58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
from toontown.safezone import DistributedTreasureAI
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from toontown.safezone import TreasureGlobals
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class DistributedCashbotBossTreasureAI(DistributedTreasureAI.DistributedTreasureAI):
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def __init__(self, air, boss, goon, style, fx, fy, fz):
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pos = goon.getPos()
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type = TreasureGlobals.SafeZoneTreasureSpawns[style][0]
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DistributedTreasureAI.DistributedTreasureAI.__init__(self, air, boss, type, pos[0], pos[1], 0)
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self.goonId = goon.doId
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self.style = style
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self.finalPosition = (fx, fy, fz)
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def validAvatar(self, av):
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if av.getHp() < av.getMaxHp() and av.getHp() > 0:
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av.toonUp(self.healAmount)
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return True
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else:
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return False
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def getGoonId(self):
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return self.goonId
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def setGoonId(self, goonId):
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self.goonId = goonId
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def b_setGoonId(self, goonId):
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self.setGoonId(goonId)
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self.d_setGoonId(goonId)
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def d_setGoonId(self, goonId):
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self.sendUpdate('setGoonId', [goonId])
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def getStyle(self):
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return self.style
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def setStyle(self, hoodId):
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self.style = hoodId
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def b_setStyle(self, hoodId):
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self.setStyle(hoodId)
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self.d_setStyle(hoodId)
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def d_setStyle(self, hoodId):
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self.sendUpdate('setStyle', [hoodId])
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def getFinalPosition(self):
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return self.finalPosition
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def setFinalPosition(self, x, y, z):
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self.finalPosition = (x, y, z)
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def b_setFinalPosition(self, x, y, z):
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self.setFinalPosition(x, y, z)
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self.d_setFinalPosition(x, y, z)
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def d_setFinalPosition(self, x, y, z):
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self.sendUpdate('setFinalPosition', [x, y, z])
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