152 lines
8.9 KiB
Python
152 lines
8.9 KiB
Python
from pandac.PandaModules import NodePath, Point3, CollisionTube, CollisionNode, Vec4
|
|
from direct.interval.IntervalGlobal import Sequence, LerpPosInterval, Parallel, LerpScaleInterval, Track, ParticleInterval, Wait, Func
|
|
from toontown.toonbase import ToontownGlobals
|
|
from toontown.coghq import MoleFieldBase
|
|
from direct.particles import ParticleEffect
|
|
from toontown.battle import BattleParticles
|
|
from toontown.battle import BattleProps
|
|
|
|
class MoleHill(NodePath):
|
|
|
|
def __init__(self, x, y, z, moleField, index):
|
|
NodePath.__init__(self, 'MoleHill-%d' % index)
|
|
self.moleField = moleField
|
|
self.index = index
|
|
self.loadModel()
|
|
self.setPos(x, y, z)
|
|
self.schedule = []
|
|
self.popIval = None
|
|
self.downIval = None
|
|
self.popupNum = 0
|
|
self.hillType = None
|
|
self.isUp = 0
|
|
return
|
|
|
|
def loadModel(self):
|
|
self.hill = loader.loadModel('phase_12/models/bossbotHQ/mole_hole')
|
|
self.hill.setZ(0.0)
|
|
self.hill.reparentTo(self)
|
|
self.hillColName = 'moleHillCol-%d-%d' % (self.moleField.doId, self.index)
|
|
self.moleField.accept('enter' + self.hillColName, self.moleField.handleEnterHill)
|
|
self.mole = self.attachNewNode('mole')
|
|
self.mole.reparentTo(self)
|
|
self.mole.setScale(0.75)
|
|
self.mole.setZ(-2.5)
|
|
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
|
|
self.moleHead.reparentTo(self.mole)
|
|
moleColName = 'moleCol-%d-%s' % (self.moleField.doId, self.index)
|
|
moleSphere = CollisionTube(0, 0, 0, 0, 0, 1, 1)
|
|
collNode = CollisionNode(moleColName)
|
|
collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
|
|
collNode.addSolid(moleSphere)
|
|
self.moleColNodePath = self.mole.attachNewNode(collNode)
|
|
self.moleColNodePath.stash()
|
|
self.moleColNodePath.setScale(1.0)
|
|
self.moleField.accept('enter' + moleColName, self.moleField.handleEnterMole)
|
|
|
|
def destroy(self):
|
|
if self.popIval:
|
|
self.popIval.pause()
|
|
self.popIval = None
|
|
if self.downIval:
|
|
self.downIval.pause()
|
|
self.downIval = None
|
|
self.removeNode()
|
|
return
|
|
|
|
def switchUp(self):
|
|
self.isUp = 1
|
|
|
|
def switchDown(self):
|
|
self.isUp = 0
|
|
|
|
def setHillType(self, type):
|
|
if self.isUp and (self.hillType == MoleFieldBase.HILL_MOLE and type == MoleFieldBase.HILL_BOMB or self.hillType == MoleFieldBase.HILL_BOMB and type == MoleFieldBase.HILL_MOLE):
|
|
return
|
|
self.hillType = type
|
|
self.moleHead.removeNode()
|
|
if type == MoleFieldBase.HILL_MOLE:
|
|
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
|
|
self.moleColNodePath.setScale(3.0)
|
|
self.moleHead.setH(0)
|
|
self.mole.setBillboardAxis(localAvatar, 0)
|
|
if type == MoleFieldBase.HILL_BOMB or type == MoleFieldBase.HILL_COGWHACKED:
|
|
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_cog')
|
|
self.moleColNodePath.setScale(1.0)
|
|
self.mole.setBillboardAxis(localAvatar, 0)
|
|
if type == MoleFieldBase.HILL_COGWHACKED:
|
|
self.doMoleDown()
|
|
BattleParticles.loadParticles()
|
|
singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
|
|
smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
|
|
bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
|
|
gears2MTrack = Track((0.0, ParticleInterval(singleGear, self.hill, worldRelative=1, duration=5.7, cleanup=True)), (0.0, ParticleInterval(smallGearExplosion, self.hill, worldRelative=0, duration=1.2, cleanup=True)), (0.3, ParticleInterval(bigGearExplosion, self.hill, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
|
|
gears2MTrack.start()
|
|
self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.23, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.28)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.35, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.28, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.31, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.32, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.48)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.29, 0.0)))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_BOMB))
|
|
self.popIval.start()
|
|
else:
|
|
self.moleHead.setH(0)
|
|
if type == MoleFieldBase.HILL_WHACKED:
|
|
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_hit')
|
|
self.mole.setBillboardAxis(0)
|
|
self.moleColNodePath.setScale(0.0)
|
|
if self.popIval:
|
|
self.popIval.finish()
|
|
if self.downIval:
|
|
self.downIval.finish()
|
|
self.mole.setPos(0.0, 0.0, 0.0)
|
|
self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.15, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.12, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.15, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.16, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.17)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.0))), Sequence(LerpScaleInterval(self.moleHead, 0.5, 3.5), LerpScaleInterval(self.moleHead, 0.5, 1.0))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_MOLE))
|
|
self.popIval.start()
|
|
self.moleHead.reparentTo(self.mole)
|
|
|
|
def doMolePop(self, startTime, timeToMoveUp, timeToStayUp, timeToMoveDown, moleType):
|
|
if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
|
|
return
|
|
if self.popIval:
|
|
self.popIval.pause()
|
|
if self.downIval:
|
|
self.downIval.pause()
|
|
self.downIval = None
|
|
moleColor = None
|
|
self.switchUp()
|
|
self.popupNum += 1
|
|
if self.hillType == MoleFieldBase.HILL_BOMB:
|
|
self.popIval = Sequence(Func(self.setHillType, moleType), Func(self.moleColNodePath.unstash), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Wait(timeToStayUp), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.stashMoleCollision), Func(self.switchDown))
|
|
else:
|
|
self.popIval = Sequence(Func(self.setHillType, moleType), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Func(self.moleColNodePath.unstash), Wait(timeToStayUp), Func(self.stashMoleCollision), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.switchDown))
|
|
self.popIval.start()
|
|
return
|
|
|
|
def setGameStartTime(self, gameStartTime):
|
|
self.gameStartTime = gameStartTime
|
|
self.popupNum = 0
|
|
|
|
def stashMoleCollision(self):
|
|
self.moleColNodePath.stash()
|
|
|
|
def getPopupNum(self):
|
|
return self.popupNum
|
|
|
|
def doMoleDown(self):
|
|
if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
|
|
return
|
|
if self.popIval:
|
|
self.popIval.pause()
|
|
self.popIval = None
|
|
if self.downIval:
|
|
self.downIval.pause()
|
|
self.downIval = Sequence(Func(self.stashMoleCollision), LerpPosInterval(self.mole, 1, Point3(0, 0, -2.5)), Func(self.switchDown))
|
|
self.downIval.start()
|
|
return
|
|
|
|
def forceMoleDown(self):
|
|
if self.popIval:
|
|
self.popIval.pause()
|
|
self.popIval = None
|
|
if self.downIval:
|
|
self.downIval.pause()
|
|
self.downIval = None
|
|
self.stashMoleCollision()
|
|
self.switchDown()
|
|
self.mole.setPos(0, 0, -2.5)
|
|
return
|