65 lines
3.2 KiB
Python
65 lines
3.2 KiB
Python
import CogDisguiseGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.showbase.PythonUtil import addListsByValue
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from toontown.battle.BattleBase import *
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from toontown.coghq import DistributedLevelBattleAI
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase.ToontownBattleGlobals import getCountryClubCreditMultiplier
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class DistributedCountryClubBattleAI(DistributedLevelBattleAI.DistributedLevelBattleAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClubBattleAI')
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def __init__(self, air, battleMgr, pos, suit, toonId, zoneId, level, battleCellId, roundCallback = None, finishCallback = None, maxSuits = 4):
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DistributedLevelBattleAI.DistributedLevelBattleAI.__init__(self, air, battleMgr, pos, suit, toonId, zoneId, level, battleCellId, 'CountryClubReward', roundCallback, finishCallback, maxSuits)
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self.battleCalc.setSkillCreditMultiplier(1)
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if self.bossBattle:
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self.level.d_setBossConfronted(toonId)
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self.fsm.addState(State.State('CountryClubReward', self.enterCountryClubReward, self.exitCountryClubReward, ['Resume']))
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playMovieState = self.fsm.getStateNamed('PlayMovie')
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playMovieState.addTransition('CountryClubReward')
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def getTaskZoneId(self):
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return self.level.countryClubId
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def handleToonsWon(self, toons):
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extraMerits = [0, 0, 0, 0]
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amount = ToontownGlobals.CountryClubCogBuckRewards[self.level.countryClubId]
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index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.countryClubId)
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extraMerits[index] = amount
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self.handleCrateReward(toons)
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for toon in toons:
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recovered, notRecovered = self.air.questManager.recoverItems(toon, self.suitsKilled, self.getTaskZoneId())
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self.toonItems[toon.doId][0].extend(recovered)
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self.toonItems[toon.doId][1].extend(notRecovered)
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meritArray = self.air.promotionMgr.recoverMerits(toon, self.suitsKilled, self.getTaskZoneId(), getCountryClubCreditMultiplier(self.getTaskZoneId()) * 2.0, extraMerits=extraMerits, addInvasion=False)
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if toon.doId in self.helpfulToons:
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self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
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else:
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self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)
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def enterCountryClubReward(self):
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self.joinableFsm.request('Unjoinable')
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self.runableFsm.request('Unrunable')
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self.resetResponses()
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self.assignRewards()
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self.bossDefeated = 1
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self.level.setVictors(self.activeToons[:])
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self.timer.startCallback(BUILDING_REWARD_TIMEOUT, self.serverRewardDone)
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def exitCountryClubReward(self):
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pass
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def enterResume(self):
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DistributedLevelBattleAI.DistributedLevelBattleAI.enterResume(self)
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if self.bossBattle and self.bossDefeated:
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self.battleMgr.level.b_setDefeated()
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def enterReward(self):
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DistributedLevelBattleAI.DistributedLevelBattleAI.enterReward(self)
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roomDoId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomDoId)
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if room:
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room.challengeDefeated()
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