300 lines
12 KiB
Python
300 lines
12 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from CrateGlobals import *
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from direct.showbase.PythonUtil import fitSrcAngle2Dest
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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import MovingPlatform
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from direct.task.Task import Task
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import DistributedCrushableEntity
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class DistributedCrate(DistributedCrushableEntity.DistributedCrushableEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCrate')
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UP_KEY = 'arrow_up'
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DOWN_KEY = 'arrow_down'
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LEFT_KEY = 'arrow_left'
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RIGHT_KEY = 'arrow_right'
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ModelPaths = ('phase_9/models/cogHQ/woodCrateB', 'phase_10/models/cashbotHQ/CBWoodCrate')
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def __init__(self, cr):
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DistributedCrushableEntity.DistributedCrushableEntity.__init__(self, cr)
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self.initNodePath()
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self.modelType = 0
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self.crate = None
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self.gridSize = 3.0
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self.tContact = 0
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self.tStick = 0.01
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self.moveTrack = None
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self.avMoveTrack = None
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self.avPushTrack = None
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self.crate = None
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self.crushTrack = None
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self.isLocalToon = 0
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self.stuckToCrate = 0
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self.upPressed = 0
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self.isPushing = 0
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self.creakSound = loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_crate_effort.ogg')
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self.pushSound = loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_crate_sliding.ogg')
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return
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def disable(self):
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self.ignoreAll()
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if self.moveTrack:
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self.moveTrack.pause()
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del self.moveTrack
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if self.avMoveTrack:
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self.avMoveTrack.pause()
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del self.avMoveTrack
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if self.avPushTrack:
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self.avPushTrack.pause()
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del self.avPushTrack
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if self.crate:
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self.crate.destroy()
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del self.crate
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if self.crushTrack:
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self.crushTrack.pause()
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del self.crushTrack
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taskMgr.remove(self.taskName('crushTask'))
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if self.pushable:
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self.__listenForCollisions(0)
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self.ignore('arrow_up')
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self.ignore('arrow_up-up')
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DistributedCrushableEntity.DistributedCrushableEntity.disable(self)
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def delete(self):
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DistributedCrushableEntity.DistributedCrushableEntity.delete(self)
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del self.creakSound
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del self.pushSound
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def generateInit(self):
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DistributedCrushableEntity.DistributedCrushableEntity.generateInit(self)
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def generate(self):
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DistributedCrushableEntity.DistributedCrushableEntity.generate(self)
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def announceGenerate(self):
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self.notify.debug('announceGenerate')
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DistributedCrushableEntity.DistributedCrushableEntity.announceGenerate(self)
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self.loadModel()
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self.modCrateCollisions()
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if self.pushable:
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self.__listenForCollisions(1)
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self.accept('arrow_up', self.__upKeyPressed)
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def modCrateCollisions(self):
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cNode = self.find('**/wall')
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cNode.setName(self.uniqueName('crateCollision'))
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cNode.setZ(-.8)
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colNode = self.find('**/collision')
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floor = colNode.find('**/MovingPlatform*')
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floor2 = floor.copyTo(colNode)
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floor2.setZ(-.8)
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def __upKeyPressed(self):
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self.ignore('arrow_up')
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self.accept('arrow_up-up', self.__upKeyReleased)
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self.upPressed = 1
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def __upKeyReleased(self):
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self.ignore('arrow_up-up')
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self.accept('arrow_up', self.__upKeyPressed)
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self.upPressed = 0
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if self.stuckToCrate:
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self.__resetStick()
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def loadModel(self):
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crateModel = loader.loadModel(DistributedCrate.ModelPaths[self.modelType])
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self.crate = MovingPlatform.MovingPlatform()
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self.crate.setupCopyModel(self.getParentToken(), crateModel, 'floor')
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self.setScale(1.0)
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self.crate.setScale(self.scale)
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self.crate.reparentTo(self)
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self.crate.flattenLight()
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def setScale(self, scale):
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if self.crate:
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self.crate.setScale(scale)
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def __listenForCollisions(self, on):
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if on:
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self.accept(self.uniqueName('entercrateCollision'), self.handleCollision)
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else:
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self.ignore(self.uniqueName('entercrateCollision'))
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def setPosition(self, x, y, z):
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self.setPos(x, y, z)
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def handleCollision(self, collEntry = None):
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if not self.upPressed:
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return
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crateNormal = Vec3(collEntry.getSurfaceNormal(self))
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relativeVec = base.localAvatar.getRelativeVector(self, crateNormal)
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relativeVec.normalize()
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worldVec = render.getRelativeVector(self, crateNormal)
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worldVec.normalize()
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offsetVec = Vec3(base.localAvatar.getPos(render) - self.getPos(render))
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offsetVec.normalize()
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offsetDot = offsetVec[0] * worldVec[0] + offsetVec[1] * worldVec[1]
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self.notify.debug('offsetDot = %s, world = %s, rel = %s' % (offsetDot, worldVec, offsetVec))
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if relativeVec.getY() < -0.7 and offsetDot > 0.9 and offsetVec.getZ() < 0.05:
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self.getCrateSide(crateNormal)
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self.tContact = globalClock.getFrameTime()
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self.__listenForCollisions(0)
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self.__listenForCancelEvents(1)
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self.__startStickTask(crateNormal, base.localAvatar.getPos(render))
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def setReject(self):
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self.notify.debug('setReject')
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self.sentRequest = 0
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if self.stuckToCrate:
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self.__resetStick()
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def __startStickTask(self, crateNormal, toonPos):
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self.__killStickTask()
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self.stuckToCrate = 1
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sTask = Task(self.__stickTask)
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sTask.crateNormal = crateNormal
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sTask.toonPos = toonPos
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taskMgr.add(sTask, self.taskName('stickTask'))
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def __killStickTask(self):
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taskMgr.remove(self.taskName('stickTask'))
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def __stickTask(self, task):
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tElapsed = globalClock.getFrameTime() - self.tContact
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if tElapsed > self.tStick:
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lToon = base.localAvatar
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self.isLocalToon = 1
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crateNormal = task.crateNormal
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crateWidth = 2.75 * self.scale
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offset = crateWidth + 1.5 + TorsoToOffset[lToon.style.torso]
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newPos = crateNormal * offset
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if self.avPushTrack:
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self.avPushTrack.pause()
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place = base.cr.playGame.getPlace()
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newHpr = CrateHprs[self.crateSide]
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h = lToon.getH(self)
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h = fitSrcAngle2Dest(h, newHpr[0])
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startHpr = Vec3(h, 0, 0)
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self.avPushTrack = Sequence(LerpPosHprInterval(lToon, 0.25, newPos, newHpr, startHpr=startHpr, other=self, blendType='easeInOut'), Func(place.fsm.request, 'push'), Func(self.__sendPushRequest, task.crateNormal), SoundInterval(self.creakSound, node=self))
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self.avPushTrack.start()
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return Task.done
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else:
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pos = task.toonPos
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base.localAvatar.setPos(task.toonPos)
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return Task.cont
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def getCrateSide(self, crateNormal):
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for i in xrange(len(CrateNormals)):
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dotP = CrateNormals[i].dot(crateNormal)
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if dotP > 0.9:
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self.crateSide = i
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def __sendPushRequest(self, crateNormal):
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self.notify.debug('__sendPushRequest')
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if self.crateSide != None:
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self.sentRequest = 1
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self.sendUpdate('requestPush', [self.crateSide])
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else:
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self.notify.debug("didn't send request")
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return
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def __listenForCancelEvents(self, on):
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self.notify.debug('%s, __listenForCancelEvents(%s)' % (self.doId, on))
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if on:
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self.accept('arrow_down', self.__resetStick)
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self.accept('arrow_left', self.__resetStick)
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self.accept('arrow_right', self.__resetStick)
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else:
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self.ignore('arrow_down')
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self.ignore('arrow_left')
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self.ignore('arrow_right')
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def setMoveTo(self, avId, x0, y0, z0, x1, y1, z1):
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self.notify.debug('setMoveTo')
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self.__moveCrateTo(Vec3(x0, y0, z0), Vec3(x1, y1, z1))
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isLocal = base.localAvatar.doId == avId
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if isLocal and self.stuckToCrate or not isLocal:
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self.__moveAvTo(avId, Vec3(x0, y0, z0), Vec3(x1, y1, z1))
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def __moveCrateTo(self, startPos, endPos):
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if self.moveTrack:
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self.moveTrack.finish()
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self.moveTrack = None
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self.moveTrack = Parallel(Sequence(LerpPosInterval(self, T_PUSH, endPos, startPos=startPos, fluid=1)), SoundInterval(self.creakSound, node=self), SoundInterval(self.pushSound, node=self, duration=T_PUSH, volume=0.2))
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self.moveTrack.start()
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return
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def __moveAvTo(self, avId, startPos, endPos):
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if self.avMoveTrack:
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self.avMoveTrack.finish()
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self.avMoveTrack = None
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av = base.cr.doId2do.get(avId)
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if av:
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avMoveTrack = Sequence()
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moveDir = endPos - startPos
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crateNormal = startPos - endPos
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crateNormal.normalize()
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crateWidth = 2.75 * self.scale
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offset = crateWidth + 1.5 + TorsoToOffset[av.style.torso]
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toonOffset = crateNormal * offset
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avMoveTrack.append(Sequence(LerpPosInterval(av, T_PUSH, toonOffset, startPos=toonOffset, other=self)))
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self.avMoveTrack = avMoveTrack
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self.avMoveTrack.start()
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return
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def __resetStick(self):
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self.notify.debug('__resetStick')
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self.__killStickTask()
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self.__listenForCancelEvents(0)
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self.__listenForCollisions(1)
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self.sendUpdate('setDone')
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if self.avPushTrack:
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self.avPushTrack.pause()
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del self.avPushTrack
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self.avPushTrack = None
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if self.avMoveTrack:
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self.avMoveTrack.pause()
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del self.avMoveTrack
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self.avMoveTrack = None
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base.cr.playGame.getPlace().fsm.request('walk')
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self.crateSide = None
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self.crateNormal = None
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self.isLocalToon = 0
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self.stuckToCrate = 0
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return
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def playCrushMovie(self, crusherId, axis):
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self.notify.debug('playCrushMovie')
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taskMgr.remove(self.taskName('crushTask'))
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taskMgr.add(self.crushTask, self.taskName('crushTask'), extraArgs=(crusherId, axis), priority=25)
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def crushTask(self, crusherId, axis):
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crusher = self.level.entities.get(crusherId, None)
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if crusher:
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crusherHeight = crusher.model.getPos(self)[2]
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maxHeight = self.pos[2] + self.scale
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minHeight = crusher.getPos(self)[2]
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minScale = minHeight / maxHeight
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self.notify.debug('cHeight= %s' % crusherHeight)
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if crusherHeight < maxHeight and crusherHeight >= minHeight:
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if crusherHeight == minHeight:
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self.setScale(Vec3(1.2, 1.2, minScale))
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taskMgr.doMethodLater(2, self.setScale, 'resetScale', extraArgs=(1,))
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return Task.done
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else:
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k = crusherHeight / maxHeight
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sx = min(1 / k, 0.2)
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self.setScale(Vec3(1 + sx, 1 + sx, k))
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return Task.cont
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def originalTry(self, axis):
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tSquash = 0.4
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if self.crushTrack:
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self.crushTrack.finish()
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del self.crushTrack
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self.crushTrack = None
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self.crushTrack = Sequence(LerpScaleInterval(self, tSquash, VBase3(1.2, 1.2, 0.25), blendType='easeInOut'), LerpColorScaleInterval(self, 2.0, VBase4(1, 1, 1, 0), blendType='easeInOut'), Wait(2.0), LerpScaleInterval(self, 0.1, VBase3(1, 1, 1), blendType='easeInOut'), LerpColorScaleInterval(self, 0.1, VBase4(1, 1, 1, 0), blendType='easeInOut'))
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self.crushTrack.start()
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return
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