toontown-just-works/toontown/building/DistributedToonInteriorAI.py
2024-07-07 18:08:39 -05:00

67 lines
2 KiB
Python

import cPickle
from direct.distributed import DistributedObjectAI
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM, State
from otp.ai.AIBaseGlobal import *
from toontown.toon import NPCToons
from toontown.toonbase.ToontownGlobals import *
class DistributedToonInteriorAI(DistributedObjectAI.DistributedObjectAI):
def __init__(self, block, air, zoneId, building):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.block = block
self.zoneId = zoneId
self.building = building
self.npcs = NPCToons.createNpcsInZone(air, zoneId)
self.fsm = ClassicFSM.ClassicFSM(
'DistributedToonInteriorAI',
[
State.State('toon', self.enterToon, self.exitToon,
['beingTakenOver']),
State.State('beingTakenOver', self.enterBeingTakenOver, self.exitBeingTakenOver, []),
State.State('off', self.enterOff, self.exitOff, [])
], 'toon', 'off')
self.fsm.enterInitialState()
def delete(self):
self.ignoreAll()
for npc in self.npcs:
npc.requestDelete()
del self.npcs
del self.fsm
del self.building
del self.block
DistributedObjectAI.DistributedObjectAI.delete(self)
def getZoneIdAndBlock(self):
return [self.zoneId, self.block]
def getToonData(self):
return cPickle.dumps(self.building.savedBy, 1)
def getState(self):
return [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()]
def setState(self, state):
self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime()])
self.fsm.request(state)
def enterOff(self):
pass
def exitOff(self):
pass
def enterToon(self):
pass
def exitToon(self):
pass
def enterBeingTakenOver(self):
pass
def exitBeingTakenOver(self):
pass