside', 'Battle'])], 'Off', 'Off')
self.fsm.enterInitialState()
return
def __uniqueName(self, name):
DistributedSuitInterior.id += 1
return name + '%d' % DistributedSuitInterior.id
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.announceGenerateName = self.uniqueName('generate')
self.accept(self.announceGenerateName, self.handleAnnounceGenerate)
self.elevatorModelIn = loader.loadModel('phase_4/models/modules/elevator')
self.leftDoorIn = self.elevatorModelIn.find('**/left-door')
self.rightDoorIn = self.elevatorModelIn.find('**/right-door')
self.elevatorModelOut = loader.loadModel('phase_4/models/modules/elevator')
self.leftDoorOut = self.elevatorModelOut.find('**/left-door')
self.rightDoorOut = self.elevatorModelOut.find('**/right-door')
def setElevatorLights(self, elevatorModel):
npc = elevatorModel.findAllMatches('**/floor_light_?;+s')
for i in xrange(npc.getNumPaths()):
np = npc.getPath(i)
floor = int(np.getName()[-1:]) - 1
if floor == self.currentFloor:
np.setColor(LIGHT_ON_COLOR)
elif floor < self.numFloors:
np.setColor(LIGHT_OFF_COLOR)
else:
np.hide()
def handleAnnounceGenerate(self, obj):
self.ignore(self.announceGenerateName)
self.sendUpdate('setAvatarJoined', [])
def disable(self):
self.fsm.requestFinalState()
self.__cleanupIntervals()
self.ignoreAll()
self.__cleanup()
DistributedObject.DistributedObject.disable(self)
def delete(self):
del self.waitMusic
del self.elevatorMusic
del self.openSfx
del self.closeSfx
del self.fsm
base.localAvatar.inventory.setBattleCreditMultiplier(1)
DistributedObject.DistributedObject.delete(self)
def __cleanup(self):
self.toons = []
self.suits = []
self.reserveSuits = []
self.joiningReserves = []
if self.elevatorModelIn != None:
self.elevatorModelIn.removeNode()
if self.elevatorModelOut != None:
self.elevatorModelOut.removeNode()
if self.floorModel != None:
self.floorModel.removeNode()
self.leftDoorIn = None
self.rightDoorIn = None
self.leftDoorOut = None
self.rightDoorOut = None
return
def __addToon(self, toon):
self.accept(toon.uniqueName('disable'), self.__handleUnexpectedExit, extraArgs=[toon])
def __handleUnexpectedExit(self, toon):
self.notify.warning('handleUnexpectedExit() - toon: %d' % toon.doId)
self.__removeToon(toon, unexpected=1)
def __removeToon(self, toon, unexpected = 0):
if self.toons.count(toon) == 1:
self.toons.remove(toon)
self.ignore(toon.uniqueName('disable'))
def __finishInterval(self, name):
if name in self.activeIntervals:
interval = self.activeIntervals[name]
if interval.isPlaying():
interval.finish()
def __cleanupIntervals(self):
for interval in self.activeIntervals.values():
interval.finish()
self.activeIntervals = {}
def __closeInElevator(self):
self.leftDoorIn.setPos(3.5, 0, 0)
self.rightDoorIn.setPos(-3.5, 0, 0)
def getZoneId(self):
return self.zoneId
def setZoneId(self, zoneId):
self.zoneId = zoneId
def getExtZoneId(self):
return self.extZoneId
def setExtZoneId(self, extZoneId):
self.extZoneId = extZoneId
def getDistBldgDoId(self):
return self.distBldgDoId
def setDistBldgDoId(self, distBldgDoId):
self.distBldgDoId = distBldgDoId
def setNumFloors(self, numFloors):
self.numFloors = numFloors
def setToons(self, toonIds, hack):
self.toonIds = toonIds
oldtoons = self.toons
self.toons = []
for toonId in toonIds:
if toonId != 0:
if toonId in self.cr.doId2do:
toon = self.cr.doId2do[toonId]
toon.stopSmooth()
self.toons.append(toon)
if oldtoons.count(toon) == 0:
self.__addToon(toon)
else:
self.notify.warning('setToons() - no toon: %d' % toonId)
for toon in oldtoons:
if self.toons.count(toon) == 0:
self.__removeToon(toon)
def setSuits(self, suitIds, reserveIds, values):
oldsuits = self.suits
self.suits = []
self.joiningReserves = []
for suitId in suitIds:
if suitId in self.cr.doId2do:
suit = self.cr.doId2do[suitId]
self.suits.append(suit)
suit.fsm.request('Battle')
suit.buildingSuit = 1
suit.reparentTo(render)
if oldsuits.count(suit) == 0:
self.joiningReserves.append(suit)
else:
self.notify.warning('setSuits() - no suit: %d' % suitId)
self.reserveSuits = []
for index in xrange(len(reserveIds)):
suitId = reserveIds[index]
if suitId in self.cr.doId2do:
suit = self.cr.doId2do[suitId]
self.reserveSuits.append((suit, values[index]))
else:
self.notify.warning('setSuits() - no suit: %d' % suitId)
if len(self.joiningReserves) > 0:
self.fsm.request('ReservesJoining')
def setState(self, state, timestamp):
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
def d_elevatorDone(self):
self.sendUpdate('elevatorDone', [])
def d_reserveJoinDone(self):
self.sendUpdate('reserveJoinDone', [])
def enterOff(self, ts = 0):
return None
def exitOff(self):
return None
def enterWaitForAllToonsInside(self, ts = 0):
return None
def exitWaitForAllToonsInside(self):
return None
def __playElevator(self, ts, name, callback):
SuitHs = []
SuitPositions = []
DeptName = SuitDNA.suitDeptFilenames[self.suits[0].style.dept]
if self.floorModel:
self.floorModel.removeNode()
if self.currentFloor == 0:
self.floorModel = loader.loadModel('phase_7/models/modules/suit_interior_%s' % DeptName)
SuitHs = self.BottomFloor_SuitHs
SuitPositions = self.BottomFloor_SuitPositions
elif self.currentFloor == self.numFloors - 1:
self.floorModel = loader.loadModel('phase_7/models/modules/boss_suit_office_%s' % DeptName)
SuitHs = self.BossOffice_SuitHs
SuitPositions = self.BossOffice_SuitPositions
else:
self.floorModel = loader.loadModel('phase_7/models/modules/cubicle_room')
SuitHs = self.Cubicle_SuitHs
SuitPositions = self.Cubicle_SuitPositions
self.floorModel.reparentTo(render)
elevIn = self.floorModel.find('**/elevator-in')
elevOut = self.floorModel.find('**/elevator-out')
for index in xrange(len(self.suits)):
self.suits[index].setPos(SuitPositions[index])
if len(self.suits) > 2:
self.suits[index].setH(SuitHs[index])
else:
self.suits[index].setH(170)
self.suits[index].loop('neutral')
for toon in self.toons:
toon.reparentTo(self.elevatorModelIn)
index = self.toonIds.index(toon.doId)
toon.setPos(ElevatorPoints[index][0], ElevatorPoints[index][1], ElevatorPoints[index][2])
toon.setHpr(180, 0, 0)
toon.loop('neutral')
self.elevatorModelIn.reparentTo(elevIn)
self.leftDoorIn.setPos(3.5, 0, 0)
self.rightDoorIn.setPos(-3.5, 0, 0)
self.elevatorModelOut.reparentTo(elevOut)
self.leftDoorOut.setPos(3.5, 0, 0)
self.rightDoorOut.setPos(-3.5, 0, 0)
camera.reparentTo(self.elevatorModelIn)
camera.setH(180)
camera.setPos(0, 14, 4)
base.playMusic(self.elevatorMusic, looping=1, volume=0.8)
track = Sequence(ElevatorUtils.getRideElevatorInterval(ELEVATOR_NORMAL), ElevatorUtils.getOpenInterval(self, self.leftDoorIn, self.rightDoorIn, self.openSfx, None, type=ELEVATOR_NORMAL), Func(camera.wrtReparentTo, render))
for toon in self.toons:
track.append(Func(toon.wrtReparentTo, render))
track.append(Func(callback))
track.start(ts)
self.activeIntervals[name] = track
return
def enterElevator(self, ts = 0):
self.currentFloor += 1
self.cr.playGame.getPlace().currentFloor = self.currentFloor
self.setElevatorLights(self.elevatorModelIn)
self.setElevatorLights(self.elevatorModelOut)
self.__playElevator(ts, self.elevatorName, self.__handleElevatorDone)
mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
base.localAvatar.inventory.setBattleCreditMultiplier(mult)
def __handleElevatorDone(self):
self.d_elevatorDone()
def exitElevator(self):
self.elevatorMusic.stop()
self.__finishInterval(self.elevatorName)
return None
def __playCloseElevatorOut(self, name):
track = Sequence(Wait(SUIT_LEAVE_ELEVATOR_TIME), Parallel(SoundInterval(self.closeSfx), LerpPosInterval(self.leftDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], ElevatorUtils.getLeftClosePoint(ELEVATOR_NORMAL), startPos=Point3(0, 0, 0), blendType='easeOut'), LerpPosInterval(self.rightDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], ElevatorUtils.getRightClosePoint(ELEVATOR_NORMAL), startPos=Point3(0, 0, 0), blendType='easeOut')))
track.start()
self.activeIntervals[name] = track
def enterBattle(self, ts = 0):
if self.elevatorOutOpen == 1:
self.__playCloseElevatorOut(self.uniqueName('close-out-elevator'))
camera.setPos(0, -15, 6)
camera.headsUp(self.elevatorModelOut)
return None
def exitBattle(self):
if self.elevatorOutOpen == 1:
self.__finishInterval(self.uniqueName('close-out-elevator'))
self.elevatorOutOpen = 0
return None
def __playReservesJoining(self, ts, name, callback):
index = 0
for suit in self.joiningReserves:
suit.reparentTo(render)
suit.setPos(self.elevatorModelOut, Point3(ElevatorPoints[index][0], ElevatorPoints[index][1], ElevatorPoints[index][2]))
index += 1
suit.setH(180)
suit.loop('neutral')
track = Sequence(Func(camera.wrtReparentTo, self.elevatorModelOut), Func(camera.setPos, Point3(0, -8, 2)), Func(camera.setHpr, Vec3(0, 10, 0)), Parallel(SoundInterval(self.openSfx), LerpPosInterval(self.leftDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], Point3(0, 0, 0), startPos=ElevatorUtils.getLeftClosePoint(ELEVATOR_NORMAL), blendType='easeOut'), LerpPosInterval(self.rightDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], Point3(0, 0, 0), startPos=ElevatorUtils.getRightClosePoint(ELEVATOR_NORMAL), blendType='easeOut')), Wait(SUIT_HOLD_ELEVATOR_TIME), Func(camera.wrtReparentTo, render), Func(callback))
track.start(ts)
self.activeIntervals[name] = track
def enterReservesJoining(self, ts = 0):
self.__playReservesJoining(ts, self.uniqueName('reserves-joining'), self.__handleReserveJoinDone)
return None
def __handleReserveJoinDone(self):
self.joiningReserves = []
self.elevatorOutOpen = 1
self.d_reserveJoinDone()
def exitReservesJoining(self):
self.__finishInterval(self.uniqueName('reserves-joining'))
return None
def enterResting(self, ts = 0):
base.playMusic(self.waitMusic, looping=1, volume=0.7)
base.localAvatar.questMap.stop()
self.__closeInElevator()
def exitResting(self):
self.waitMusic.stop()
def enterReward(self, ts = 0):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
'where': ZoneUtil.getToonWhereName(self.extZoneId),
'how': 'elevatorIn',
'hoodId': ZoneUtil.getHoodId(self.extZoneId),
'zoneId': self.extZoneId,
'shardId': None,
'avId': base.localAvatar.doId,
'bldgDoId': self.distBldgDoId}
messenger.send('DSIDoneEvent', [request])
return
def exitReward(self):
return None