toontown-just-works/toontown/coghq/PathMasterEntity.py
2024-07-07 18:08:39 -05:00

152 lines
5.5 KiB
Python

from toontown.toonbase.ToontownGlobals import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.suit import GoonPathData
from otp.level import PathEntity
class PathMasterEntity(PathEntity.PathEntity):
notify = DirectNotifyGlobal.directNotify.newCategory('PathMasterEntity')
def __init__(self, level, entId):
self.pathScale = 1.0
PathEntity.PathEntity.__init__(self, level, entId)
self.setPathIndex(self.pathIndex)
self.initPath()
def initPath(self):
self.pathTargetList = [None,
None,
None,
None,
None,
None,
None,
None]
if not hasattr(self, 'pathTarget0'):
self.pathTarget0 = None
else:
self.pathTargetList[0] = self.pathTarget0
if not hasattr(self, 'pathTarget1'):
self.pathTarget1 = None
else:
self.pathTargetList[1] = self.pathTarget1
if not hasattr(self, 'pathTarget2'):
self.pathTarget2 = None
else:
self.pathTargetList[2] = self.pathTarget2
if not hasattr(self, 'pathTarget3'):
self.pathTarget3 = None
else:
self.pathTargetList[3] = self.pathTarget3
if not hasattr(self, 'pathTarget4'):
self.pathTarget4 = None
else:
self.pathTargetList[4] = self.pathTarget4
if not hasattr(self, 'pathTarget5'):
self.pathTarget5 = None
else:
self.pathTargetList[5] = self.pathTarget5
if not hasattr(self, 'pathTarget6'):
self.pathTarget6 = None
else:
self.pathTargetList[6] = self.pathTarget6
if not hasattr(self, 'pathTarget7'):
self.pathTarget7 = None
else:
self.pathTargetList[7] = self.pathTarget7
return
def destroy(self):
PathEntity.PathEntity.destroy(self)
def setPathTarget0(self, targetId):
self.pathTarget0 = targetId
self.pathTargetList[0] = targetId
def setPathTarget1(self, targetId):
self.pathTarget1 = targetId
self.pathTargetList[1] = targetId
def setPathTarget2(self, targetId):
self.pathTarget2 = targetId
self.pathTargetList[2] = targetId
def setPathTarget3(self, targetId):
self.pathTarget3 = targetId
self.pathTargetList[3] = targetId
def setPathTarget4(self, targetId):
self.pathTarget4 = targetId
self.pathTargetList[4] = targetId
def setPathTarget5(self, targetId):
self.pathTarget5 = targetId
self.pathTargetList[5] = targetId
def setPathTarget6(self, targetId):
self.pathTarget6 = targetId
self.pathTargetList[6] = targetId
def setPathTarget7(self, targetId):
self.pathTarget7 = targetId
self.pathTargetList[7] = targetId
def getReducedPath(self):
returnPath = []
for entityId in self.pathTargetList:
if self.level and entityId != 0:
thing = self.level.entities.get(entityId, None)
returnPath.append(thing.getPos(self))
return returnPath
def setPathIndex(self, pathIndex):
self.pathIndex = pathIndex
pathTableId = GoonPathData.taskZoneId2pathId[self.level.getTaskZoneId()]
if self.pathIndex in GoonPathData.Paths[pathTableId]:
self.path = GoonPathData.Paths[pathTableId][self.pathIndex]
else:
PathEntity.notify.warning('invalid pathIndex: %s' % pathIndex)
self.path = None
return
def makePathTrack(self, node, velocity, name, turnTime = 1, lookAroundNode = None):
track = Sequence(name=name)
self.path = self.getReducedPath()
if self.path is None or len(self.path) < 1:
track.append(WaitInterval(1.0))
return track
path = self.path + [self.path[0]]
for pointIndex in xrange(len(path) - 1):
startPoint = Point3(path[pointIndex]) * self.pathScale
endPoint = Point3(path[pointIndex + 1]) * self.pathScale
v = startPoint - endPoint
node.setPos(startPoint[0], startPoint[1], startPoint[2])
node.headsUp(endPoint[0], endPoint[1], endPoint[2])
theta = node.getH() % 360
track.append(LerpHprInterval(node, turnTime, Vec3(theta, 0, 0)))
distance = Vec3(v).length()
duration = distance / velocity
track.append(LerpPosInterval(node, duration=duration, pos=endPoint, startPos=startPoint))
return track
def makePathTrackBak(self, node, velocity, name, turnTime = 1, lookAroundNode = None):
track = Sequence(name=name)
if self.path is None:
track.append(WaitInterval(1.0))
return track
path = self.path + [self.path[0]]
for pointIndex in xrange(len(path) - 1):
startPoint = Point3(path[pointIndex]) * self.pathScale
endPoint = Point3(path[pointIndex + 1]) * self.pathScale
v = startPoint - endPoint
node.setPos(startPoint[0], startPoint[1], startPoint[2])
node.headsUp(endPoint[0], endPoint[1], endPoint[2])
theta = node.getH() % 360
track.append(LerpHprInterval(node, turnTime, Vec3(theta, 0, 0)))
distance = Vec3(v).length()
duration = distance / velocity
track.append(LerpPosInterval(node, duration=duration, pos=endPoint, startPos=startPoint))
return track