509 lines
7.4 KiB
Python
509 lines
7.4 KiB
Python
from toontown.suit import SuitDNA
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import types
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from toontown.toonbase import TTLocalizer
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from direct.showbase import PythonUtil
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from otp.otpbase import OTPGlobals
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PartsPerSuit = (17,
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14,
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12,
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10)
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PartsPerSuitBitmasks = (131071,
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130175,
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56447,
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56411)
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AllBits = 131071
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MinPartLoss = 2
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MaxPartLoss = 4
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MeritsPerLevel = ((100,
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130,
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160,
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190,
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800),
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(160,
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210,
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260,
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310,
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1300),
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(260,
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340,
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420,
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500,
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2100),
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(420,
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550,
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680,
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810,
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3400),
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(680,
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890,
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1100,
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1310,
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5500),
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(1100,
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1440,
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1780,
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2120,
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8900),
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(1780,
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2330,
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2880,
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3430,
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14400),
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(2880,
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3770,
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4660,
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5500,
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23300,
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2880,
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23300,
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2880,
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3770,
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4660,
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5500,
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23300,
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2880,
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3770,
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4660,
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5500,
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6440,
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7330,
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8220,
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9110,
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10000,
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23300,
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2880,
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3770,
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4660,
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5500,
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6440,
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7330,
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8220,
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9110,
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10000,
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23300,
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2880,
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3770,
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4660,
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5500,
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6440,
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7330,
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8220,
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9110,
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10000,
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23300,
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0),
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(60,
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80,
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100,
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120,
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500),
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(100,
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130,
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160,
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190,
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800),
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(160,
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210,
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260,
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310,
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1300),
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(260,
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340,
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420,
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500,
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2100),
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(420,
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550,
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680,
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810,
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3400),
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(680,
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890,
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1100,
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1310,
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5500),
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(1100,
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1440,
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1780,
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2120,
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8900),
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(1780,
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2330,
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2880,
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3430,
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14400,
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1780,
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14400,
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1780,
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2330,
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2880,
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3430,
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14400,
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1780,
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2330,
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2880,
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3430,
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3980,
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4530,
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5080,
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5630,
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6180,
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14400,
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1780,
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2330,
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2880,
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3430,
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3980,
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4530,
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5080,
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5630,
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6180,
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14400,
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1780,
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2330,
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2880,
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3430,
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3980,
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4530,
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5080,
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5630,
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6180,
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14400,
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0),
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(40,
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50,
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60,
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70,
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300),
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(60,
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80,
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100,
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120,
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500),
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(100,
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130,
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160,
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190,
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800),
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(160,
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210,
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260,
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310,
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1300),
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(260,
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340,
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420,
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500,
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2100),
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(420,
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550,
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680,
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810,
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3400),
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(680,
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890,
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1100,
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1310,
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5500),
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(1100,
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1440,
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1780,
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2120,
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8900,
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1100,
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8900,
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1100,
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1440,
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1780,
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2120,
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8900,
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1100,
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1440,
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1780,
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2120,
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2460,
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2800,
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3140,
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3480,
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3820,
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8900,
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1100,
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1440,
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1780,
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2120,
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2460,
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2800,
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3140,
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3480,
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3820,
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8900,
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1100,
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1440,
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1780,
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2120,
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2460,
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2800,
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3140,
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3480,
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3820,
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8900,
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0),
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(20,
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30,
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40,
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50,
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200),
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(40,
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50,
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60,
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70,
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300),
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(60,
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80,
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100,
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120,
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500),
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(100,
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130,
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160,
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190,
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800),
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(160,
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210,
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260,
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310,
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1300),
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(260,
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340,
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420,
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500,
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2100),
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(420,
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550,
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680,
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810,
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3400),
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(680,
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890,
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1100,
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1310,
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5500,
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680,
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5500,
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680,
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890,
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1100,
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1310,
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5500,
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680,
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890,
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1100,
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1310,
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1520,
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1730,
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1940,
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2150,
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2360,
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5500,
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680,
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890,
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1100,
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1310,
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1520,
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1730,
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1940,
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2150,
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2360,
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5500,
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680,
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890,
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1100,
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1310,
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1520,
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1730,
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1940,
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2150,
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2360,
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5500,
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0))
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leftLegUpper = 1
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leftLegLower = 2
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leftLegFoot = 4
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rightLegUpper = 8
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rightLegLower = 16
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rightLegFoot = 32
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torsoLeftShoulder = 64
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torsoRightShoulder = 128
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torsoChest = 256
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torsoHealthMeter = 512
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torsoPelvis = 1024
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leftArmUpper = 2048
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leftArmLower = 4096
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leftArmHand = 8192
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rightArmUpper = 16384
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rightArmLower = 32768
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rightArmHand = 65536
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upperTorso = torsoLeftShoulder
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leftLegIndex = 0
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rightLegIndex = 1
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torsoIndex = 2
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leftArmIndex = 3
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rightArmIndex = 4
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PartsQueryShifts = (leftLegUpper,
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rightLegUpper,
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torsoLeftShoulder,
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leftArmUpper,
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rightArmUpper)
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PartsQueryMasks = (leftLegFoot + leftLegLower + leftLegUpper,
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rightLegFoot + rightLegLower + rightLegUpper,
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torsoPelvis + torsoHealthMeter + torsoChest + torsoRightShoulder + torsoLeftShoulder,
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leftArmHand + leftArmLower + leftArmUpper,
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rightArmHand + rightArmLower + rightArmUpper)
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PartNameStrings = TTLocalizer.CogPartNames
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SimplePartNameStrings = TTLocalizer.CogPartNamesSimple
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PartsQueryNames = ({1: PartNameStrings[0],
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2: PartNameStrings[1],
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4: PartNameStrings[2],
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8: PartNameStrings[3],
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16: PartNameStrings[4],
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32: PartNameStrings[5],
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64: PartNameStrings[6],
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128: PartNameStrings[7],
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256: PartNameStrings[8],
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512: PartNameStrings[9],
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1024: PartNameStrings[10],
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2048: PartNameStrings[11],
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4096: PartNameStrings[12],
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8192: PartNameStrings[13],
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16384: PartNameStrings[14],
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32768: PartNameStrings[15],
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65536: PartNameStrings[16]},
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{1: PartNameStrings[0],
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2: PartNameStrings[1],
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4: PartNameStrings[2],
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8: PartNameStrings[3],
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16: PartNameStrings[4],
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32: PartNameStrings[5],
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64: SimplePartNameStrings[0],
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128: SimplePartNameStrings[0],
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256: SimplePartNameStrings[0],
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512: SimplePartNameStrings[0],
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1024: PartNameStrings[10],
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2048: PartNameStrings[11],
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4096: PartNameStrings[12],
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8192: PartNameStrings[13],
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16384: PartNameStrings[14],
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32768: PartNameStrings[15],
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65536: PartNameStrings[16]},
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{1: PartNameStrings[0],
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2: PartNameStrings[1],
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4: PartNameStrings[2],
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8: PartNameStrings[3],
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16: PartNameStrings[4],
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32: PartNameStrings[5],
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64: SimplePartNameStrings[0],
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128: SimplePartNameStrings[0],
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256: SimplePartNameStrings[0],
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512: SimplePartNameStrings[0],
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1024: PartNameStrings[10],
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2048: PartNameStrings[11],
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4096: PartNameStrings[12],
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8192: PartNameStrings[12],
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16384: PartNameStrings[14],
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32768: PartNameStrings[15],
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65536: PartNameStrings[15]},
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{1: PartNameStrings[0],
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2: PartNameStrings[1],
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4: PartNameStrings[1],
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8: PartNameStrings[3],
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16: PartNameStrings[4],
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32: PartNameStrings[4],
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64: SimplePartNameStrings[0],
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128: SimplePartNameStrings[0],
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256: SimplePartNameStrings[0],
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512: SimplePartNameStrings[0],
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1024: PartNameStrings[10],
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2048: PartNameStrings[11],
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4096: PartNameStrings[12],
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8192: PartNameStrings[12],
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16384: PartNameStrings[14],
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32768: PartNameStrings[15],
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65536: PartNameStrings[15]})
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suitTypes = PythonUtil.Enum(('NoSuit', 'NoMerits', 'FullSuit'))
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def getNextPart(parts, partIndex, dept):
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dept = dept2deptIndex(dept)
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needMask = PartsPerSuitBitmasks[dept] & PartsQueryMasks[partIndex]
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haveMask = parts[dept] & PartsQueryMasks[partIndex]
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nextPart = ~needMask | haveMask
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nextPart = nextPart ^ nextPart + 1
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nextPart = nextPart + 1 >> 1
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return nextPart
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def getPartName(partArray):
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index = 0
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for part in partArray:
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if part:
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return PartsQueryNames[index][part]
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index += 1
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def isSuitComplete(parts, dept):
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dept = dept2deptIndex(dept)
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for p in xrange(len(PartsQueryMasks)):
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if getNextPart(parts, p, dept):
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return 0
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return 1
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def getTotalMerits(toon, index):
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from toontown.battle import SuitBattleGlobals
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cogIndex = toon.cogTypes[index] + SuitDNA.suitsPerDept * index
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cogTypeStr = SuitDNA.suitHeadTypes[cogIndex]
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cogBaseLevel = SuitBattleGlobals.SuitAttributes[cogTypeStr]['level']
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cogLevel = toon.cogLevels[index] - cogBaseLevel
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cogLevel = max(min(cogLevel, len(MeritsPerLevel[cogIndex]) - 1), 0)
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return MeritsPerLevel[cogIndex][cogLevel]
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def getTotalParts(bitString, shiftWidth = 32):
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sum = 0
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for shift in xrange(0, shiftWidth):
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sum = sum + (bitString >> shift & 1)
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return sum
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def asBitstring(number):
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array = []
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shift = 0
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if number == 0:
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array.insert(0, '0')
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while pow(2, shift) <= number:
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if number >> shift & 1:
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array.insert(0, '1')
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else:
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array.insert(0, '0')
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shift += 1
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str = ''
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for i in xrange(0, len(array)):
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str = str + array[i]
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return str
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def asNumber(bitstring):
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num = 0
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for i in xrange(0, len(bitstring)):
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if bitstring[i] == '1':
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num += pow(2, len(bitstring) - 1 - i)
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return num
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def dept2deptIndex(dept):
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if type(dept) == types.StringType:
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dept = SuitDNA.suitDepts.index(dept)
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return dept
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