45 lines
1.7 KiB
Python
45 lines
1.7 KiB
Python
from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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from otp.ai.AIBase import *
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from toontown.building import DistributedElevatorFloorAI
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from toontown.building.ElevatorConstants import *
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from toontown.toonbase import ToontownGlobals
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class DistributedLawOfficeElevatorIntAI(DistributedElevatorFloorAI.DistributedElevatorFloorAI):
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def __init__(self, air, lawOfficeId, bldg, avIds):
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DistributedElevatorFloorAI.DistributedElevatorFloorAI.__init__(self, air, bldg, avIds)
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self.lawOfficeId = lawOfficeId
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def getEntranceId(self):
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return self.entranceId
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def elevatorClosed(self):
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numPlayers = self.countFullSeats()
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if numPlayers > 0:
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players = []
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for i in self.seats:
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if i not in [None, 0]:
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players.append(i)
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sittingAvIds = []
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for seatIndex in xrange(len(self.seats)):
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avId = self.seats[seatIndex]
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if avId:
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sittingAvIds.append(avId)
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for avId in self.avIds:
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if avId not in sittingAvIds:
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print 'THIS AV ID %s IS NOT ON BOARD' % avId
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self.bldg.startNextFloor()
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else:
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self.notify.warning('The elevator left, but was empty.')
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self.fsm.request('closed')
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def enterClosed(self):
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print 'DistributedLawOfficeElevatorIntAI.elevatorClosed %s' % self.doId
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DistributedElevatorFloorAI.DistributedElevatorFloorAI.enterClosed(self)
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if not (self.hasOpenedLocked) or not (self.isLocked):
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self.fsm.request('opening')
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if self.isLocked:
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self.hasOpenedLocked = 1
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