67 lines
2 KiB
Python
67 lines
2 KiB
Python
import cPickle
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from direct.distributed import DistributedObjectAI
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from otp.ai.AIBaseGlobal import *
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from toontown.toon import NPCToons
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from toontown.toonbase.ToontownGlobals import *
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class DistributedToonInteriorAI(DistributedObjectAI.DistributedObjectAI):
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def __init__(self, block, air, zoneId, building):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.block = block
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self.zoneId = zoneId
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self.building = building
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self.npcs = NPCToons.createNpcsInZone(air, zoneId)
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self.fsm = ClassicFSM.ClassicFSM(
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'DistributedToonInteriorAI',
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[
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State.State('toon', self.enterToon, self.exitToon,
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['beingTakenOver']),
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State.State('beingTakenOver', self.enterBeingTakenOver, self.exitBeingTakenOver, []),
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State.State('off', self.enterOff, self.exitOff, [])
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], 'toon', 'off')
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self.fsm.enterInitialState()
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def delete(self):
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self.ignoreAll()
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for npc in self.npcs:
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npc.requestDelete()
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del self.npcs
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del self.fsm
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del self.building
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del self.block
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def getZoneIdAndBlock(self):
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return [self.zoneId, self.block]
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def getToonData(self):
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return cPickle.dumps(self.building.savedBy, 1)
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def getState(self):
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return [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()]
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def setState(self, state):
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self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime()])
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self.fsm.request(state)
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterToon(self):
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pass
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def exitToon(self):
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pass
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def enterBeingTakenOver(self):
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pass
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def exitBeingTakenOver(self):
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pass
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