toontown-just-works/toontown/effects/IceCream.py
2024-07-07 18:08:39 -05:00

91 lines
3.9 KiB
Python

from panda3d.core import *
from direct.interval.IntervalGlobal import *
from direct.particles import ParticleEffect, Particles, ForceGroup
from EffectController import EffectController
from PooledEffect import PooledEffect
class IceCream(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
self.card = loader.loadModel('phase_4/models/props/icecream')
self.cardScale = 18.0
self.setDepthWrite(0)
self.setColorScaleOff()
self.setLightOff()
self.effectScale = 1.0
self.effectColor = Vec4(1, 1, 1, 1)
self.f = ParticleEffect.ParticleEffect('IceCream')
self.f.reparentTo(self)
self.p0 = Particles.Particles('particles-0')
self.p0.setFactory('ZSpinParticleFactory')
self.p0.setRenderer('SpriteParticleRenderer')
self.p0.setEmitter('SphereSurfaceEmitter')
self.f.addParticles(self.p0)
f0 = ForceGroup.ForceGroup('Gravity')
force0 = LinearVectorForce(Vec3(0.0, 0.0, -0.25), 1.0, 0)
force0.setVectorMasks(1, 1, 1)
force0.setActive(1)
f0.addForce(force0)
self.f.addForceGroup(f0)
self.p0.setPoolSize(128)
self.p0.setBirthRate(0.04)
self.p0.setLitterSize(64)
self.p0.setLitterSpread(0)
self.p0.setSystemLifespan(0.0)
self.p0.setLocalVelocityFlag(1)
self.p0.setSystemGrowsOlderFlag(0)
self.p0.factory.setLifespanBase(3.25)
self.p0.factory.setLifespanSpread(1.0)
self.p0.factory.setMassBase(0.5)
self.p0.factory.setMassSpread(0.0)
self.p0.factory.setTerminalVelocityBase(400.0)
self.p0.factory.setTerminalVelocitySpread(0.0)
self.p0.factory.setInitialAngle(0.0)
self.p0.factory.setInitialAngleSpread(360.0)
self.p0.factory.enableAngularVelocity(1)
self.p0.factory.setAngularVelocity(100.0)
self.p0.factory.setAngularVelocitySpread(0.0)
self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
self.p0.renderer.setUserAlpha(1.0)
self.p0.renderer.setFromNode(self.card)
self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
self.p0.renderer.setXScaleFlag(2)
self.p0.renderer.setYScaleFlag(2)
self.p0.renderer.setAnimAngleFlag(1)
self.p0.renderer.setNonanimatedTheta(0.0)
self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
self.p0.renderer.setAlphaDisable(0)
self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
self.setEffectScale(self.effectScale)
self.setEffectColor(self.effectColor)
def createTrack(self):
self.track = Sequence(Func(self.p0.setBirthRate, 0.04), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Wait(0.2), Func(self.p0.setBirthRate, 100.0), Wait(4.0), Func(self.cleanUpEffect))
def setEffectScale(self, scale):
self.effectScale = scale
self.p0.renderer.setInitialXScale(0.5 * self.cardScale * scale)
self.p0.renderer.setFinalXScale(1.0 * self.cardScale * scale)
self.p0.renderer.setInitialYScale(0.5 * self.cardScale * scale)
self.p0.renderer.setFinalYScale(1.0 * self.cardScale * scale)
self.p0.emitter.setAmplitude(20.0 * scale)
self.p0.emitter.setAmplitudeSpread(2.0 * scale)
self.p0.emitter.setRadius(150.0 * scale)
def setEffectColor(self, color):
self.effectColor = color
self.p0.renderer.setColor(self.effectColor)
def cleanUpEffect(self):
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)