toontown-just-works/toontown/coghq/FactoryInterior.py
2024-07-07 18:08:39 -05:00

274 lines
11 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattlePlace
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from panda3d.core import *
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toon import Toon
from toontown.toonbase import ToontownGlobals
from toontown.hood import ZoneUtil
from toontown.toonbase import TTLocalizer
from toontown.toontowngui import TTDialog
from toontown.toonbase import ToontownBattleGlobals
from toontown.building import Elevator
from otp.nametag.NametagConstants import *
from otp.nametag import NametagGlobals
class FactoryInterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('FactoryInterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.zoneId = ToontownGlobals.SellbotFactoryInt
self.elevatorDoneEvent = 'elevatorDone'
def load(self):
self.fsm = ClassicFSM.ClassicFSM('FactoryInterior', [State.State('start', self.enterStart, self.exitStart, ['walk', 'teleportIn', 'fallDown']),
State.State('walk', self.enterWalk, self.exitWalk, ['push',
'sit',
'stickerBook',
'WaitForBattle',
'battle',
'died',
'teleportOut',
'squished',
'fallDown',
'elevator']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut']),
State.State('sit', self.enterSit, self.exitSit, ['walk', 'died', 'teleportOut']),
State.State('push', self.enterPush, self.exitPush, ['walk', 'died', 'teleportOut']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'battle',
'WaitForBattle',
'died',
'teleportOut']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle',
'walk',
'died',
'teleportOut']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('fallDown', self.enterFallDown, self.exitFallDown, ['walk', 'died', 'teleportOut']),
State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk',
'teleportOut',
'quietZone',
'died']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn',
'FLA',
'quietZone',
'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['teleportOut']),
State.State('FLA', self.enterFLA, self.exitFLA, ['quietZone']),
State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['teleportIn']),
State.State('elevator', self.enterElevator, self.exitElevator, ['walk']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
self.parentFSM.getStateNamed('factoryInterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
self.music = base.loadMusic('phase_9/audio/bgm/CHQ_FACT_bg.ogg')
def unload(self):
self.parentFSM.getStateNamed('factoryInterior').removeChild(self.fsm)
del self.fsm
del self.music
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.fsm.enterInitialState()
base.transitions.fadeOut(t=0)
base.localAvatar.inventory.setRespectInvasions(0)
self._telemLimiter = TLGatherAllAvs('FactoryInterior', RotationLimitToH)
def commence(self = self):
NametagGlobals.setMasterArrowsOn(1)
self.fsm.request(requestStatus['how'], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
if hasattr(base, 'factoryReady'):
commence()
else:
self.acceptOnce('FactoryReady', commence)
self.factoryDefeated = 0
self.acceptOnce('FactoryWinEvent', self.handleFactoryWinEvent)
if __debug__ and 0:
self.accept('f10', lambda : messenger.send('FactoryWinEvent'))
self.confrontedForeman = 0
def handleConfrontedForeman(self = self):
self.confrontedForeman = 1
self.acceptOnce('localToonConfrontedForeman', handleConfrontedForeman)
def exit(self):
NametagGlobals.setMasterArrowsOn(0)
self._telemLimiter.destroy()
del self._telemLimiter
if hasattr(base, 'factoryReady'):
del base.factoryReady
base.localAvatar.inventory.setRespectInvasions(1)
self.fsm.requestFinalState()
self.loader.music.stop()
self.music.stop()
self.ignoreAll()
def enterWalk(self, teleportIn = 0):
BattlePlace.BattlePlace.enterWalk(self, teleportIn)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterPush(self):
BattlePlace.BattlePlace.enterPush(self)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterWaitForBattle(self):
FactoryInterior.notify.info('enterWaitForBattle')
BattlePlace.BattlePlace.enterWaitForBattle(self)
if base.localAvatar.getParent() != render:
base.localAvatar.wrtReparentTo(render)
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
def exitWaitForBattle(self):
FactoryInterior.notify.info('exitWaitForBattle')
BattlePlace.BattlePlace.exitWaitForBattle(self)
def enterBattle(self, event):
FactoryInterior.notify.info('enterBattle')
self.music.stop()
BattlePlace.BattlePlace.enterBattle(self, event)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterTownBattle(self, event):
mult = ToontownBattleGlobals.getFactoryCreditMultiplier(self.zoneId)
base.localAvatar.inventory.setBattleCreditMultiplier(mult)
self.loader.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
def exitBattle(self):
FactoryInterior.notify.info('exitBattle')
BattlePlace.BattlePlace.exitBattle(self)
self.loader.music.stop()
base.playMusic(self.music, looping=1, volume=0.8)
def enterStickerBook(self, page = None):
BattlePlace.BattlePlace.enterStickerBook(self, page)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterSit(self):
BattlePlace.BattlePlace.enterSit(self)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterZone(self, zoneId):
pass
def enterTeleportOut(self, requestStatus):
FactoryInterior.notify.info('enterTeleportOut()')
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __processLeaveRequest(self, requestStatus):
hoodId = requestStatus['hoodId']
if hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
def __teleportOutDone(self, requestStatus):
FactoryInterior.notify.info('__teleportOutDone()')
messenger.send('leavingFactory')
messenger.send('localToonLeft')
if self.factoryDefeated and not self.confrontedForeman:
self.fsm.request('FLA', [requestStatus])
else:
self.__processLeaveRequest(requestStatus)
def exitTeleportOut(self):
FactoryInterior.notify.info('exitTeleportOut()')
BattlePlace.BattlePlace.exitTeleportOut(self)
def detectedElevatorCollision(self, distElevator):
self.fsm.request('elevator', [distElevator])
def enterElevator(self, distElevator):
self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator)
distElevator.elevatorFSM = self.elevator
self.elevator.load()
self.elevator.enter()
def exitElevator(self):
self.ignore(self.elevatorDoneEvent)
self.elevator.unload()
self.elevator.exit()
def handleElevatorDone(self, doneStatus):
self.notify.debug('handling elevator done event')
where = doneStatus['where']
if where == 'reject':
if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
pass
else:
self.fsm.request('walk')
elif where == 'exit':
self.fsm.request('walk')
elif where == 'factoryInterior' or where == 'suitInterior':
self.doneStatus = doneStatus
self.doneEvent = 'lawOfficeFloorDone'
messenger.send(self.doneEvent)
else:
self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')
def handleFactoryWinEvent(self):
FactoryInterior.notify.info('handleFactoryWinEvent')
if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
return
self.factoryDefeated = 1
if 1:
zoneId = ZoneUtil.getHoodId(self.zoneId)
else:
zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
self.fsm.request('teleportOut', [{
'loader': ZoneUtil.getLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'teleportIn',
'hoodId': zoneId,
'zoneId': zoneId,
'shardId': None,
'avId': -1,
}])
def enterDied(self, requestStatus, callback = None):
FactoryInterior.notify.info('enterDied')
def diedDone(requestStatus, self = self, callback = callback):
if callback is not None:
callback()
messenger.send('leavingFactory')
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
BattlePlace.BattlePlace.enterDied(self, requestStatus, diedDone)
def enterFLA(self, requestStatus):
FactoryInterior.notify.info('enterFLA')
self.flaDialog = TTDialog.TTGlobalDialog(message=TTLocalizer.ForcedLeaveFactoryAckMsg, doneEvent='FLADone', style=TTDialog.Acknowledge, fadeScreen=1)
def continueExit(self = self, requestStatus = requestStatus):
self.__processLeaveRequest(requestStatus)
self.accept('FLADone', continueExit)
self.flaDialog.show()
def exitFLA(self):
FactoryInterior.notify.info('exitFLA')
if hasattr(self, 'flaDialog'):
self.flaDialog.cleanup()
del self.flaDialog