177 lines
6.9 KiB
Python
177 lines
6.9 KiB
Python
from pandac import PandaModules as PM
|
|
from direct.directnotify.DirectNotifyGlobal import directNotify
|
|
from direct.task.Task import Task
|
|
from otp.level import LevelConstants
|
|
from otp.otpbase import OTPGlobals
|
|
from toontown.cogdominium.DistCogdoLevelGame import DistCogdoLevelGame
|
|
from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
|
|
from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase
|
|
from toontown.toonbase import ToontownTimer
|
|
from toontown.toonbase import TTLocalizer as TTL
|
|
from toontown.toonbase import ToontownGlobals
|
|
|
|
class DistCogdoCraneGame(CogdoCraneGameBase, DistCogdoLevelGame):
|
|
notify = directNotify.newCategory('DistCogdoCraneGame')
|
|
|
|
def __init__(self, cr):
|
|
DistCogdoLevelGame.__init__(self, cr)
|
|
self.cranes = {}
|
|
self.moneyBags = {}
|
|
|
|
def getTitle(self):
|
|
return TTL.CogdoCraneGameTitle
|
|
|
|
def getInstructions(self):
|
|
return TTL.CogdoCraneGameInstructions
|
|
|
|
def announceGenerate(self):
|
|
DistCogdoLevelGame.announceGenerate(self)
|
|
self.timer = ToontownTimer.ToontownTimer()
|
|
self.timer.stash()
|
|
|
|
def disable(self):
|
|
self.timer.destroy()
|
|
self.timer = None
|
|
DistCogdoLevelGame.disable(self)
|
|
return
|
|
|
|
def enterLoaded(self):
|
|
DistCogdoLevelGame.enterLoaded(self)
|
|
self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam')
|
|
self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
|
|
self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam')
|
|
self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam')
|
|
self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
|
|
self.cableTex = self.craneArm.findTexture('MagnetControl')
|
|
self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag')
|
|
self.geomRoot = PM.NodePath('geom')
|
|
self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot')
|
|
self.sceneRoot.setPos(35.84, -115.46, 6.46)
|
|
self.physicsMgr = PM.PhysicsManager()
|
|
integrator = PM.LinearEulerIntegrator()
|
|
self.physicsMgr.attachLinearIntegrator(integrator)
|
|
fn = PM.ForceNode('gravity')
|
|
self.fnp = self.geomRoot.attachNewNode(fn)
|
|
gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get())
|
|
fn.addForce(gravity)
|
|
self.physicsMgr.addLinearForce(gravity)
|
|
self._gravityForce = gravity
|
|
self._gravityForceNode = fn
|
|
|
|
def getSceneRoot(self):
|
|
return self.sceneRoot
|
|
|
|
def privGotSpec(self, levelSpec):
|
|
DistCogdoLevelGame.privGotSpec(self, levelSpec)
|
|
levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
|
|
self.endVault = levelMgr.geom
|
|
self.endVault.reparentTo(self.geomRoot)
|
|
self.endVault.findAllMatches('**/MagnetArms').detach()
|
|
self.endVault.findAllMatches('**/Safes').detach()
|
|
self.endVault.findAllMatches('**/MagnetControlsAll').detach()
|
|
cn = self.endVault.find('**/wallsCollision').node()
|
|
cn.setIntoCollideMask(OTPGlobals.WallBitmask | ToontownGlobals.PieBitmask | PM.BitMask32.lowerOn(3) << 21)
|
|
walls = self.endVault.find('**/RollUpFrameCillison')
|
|
walls.detachNode()
|
|
self.evWalls = self.replaceCollisionPolysWithPlanes(walls)
|
|
self.evWalls.reparentTo(self.endVault)
|
|
self.evWalls.stash()
|
|
floor = self.endVault.find('**/EndVaultFloorCollision')
|
|
floor.detachNode()
|
|
self.evFloor = self.replaceCollisionPolysWithPlanes(floor)
|
|
self.evFloor.reparentTo(self.endVault)
|
|
self.evFloor.setName('floor')
|
|
plane = PM.CollisionPlane(PM.Plane(PM.Vec3(0, 0, 1), PM.Point3(0, 0, -50)))
|
|
planeNode = PM.CollisionNode('dropPlane')
|
|
planeNode.addSolid(plane)
|
|
planeNode.setCollideMask(ToontownGlobals.PieBitmask)
|
|
self.geomRoot.attachNewNode(planeNode)
|
|
|
|
def replaceCollisionPolysWithPlanes(self, model):
|
|
newCollisionNode = PM.CollisionNode('collisions')
|
|
newCollideMask = PM.BitMask32(0)
|
|
planes = []
|
|
collList = model.findAllMatches('**/+CollisionNode')
|
|
if not collList:
|
|
collList = [model]
|
|
for cnp in collList:
|
|
cn = cnp.node()
|
|
if not isinstance(cn, PM.CollisionNode):
|
|
self.notify.warning('Not a collision node: %s' % repr(cnp))
|
|
break
|
|
newCollideMask = newCollideMask | cn.getIntoCollideMask()
|
|
for i in xrange(cn.getNumSolids()):
|
|
solid = cn.getSolid(i)
|
|
if isinstance(solid, PM.CollisionPolygon):
|
|
plane = PM.Plane(solid.getPlane())
|
|
planes.append(plane)
|
|
else:
|
|
self.notify.warning('Unexpected collision solid: %s' % repr(solid))
|
|
newCollisionNode.addSolid(plane)
|
|
|
|
newCollisionNode.setIntoCollideMask(newCollideMask)
|
|
threshold = 0.1
|
|
planes.sort(lambda p1, p2: p1.compareTo(p2, threshold))
|
|
lastPlane = None
|
|
for plane in planes:
|
|
if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0:
|
|
cp = PM.CollisionPlane(plane)
|
|
newCollisionNode.addSolid(cp)
|
|
lastPlane = plane
|
|
|
|
return PM.NodePath(newCollisionNode)
|
|
|
|
def exitLoaded(self):
|
|
self.fnp.removeNode()
|
|
self.physicsMgr.clearLinearForces()
|
|
self.geomRoot.removeNode()
|
|
self._gravityForce = None
|
|
self._gravityForceNode = None
|
|
DistCogdoLevelGame.exitLoaded(self)
|
|
return
|
|
|
|
def toCraneMode(self):
|
|
if self.cr:
|
|
place = self.cr.playGame.getPlace()
|
|
if place and hasattr(place, 'fsm'):
|
|
place.setState('crane')
|
|
|
|
def enterVisible(self):
|
|
DistCogdoLevelGame.enterVisible(self)
|
|
self.geomRoot.reparentTo(render)
|
|
|
|
def placeEntranceElev(self, elev):
|
|
elev.setPos(-10.63, -113.64, 6.03)
|
|
elev.setHpr(90, 0, 0)
|
|
|
|
def enterGame(self):
|
|
DistCogdoLevelGame.enterGame(self)
|
|
self._physicsTask = taskMgr.add(self._doPhysics, self.uniqueName('physics'), priority=25)
|
|
self.evWalls.stash()
|
|
self._startTimer()
|
|
|
|
def _startTimer(self):
|
|
timeLeft = GameConsts.Settings.GameDuration.get() - self.getCurrentGameTime()
|
|
self.timer.posInTopRightCorner()
|
|
self.timer.setTime(timeLeft)
|
|
self.timer.countdown(timeLeft, self.timerExpired)
|
|
self.timer.unstash()
|
|
|
|
def _doPhysics(self, task):
|
|
dt = globalClock.getDt()
|
|
self.physicsMgr.doPhysics(dt)
|
|
return Task.cont
|
|
|
|
def exitGame(self):
|
|
DistCogdoLevelGame.exitGame(self)
|
|
self._physicsTask.remove()
|
|
|
|
def enterFinish(self):
|
|
DistCogdoLevelGame.enterFinish(self)
|
|
timeLeft = 10 - (globalClock.getRealTime() - self.getFinishTime())
|
|
self.timer.setTime(timeLeft)
|
|
self.timer.countdown(timeLeft, self.timerExpired)
|
|
self.timer.unstash()
|
|
|
|
def timerExpired(self):
|
|
pass
|