108 lines
4 KiB
Python
108 lines
4 KiB
Python
from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObjectAI
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from toontown.minigame import Trajectory
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from toontown.estate import DistributedCannonAI
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from toontown.estate import CannonGlobals
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from toontown.minigame import CannonGameGlobals
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class DistributedLawbotCannonAI(DistributedObjectAI.DistributedObjectAI):
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notify = directNotify.newCategory('DistributedLawbotCannonAI')
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def __init__(self, air, lawbotBoss, index, x, y, z, h, p, r):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.index = index
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self.posHpr = [x,
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y,
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z,
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h,
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p,
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r]
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self.boss = lawbotBoss
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self.bossId = lawbotBoss.doId
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self.avId = 0
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def delete(self):
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self.ignoreAll()
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def getBossCogId(self):
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return self.boss.doId
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def getIndex(self):
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return self.index
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def getPosHpr(self):
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return self.posHpr
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def canEnterCannon(self):
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avId = self.air.getAvatarIdFromSender()
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if self.boss.getCannonBallsLeft(avId) == 0:
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return False
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if not self.boss.state == 'BattleTwo':
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return False
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if not (self.avId == 0 or self.avId == avId):
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return False
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return True
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def requestEnter(self):
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avId = self.air.getAvatarIdFromSender()
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if not self.canEnterCannon():
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return
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if self.avId == 0 or self.avId == avId:
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self.avId = avId
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self.boss.toonEnteredCannon(self.avId, self.index)
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cannonBallsLeft = self.boss.getCannonBallsLeft(avId)
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self.setMovie(CannonGlobals.CANNON_MOVIE_LOAD, self.avId, cannonBallsLeft)
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
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else:
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self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
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self.notify.warning('requestEnter() - cannon already occupied')
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def setMovie(self, mode, avId, extraInfo):
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self.avId = avId
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self.sendUpdate('setMovie', [mode, avId, extraInfo])
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def __handleUnexpectedExit(self, avId):
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self.notify.warning('avatar:' + str(avId) + ' has exited unexpectedly')
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self.__doExit()
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def __doExit(self):
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self.setMovie(CannonGlobals.CANNON_MOVIE_FORCE_EXIT, self.avId, 0)
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self.avId = 0
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def requestLeave(self):
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avId = self.air.getAvatarIdFromSender()
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if self.avId != 0:
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self.__doExit()
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else:
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self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestLeave cannon not occupied')
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self.notify.warning('requestLeave() - cannon not occupied')
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def setCannonPosition(self, zRot, angle):
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
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self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
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def setLanded(self):
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self.ignore(self.air.getAvatarExitEvent(self.avId))
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if self.canEnterCannon():
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self.requestEnter()
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else:
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self.setMovie(CannonGlobals.CANNON_MOVIE_LANDED, 0, 0)
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def setCannonLit(self, zRot, angle):
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if not self.boss.state == 'BattleTwo':
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self.notify.debug('ignoring setCannonList since boss in state %s' % self.boss.state)
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return
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avId = self.air.getAvatarIdFromSender()
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if self.boss.getCannonBallsLeft(avId) == 0:
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self.notify.debug('ignoring setCannonList since no balls left for %s' % avId)
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return
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self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
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fireTime = CannonGameGlobals.FUSE_TIME
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self.sendUpdate('setCannonWillFire', [avId,
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fireTime,
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zRot,
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angle,
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globalClockDelta.getRealNetworkTime()])
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self.boss.decrementCannonBallsLeft(avId)
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