toontown-just-works/toontown/effects/RingEffect.py
2024-07-07 18:08:39 -05:00

109 lines
5 KiB
Python

from panda3d.core import *
from direct.interval.IntervalGlobal import *
from direct.particles import ParticleEffect, Particles, ForceGroup
from EffectController import EffectController
from PooledEffect import PooledEffect
import random
class RingEffect(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
self.card = model.find('**/tt_t_efx_ext_particleSpark_soft')
self.cardScale = 16.0
self.effectModel = model.find('**/tt_t_efx_ext_particleStars')
self.effectModel.reparentTo(self)
self.effectModel.setColorScale(0, 0, 0, 0)
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
self.effectScale = 1.0
self.effectColor = Vec4(1, 1, 1, 1)
self.f = ParticleEffect.ParticleEffect('RingEffect')
self.f.reparentTo(self)
self.p0 = Particles.Particles('particles-2')
self.p0.setFactory('PointParticleFactory')
self.p0.setRenderer('SpriteParticleRenderer')
self.p0.setEmitter('RingEmitter')
self.f.addParticles(self.p0)
f0 = ForceGroup.ForceGroup('Gravity')
force0 = LinearVectorForce(Vec3(0.0, 0.0, -15.0), 1.0, 0)
force0.setVectorMasks(1, 1, 1)
force0.setActive(1)
f0.addForce(force0)
self.f.addForceGroup(f0)
f1 = ForceGroup.ForceGroup('Noise')
force1 = LinearNoiseForce(2.5, 0.0)
force1.setVectorMasks(1, 1, 1)
force1.setActive(1)
f1.addForce(force1)
self.f.addForceGroup(f1)
self.p0.setPoolSize(16)
self.p0.setBirthRate(0.1)
self.p0.setLitterSize(16)
self.p0.setLitterSpread(0)
self.p0.setSystemLifespan(0.0)
self.p0.setLocalVelocityFlag(1)
self.p0.setSystemGrowsOlderFlag(0)
self.p0.factory.setLifespanBase(1.0)
self.p0.factory.setLifespanSpread(0.2)
self.p0.factory.setMassBase(1.0)
self.p0.factory.setMassSpread(0.0)
self.p0.factory.setTerminalVelocityBase(400.0)
self.p0.factory.setTerminalVelocitySpread(0.0)
self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAINOUT)
self.p0.renderer.setUserAlpha(1.0)
self.p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)
self.p0.renderer.setFromNode(self.card)
self.p0.renderer.setColor(Vec4(1.0, 1.0, 1.0, 1.0))
self.p0.renderer.setXScaleFlag(1)
self.p0.renderer.setYScaleFlag(1)
self.p0.renderer.setAnimAngleFlag(0)
self.p0.renderer.setNonanimatedTheta(0.0)
self.p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
self.p0.renderer.setAlphaDisable(0)
self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
self.p0.emitter.setAmplitudeSpread(0.0)
self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, 0.0))
self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
self.p0.emitter.setUniformEmission(16)
self.setEffectScale(self.effectScale)
self.setEffectColor(self.effectColor)
def createTrack(self):
self.f.setP(random.randint(50, 100))
self.effectModel.setR(random.randint(0, 90))
self.effectModel.setPos(random.randint(-20, 20), random.randint(-20, 20), random.randint(-20, 20))
fadeBlast = self.effectModel.colorScaleInterval(1.0, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeIn')
scaleBlast = self.effectModel.scaleInterval(1.0, 75 * self.effectScale, startScale=50 * self.effectScale, blendType='easeOut')
self.track = Sequence(Func(self.p0.setBirthRate, 0.15), Func(self.p0.clearToInitial), Func(self.f.start, self, self), Parallel(fadeBlast, scaleBlast), Func(self.p0.setBirthRate, 100.0), Wait(3.0), Func(self.cleanUpEffect))
def setEffectScale(self, scale):
self.effectScale = scale
self.p0.renderer.setInitialXScale(1.4 * self.cardScale * scale)
self.p0.renderer.setFinalXScale(1.2 * self.cardScale * scale)
self.p0.renderer.setInitialYScale(1.4 * self.cardScale * scale)
self.p0.renderer.setFinalYScale(1.2 * self.cardScale * scale)
self.p0.emitter.setAmplitude(75.0 * scale)
self.p0.emitter.setRadius(200.0 * scale)
def setRadius(self, radius):
self.p0.emitter.setRadius(radius)
def setEffectColor(self, color):
self.effectColor = color
self.p0.renderer.setColor(self.effectColor)
def cleanUpEffect(self):
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)