1581 lines
61 KiB
Python
1581 lines
61 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownTimer
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from direct.task.Task import Task
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from toontown.minigame import Trajectory
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import math
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from toontown.toon import ToonHead
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from toontown.effects import Splash
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from toontown.effects import DustCloud
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from toontown.minigame import CannonGameGlobals
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import CannonGlobals
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from direct.gui.DirectGui import *
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from toontown.toonbase import TTLocalizer
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from direct.distributed import DistributedObject
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from toontown.effects import Wake
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from otp.nametag.NametagFloat3d import NametagFloat3d
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from otp.nametag.Nametag import Nametag
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LAND_TIME = 2
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WORLD_SCALE = 2.0
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GROUND_SCALE = 1.4 * WORLD_SCALE
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CANNON_SCALE = 1.0
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FAR_PLANE_DIST = 600 * WORLD_SCALE
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GROUND_PLANE_MIN = -15
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CANNON_Y = -int(CannonGameGlobals.TowerYRange / 2 * 1.3)
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CANNON_X_SPACING = 12
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CANNON_Z = 20
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CANNON_ROTATION_MIN = -55
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CANNON_ROTATION_MAX = 50
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CANNON_ROTATION_VEL = 15.0
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CANNON_ANGLE_MIN = 15
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CANNON_ANGLE_MAX = 85
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CANNON_ANGLE_VEL = 15.0
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CANNON_MOVE_UPDATE_FREQ = 0.5
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CAMERA_PULLBACK_MIN = 20
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CAMERA_PULLBACK_MAX = 40
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MAX_LOOKAT_OFFSET = 80
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TOON_TOWER_THRESHOLD = 150
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SHADOW_Z_OFFSET = 0.5
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TOWER_HEIGHT = 43.85
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TOWER_RADIUS = 10.5
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BUCKET_HEIGHT = 36
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TOWER_Y_RANGE = CannonGameGlobals.TowerYRange
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TOWER_X_RANGE = int(TOWER_Y_RANGE / 2.0)
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INITIAL_VELOCITY = 80.0
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WHISTLE_SPEED = INITIAL_VELOCITY * 0.35
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class DistributedCannon(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCannon')
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font = ToontownGlobals.getToonFont()
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LOCAL_CANNON_MOVE_TASK = 'localCannonMoveTask'
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REWARD_COUNTDOWN_TASK = 'cannonGameRewardCountdown'
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HIT_GROUND = 0
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HIT_TOWER = 1
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HIT_WATER = 2
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FIRE_KEY = 'control'
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UP_KEY = 'arrow_up'
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DOWN_KEY = 'arrow_down'
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LEFT_KEY = 'arrow_left'
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RIGHT_KEY = 'arrow_right'
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BUMPER_KEY = 'delete'
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BUMPER_KEY2 = 'insert'
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INTRO_TASK_NAME = 'CannonGameIntro'
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INTRO_TASK_NAME_CAMERA_LERP = 'CannonGameIntroCamera'
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.avId = 0
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self.av = None
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self.localToonShooting = 0
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self.nodePath = None
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self.collSphere = None
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self.collNode = None
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self.collNodePath = None
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self.madeGui = 0
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self.gui = None
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self.cannonLocation = None
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self.cannonPosition = None
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self.cannon = None
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self.toonModel = None
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self.shadowNode = None
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self.toonHead = None
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self.toonScale = None
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self.estateId = None
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self.targetId = None
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self.splash = None
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self.dustCloud = None
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self.model_Created = 0
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self.lastWakeTime = 0
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self.leftPressed = 0
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self.rightPressed = 0
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self.upPressed = 0
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self.downPressed = 0
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self.hitBumper = 0
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self.hitTarget = 0
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self.lastPos = Vec3(0, 0, 0)
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self.lastVel = Vec3(0, 0, 0)
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self.vel = Vec3(0, 0, 0)
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self.landingPos = Vec3(0, 0, 0)
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self.t = 0
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self.lastT = 0
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self.deltaT = 0
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self.hitTrack = None
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self.cTrav = None
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self.cRay = None
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self.cRayNode = None
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self.cRayNodePath = None
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self.lifter = None
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self.flyColNode = None
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self.flyColNodePath = None
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self.bumperCol = None
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self.cannonMoving = 0
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self.inWater = 0
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self.localAvId = base.localAvatar.doId
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self.nextState = None
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self.nextKey = None
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self.cannonsActive = 0
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self.codeFSM = ClassicFSM.ClassicFSM('CannonCode', [State.State('init', self.enterInit, self.exitInit, ['u1', 'init']),
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State.State('u1', self.enteru1, self.exitu1, ['u2', 'init']),
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State.State('u2', self.enteru2, self.exitu2, ['d3', 'init']),
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State.State('d3', self.enterd3, self.exitd3, ['d4', 'init']),
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State.State('d4', self.enterd4, self.exitd4, ['l5', 'init']),
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State.State('l5', self.enterl5, self.exitl5, ['r6', 'init']),
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State.State('r6', self.enterr6, self.exitr6, ['l7', 'init']),
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State.State('l7', self.enterl7, self.exitl7, ['r8', 'init']),
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State.State('r8', self.enterr8, self.exitr8, ['acceptCode', 'init']),
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State.State('acceptCode', self.enterAcceptCode, self.exitAcceptCode, ['init', 'final']),
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State.State('final', self.enterFinal, self.exitFinal, [])], 'init', 'final')
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self.codeFSM.enterInitialState()
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self.curPinballScore = 0
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self.curPinballMultiplier = 1
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return
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def disable(self):
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self.__unmakeGui()
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taskMgr.remove(self.taskNameFireCannon)
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taskMgr.remove(self.taskNameShoot)
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taskMgr.remove(self.taskNameFly)
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taskMgr.remove(self.taskNameSmoke)
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self.ignoreAll()
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self.setMovie(CannonGlobals.CANNON_MOVIE_CLEAR, 0)
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self.nodePath.detachNode()
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if self.hitTrack:
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self.hitTrack.finish()
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del self.hitTrack
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self.hitTrack = None
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DistributedObject.DistributedObject.disable(self)
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return
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def __unmakeGui(self):
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if not self.madeGui:
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return
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self.aimPad.destroy()
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del self.aimPad
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del self.fireButton
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del self.upButton
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del self.downButton
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del self.leftButton
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del self.rightButton
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self.madeGui = 0
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def generateInit(self):
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DistributedObject.DistributedObject.generateInit(self)
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self.taskNameFireCannon = self.taskName('fireCannon')
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self.taskNameShoot = self.taskName('shootTask')
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self.taskNameSmoke = self.taskName('smokeTask')
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self.taskNameFly = self.taskName('flyTask')
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self.nodePath = NodePath(self.uniqueName('Cannon'))
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self.load()
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self.activateCannons()
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self.listenForCode()
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def listenForCode(self):
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self.accept(self.UP_KEY + '-up', self.__upKeyCode)
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self.accept(self.DOWN_KEY + '-up', self.__downKeyCode)
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self.accept(self.LEFT_KEY + '-up', self.__leftKeyCode)
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self.accept(self.RIGHT_KEY + '-up', self.__rightKeyCode)
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def ignoreCode(self):
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self.ignore(self.UP_KEY + '-up')
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self.ignore(self.DOWN_KEY + '-up')
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self.ignore(self.LEFT_KEY + '-up')
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self.ignore(self.RIGHT_KEY + '-up')
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def activateCannons(self):
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if not self.cannonsActive:
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self.cannonsActive = 1
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self.onstage()
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self.nodePath.reparentTo(self.getParentNodePath())
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self.accept(self.uniqueName('enterCannonSphere'), self.__handleEnterSphere)
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def deActivateCannons(self):
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if self.cannonsActive:
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self.cannonsActive = 0
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self.offstage()
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self.nodePath.reparentTo(hidden)
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self.ignore(self.uniqueName('enterCannonSphere'))
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def delete(self):
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self.offstage()
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self.unload()
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DistributedObject.DistributedObject.delete(self)
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def __handleEnterSphere(self, collEntry):
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self.notify.debug('collEntry: %s' % collEntry)
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base.cr.playGame.getPlace().setState('fishing')
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self.d_requestEnter()
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def d_requestEnter(self):
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self.sendUpdate('requestEnter', [])
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def requestExit(self):
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self.notify.debug('requestExit')
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base.localAvatar.reparentTo(render)
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base.cr.playGame.getPlace().setState('walk')
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def getSphereRadius(self):
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return 1.5
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def getParentNodePath(self):
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return base.cr.playGame.hood.loader.geom
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def setEstateId(self, estateId):
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self.estateId = estateId
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def setTargetId(self, targetId):
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self.notify.debug('setTargetId %d' % targetId)
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self.targetId = targetId
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def setPosHpr(self, x, y, z, h, p, r):
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self.nodePath.setPosHpr(x, y, z, h, p, r)
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def setMovie(self, mode, avId):
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wasLocalToon = self.localToonShooting
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self.avId = avId
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if mode == CannonGlobals.CANNON_MOVIE_CLEAR:
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self.listenForCode()
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self.setLanded()
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elif mode == CannonGlobals.CANNON_MOVIE_LANDED:
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self.setLanded()
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elif mode == CannonGlobals.CANNON_MOVIE_FORCE_EXIT:
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self.exitCannon(self.avId)
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self.setLanded()
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elif mode == CannonGlobals.CANNON_MOVIE_LOAD:
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self.ignoreCode()
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if self.avId == base.localAvatar.doId:
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base.localAvatar.pose('lose', 110)
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base.localAvatar.pose('slip-forward', 25)
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base.cr.playGame.getPlace().setState('fishing')
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.collisionsOff()
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base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 0)
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base.setCellsAvailable([base.rightCells[1]], 0)
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self.localToonShooting = 1
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self.__makeGui()
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camera.reparentTo(self.barrel)
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camera.setPos(0.5, -2, 2.5)
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self.curPinballScore = 0
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self.curPinballMultiplier = 1
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self.incrementPinballInfo(0, 0)
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if self.avId in self.cr.doId2do:
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self.av = self.cr.doId2do[self.avId]
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self.acceptOnce(self.av.uniqueName('disable'), self.__avatarGone)
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self.av.stopSmooth()
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self.__createToonModels()
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else:
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self.notify.warning('Unknown avatar %d in cannon %d' % (self.avId, self.doId))
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if wasLocalToon and not self.localToonShooting:
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base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 1)
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base.setCellsAvailable([base.rightCells[1]], 1)
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def __avatarGone(self):
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self.setMovie(CannonGlobals.CANNON_MOVIE_CLEAR, 0)
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def load(self):
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self.cannon = loader.loadModel('phase_4/models/minigames/toon_cannon')
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self.shadow = loader.loadModel('phase_3/models/props/drop_shadow')
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self.shadowNode = hidden.attachNewNode('dropShadow')
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self.shadow.copyTo(self.shadowNode)
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self.smoke = loader.loadModel('phase_4/models/props/test_clouds')
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self.smoke.setBillboardPointEye()
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self.cannon.setScale(CANNON_SCALE)
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self.shadowNode.setColor(0, 0, 0, 0.5)
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self.shadowNode.setBin('fixed', 0, 1)
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self.splash = Splash.Splash(render)
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self.dustCloud = DustCloud.DustCloud(render)
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self.dustCloud.setBillboardPointEye()
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self.sndCannonMove = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg')
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self.sndCannonFire = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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self.sndHitGround = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
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self.sndHitTower = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_tower.ogg')
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self.sndHitWater = base.loadSfx('phase_4/audio/sfx/MG_cannon_splash.ogg')
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self.sndWhizz = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg')
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self.sndWin = base.loadSfx('phase_4/audio/sfx/MG_win.ogg')
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self.sndHitHouse = base.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.ogg')
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self.collSphere = CollisionSphere(0, 0, 0, self.getSphereRadius())
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self.collSphere.setTangible(1)
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self.collNode = CollisionNode(self.uniqueName('CannonSphere'))
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self.collNode.setCollideMask(ToontownGlobals.WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.nodePath.attachNewNode(self.collNode)
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self.loadCannonBumper()
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def setupMovingShadow(self):
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self.cTrav = base.cTrav
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self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
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self.cRayNode = CollisionNode('cRayNode')
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self.cRayNode.addSolid(self.cRay)
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self.cRayNodePath = self.shadowNode.attachNewNode(self.cRayNode)
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self.cRayNodePath.hide()
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self.cRayBitMask = ToontownGlobals.FloorBitmask
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self.cRayNode.setFromCollideMask(self.cRayBitMask)
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self.cRayNode.setIntoCollideMask(BitMask32.allOff())
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self.lifter = CollisionHandlerFloor()
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self.lifter.setOffset(ToontownGlobals.FloorOffset)
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self.lifter.setReach(20.0)
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self.enableRaycast(1)
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def enableRaycast(self, enable = 1):
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if not self.cTrav or not hasattr(self, 'cRayNode') or not self.cRayNode:
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return
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self.notify.debug('-------enabling raycast--------')
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self.cTrav.removeCollider(self.cRayNodePath)
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if enable:
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self.cTrav.addCollider(self.cRayNodePath, self.lifter)
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def __makeGui(self):
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if self.madeGui:
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return
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guiModel = 'phase_4/models/gui/cannon_game_gui'
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cannonGui = loader.loadModel(guiModel)
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self.aimPad = DirectFrame(image=cannonGui.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8)
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cannonGui.removeNode()
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self.fireButton = DirectButton(parent=self.aimPad, image=((guiModel, '**/Fire_Btn_UP'), (guiModel, '**/Fire_Btn_DN'), (guiModel, '**/Fire_Btn_RLVR')), relief=None, pos=(0.0115741, 0, 0.00505051), scale=1.0, command=self.__firePressed)
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self.upButton = DirectButton(parent=self.aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0115741, 0, 0.221717))
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self.downButton = DirectButton(parent=self.aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0136112, 0, -0.210101), image_hpr=(0, 0, 180))
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self.leftButton = DirectButton(parent=self.aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(-0.199352, 0, -0.000505269), image_hpr=(0, 0, -90))
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self.rightButton = DirectButton(parent=self.aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.219167, 0, -0.00101024), image_hpr=(0, 0, 90))
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self.aimPad.setColor(1, 1, 1, 0.9)
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def bindButton(button, upHandler, downHandler):
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button.bind(DGG.B1PRESS, lambda x, handler = upHandler: handler())
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button.bind(DGG.B1RELEASE, lambda x, handler = downHandler: handler())
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bindButton(self.upButton, self.__upPressed, self.__upReleased)
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bindButton(self.downButton, self.__downPressed, self.__downReleased)
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bindButton(self.leftButton, self.__leftPressed, self.__leftReleased)
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bindButton(self.rightButton, self.__rightPressed, self.__rightReleased)
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self.__enableAimInterface()
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self.madeGui = 1
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return
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def __unmakeGui(self):
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self.notify.debug('__unmakeGui')
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if not self.madeGui:
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return
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self.__disableAimInterface()
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self.upButton.unbind(DGG.B1PRESS)
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self.upButton.unbind(DGG.B1RELEASE)
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self.downButton.unbind(DGG.B1PRESS)
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self.downButton.unbind(DGG.B1RELEASE)
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self.leftButton.unbind(DGG.B1PRESS)
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self.leftButton.unbind(DGG.B1RELEASE)
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self.rightButton.unbind(DGG.B1PRESS)
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self.rightButton.unbind(DGG.B1RELEASE)
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self.aimPad.destroy()
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del self.aimPad
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del self.fireButton
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del self.upButton
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del self.downButton
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del self.leftButton
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del self.rightButton
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self.madeGui = 0
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def unload(self):
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self.ignoreCode()
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del self.codeFSM
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if self.cannon:
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self.cannon.removeNode()
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self.cannon = None
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if self.shadowNode != None:
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self.shadowNode.removeNode()
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del self.shadowNode
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if self.splash != None:
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self.splash.destroy()
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del self.splash
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if self.dustCloud != None:
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self.dustCloud.destroy()
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del self.dustCloud
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del self.sndCannonMove
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del self.sndCannonFire
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del self.sndHitHouse
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del self.sndHitGround
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del self.sndHitTower
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del self.sndHitWater
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del self.sndWhizz
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del self.sndWin
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self.bumperCol = None
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taskMgr.remove(self.uniqueName('BumperON'))
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if self.av:
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self.__resetToon(self.av)
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self.av.loop('neutral')
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self.av.setPlayRate(1.0, 'run')
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if hasattr(self.av, 'nametag'):
|
|
self.av.nametag.removeNametag(self.toonHead.tag)
|
|
if self.toonHead != None:
|
|
self.toonHead.stopBlink()
|
|
self.toonHead.stopLookAroundNow()
|
|
self.toonHead.delete()
|
|
self.toonHead = None
|
|
if self.toonModel != None:
|
|
self.toonModel.removeNode()
|
|
self.toonModel = None
|
|
del self.toonScale
|
|
del self.cannonLocation
|
|
del self.cRay
|
|
del self.cRayNode
|
|
if self.cRayNodePath:
|
|
self.cRayNodePath.removeNode()
|
|
del self.cRayNodePath
|
|
del self.lifter
|
|
self.enableRaycast(0)
|
|
return
|
|
|
|
def onstage(self):
|
|
self.__createCannon()
|
|
self.cannon.reparentTo(self.nodePath)
|
|
self.splash.reparentTo(render)
|
|
self.dustCloud.reparentTo(render)
|
|
|
|
def offstage(self):
|
|
if self.cannon:
|
|
self.cannon.reparentTo(hidden)
|
|
if self.splash:
|
|
self.splash.reparentTo(hidden)
|
|
self.splash.stop()
|
|
if self.dustCloud:
|
|
self.dustCloud.reparentTo(hidden)
|
|
self.dustCloud.stop()
|
|
|
|
def __createCannon(self):
|
|
self.barrel = self.cannon.find('**/cannon')
|
|
self.cannonLocation = Point3(0, 0, 0.025)
|
|
self.cannonPosition = [0, CANNON_ANGLE_MIN]
|
|
self.cannon.setPos(self.cannonLocation)
|
|
self.__updateCannonPosition(self.avId)
|
|
|
|
def __createToonModels(self):
|
|
self.model_Created = 1
|
|
toon = self.av
|
|
self.toonScale = toon.getScale()
|
|
toon.useLOD(1000)
|
|
toonParent = render.attachNewNode('toonOriginChange')
|
|
toon.wrtReparentTo(toonParent)
|
|
toon.setPosHpr(0, 0, -(toon.getHeight() / 2.0), 0, -90, 0)
|
|
self.toonModel = toonParent
|
|
self.toonHead = ToonHead.ToonHead()
|
|
self.toonHead.setupHead(self.av.style)
|
|
self.toonHead.reparentTo(hidden)
|
|
tag = NametagFloat3d()
|
|
tag.setContents(Nametag.CSpeech | Nametag.CThought)
|
|
tag.setBillboardOffset(0)
|
|
tag.setAvatar(self.toonHead)
|
|
toon.nametag.addNametag(tag)
|
|
tagPath = self.toonHead.attachNewNode(tag)
|
|
tagPath.setPos(0, 0, 1)
|
|
self.toonHead.tag = tag
|
|
self.__loadToonInCannon()
|
|
self.av.dropShadow.hide()
|
|
self.dropShadow = self.shadowNode.copyTo(hidden)
|
|
|
|
def __destroyToonModels(self):
|
|
if self.av != None:
|
|
self.av.dropShadow.show()
|
|
if self.dropShadow != None:
|
|
self.dropShadow.removeNode()
|
|
self.dropShadow = None
|
|
self.hitBumper = 0
|
|
self.hitTarget = 0
|
|
self.angularVel = 0
|
|
self.vel = Vec3(0, 0, 0)
|
|
self.lastVel = Vec3(0, 0, 0)
|
|
self.lastPos = Vec3(0, 0, 0)
|
|
self.landingPos = Vec3(0, 0, 0)
|
|
self.t = 0
|
|
self.lastT = 0
|
|
self.deltaT = 0
|
|
self.av = None
|
|
self.lastWakeTime = 0
|
|
self.localToonShooting = 0
|
|
if self.toonHead != None:
|
|
self.toonHead.reparentTo(hidden)
|
|
self.toonHead.stopBlink()
|
|
self.toonHead.stopLookAroundNow()
|
|
self.toonHead.delete()
|
|
self.toonHead = None
|
|
if self.toonModel != None:
|
|
self.toonModel.removeNode()
|
|
self.toonModel = None
|
|
self.model_Created = 0
|
|
return
|
|
|
|
def updateCannonPosition(self, avId, zRot, angle):
|
|
if avId != self.localAvId:
|
|
self.cannonPosition = [zRot, angle]
|
|
self.__updateCannonPosition(avId)
|
|
|
|
def setCannonWillFire(self, avId, fireTime, zRot, angle, timestamp):
|
|
self.notify.debug('setCannonWillFire: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle) + ', time=' + str(fireTime))
|
|
if not self.model_Created:
|
|
self.notify.warning("We walked into the zone mid-flight, so we won't see it")
|
|
return
|
|
self.cannonPosition[0] = zRot
|
|
self.cannonPosition[1] = angle
|
|
self.__updateCannonPosition(avId)
|
|
task = Task(self.__fireCannonTask)
|
|
task.avId = avId
|
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
|
task.fireTime = fireTime - ts
|
|
if task.fireTime < 0.0:
|
|
task.fireTime = 0.0
|
|
taskMgr.add(task, self.taskNameFireCannon)
|
|
|
|
def exitCannon(self, avId):
|
|
self.__unmakeGui()
|
|
if self.avId == avId:
|
|
if self.av:
|
|
self.__resetToonToCannon(self.av)
|
|
|
|
def __enableAimInterface(self):
|
|
self.aimPad.show()
|
|
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
|
|
self.accept(self.UP_KEY, self.__upKeyPressed)
|
|
self.accept(self.DOWN_KEY, self.__downKeyPressed)
|
|
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
|
|
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
|
|
self.accept(self.BUMPER_KEY, self.__bumperKeyPressed)
|
|
self.accept(self.BUMPER_KEY2, self.__bumperKeyPressed)
|
|
self.__spawnLocalCannonMoveTask()
|
|
|
|
def __disableAimInterface(self):
|
|
self.aimPad.hide()
|
|
self.ignore(self.FIRE_KEY)
|
|
self.ignore(self.UP_KEY)
|
|
self.ignore(self.DOWN_KEY)
|
|
self.ignore(self.LEFT_KEY)
|
|
self.ignore(self.RIGHT_KEY)
|
|
self.ignore(self.FIRE_KEY + '-up')
|
|
self.ignore(self.UP_KEY + '-up')
|
|
self.ignore(self.DOWN_KEY + '-up')
|
|
self.ignore(self.LEFT_KEY + '-up')
|
|
self.ignore(self.RIGHT_KEY + '-up')
|
|
self.__killLocalCannonMoveTask()
|
|
|
|
def __fireKeyPressed(self):
|
|
self.ignore(self.FIRE_KEY)
|
|
self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased)
|
|
self.__firePressed()
|
|
|
|
def __upKeyPressed(self):
|
|
self.ignore(self.UP_KEY)
|
|
self.accept(self.UP_KEY + '-up', self.__upKeyReleased)
|
|
self.__upPressed()
|
|
|
|
def __downKeyPressed(self):
|
|
self.ignore(self.DOWN_KEY)
|
|
self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased)
|
|
self.__downPressed()
|
|
|
|
def __leftKeyPressed(self):
|
|
self.ignore(self.LEFT_KEY)
|
|
self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased)
|
|
self.__leftPressed()
|
|
|
|
def __rightKeyPressed(self):
|
|
self.ignore(self.RIGHT_KEY)
|
|
self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased)
|
|
self.__rightPressed()
|
|
|
|
def __fireKeyReleased(self):
|
|
self.ignore(self.FIRE_KEY + '-up')
|
|
self.accept(self.FIRE_KEY, self.__fireKeyPressed)
|
|
self.__fireReleased()
|
|
|
|
def __leftKeyReleased(self):
|
|
self.ignore(self.LEFT_KEY + '-up')
|
|
self.accept(self.LEFT_KEY, self.__leftKeyPressed)
|
|
self.handleCodeKey('left')
|
|
self.__leftReleased()
|
|
|
|
def __rightKeyReleased(self):
|
|
self.ignore(self.RIGHT_KEY + '-up')
|
|
self.accept(self.RIGHT_KEY, self.__rightKeyPressed)
|
|
self.handleCodeKey('right')
|
|
self.__rightReleased()
|
|
|
|
def __upKeyReleased(self):
|
|
self.ignore(self.UP_KEY + '-up')
|
|
self.accept(self.UP_KEY, self.__upKeyPressed)
|
|
self.__upReleased()
|
|
|
|
def __downKeyReleased(self):
|
|
self.ignore(self.DOWN_KEY + '-up')
|
|
self.accept(self.DOWN_KEY, self.__downKeyPressed)
|
|
self.handleCodeKey('down')
|
|
self.__downReleased()
|
|
|
|
def __upKeyCode(self):
|
|
self.handleCodeKey('up')
|
|
|
|
def __downKeyCode(self):
|
|
self.handleCodeKey('down')
|
|
|
|
def __rightKeyCode(self):
|
|
self.handleCodeKey('right')
|
|
|
|
def __leftKeyCode(self):
|
|
self.handleCodeKey('left')
|
|
|
|
def __firePressed(self):
|
|
self.notify.debug('fire pressed')
|
|
self.__broadcastLocalCannonPosition()
|
|
self.__unmakeGui()
|
|
self.sendUpdate('setCannonLit', [self.cannonPosition[0], self.cannonPosition[1]])
|
|
|
|
def __upPressed(self):
|
|
self.notify.debug('up pressed')
|
|
self.upPressed = self.__enterControlActive(self.upPressed)
|
|
|
|
def __downPressed(self):
|
|
self.notify.debug('down pressed')
|
|
self.downPressed = self.__enterControlActive(self.downPressed)
|
|
|
|
def __leftPressed(self):
|
|
self.notify.debug('left pressed')
|
|
self.leftPressed = self.__enterControlActive(self.leftPressed)
|
|
|
|
def __rightPressed(self):
|
|
self.notify.debug('right pressed')
|
|
self.rightPressed = self.__enterControlActive(self.rightPressed)
|
|
|
|
def __upReleased(self):
|
|
self.notify.debug('up released')
|
|
self.upPressed = self.__exitControlActive(self.upPressed)
|
|
|
|
def __downReleased(self):
|
|
self.notify.debug('down released')
|
|
self.downPressed = self.__exitControlActive(self.downPressed)
|
|
|
|
def __leftReleased(self):
|
|
self.notify.debug('left released')
|
|
self.leftPressed = self.__exitControlActive(self.leftPressed)
|
|
|
|
def __rightReleased(self):
|
|
self.notify.debug('right released')
|
|
self.rightPressed = self.__exitControlActive(self.rightPressed)
|
|
|
|
def __enterControlActive(self, control):
|
|
return control + 1
|
|
|
|
def __exitControlActive(self, control):
|
|
return max(0, control - 1)
|
|
|
|
def __spawnLocalCannonMoveTask(self):
|
|
self.leftPressed = 0
|
|
self.rightPressed = 0
|
|
self.upPressed = 0
|
|
self.downPressed = 0
|
|
self.cannonMoving = 0
|
|
task = Task(self.__localCannonMoveTask)
|
|
task.lastPositionBroadcastTime = 0.0
|
|
taskMgr.add(task, self.LOCAL_CANNON_MOVE_TASK)
|
|
|
|
def __killLocalCannonMoveTask(self):
|
|
taskMgr.remove(self.LOCAL_CANNON_MOVE_TASK)
|
|
if self.cannonMoving:
|
|
self.sndCannonMove.stop()
|
|
|
|
def __localCannonMoveTask(self, task):
|
|
pos = self.cannonPosition
|
|
oldRot = pos[0]
|
|
oldAng = pos[1]
|
|
rotVel = 0
|
|
if self.leftPressed:
|
|
rotVel += CANNON_ROTATION_VEL
|
|
if self.rightPressed:
|
|
rotVel -= CANNON_ROTATION_VEL
|
|
pos[0] += rotVel * globalClock.getDt()
|
|
if pos[0] < CANNON_ROTATION_MIN:
|
|
pos[0] = CANNON_ROTATION_MIN
|
|
elif pos[0] > CANNON_ROTATION_MAX:
|
|
pos[0] = CANNON_ROTATION_MAX
|
|
angVel = 0
|
|
if self.upPressed:
|
|
angVel += CANNON_ANGLE_VEL
|
|
if self.downPressed:
|
|
angVel -= CANNON_ANGLE_VEL
|
|
pos[1] += angVel * globalClock.getDt()
|
|
if pos[1] < CANNON_ANGLE_MIN:
|
|
pos[1] = CANNON_ANGLE_MIN
|
|
elif pos[1] > CANNON_ANGLE_MAX:
|
|
pos[1] = CANNON_ANGLE_MAX
|
|
if oldRot != pos[0] or oldAng != pos[1]:
|
|
if self.cannonMoving == 0:
|
|
self.cannonMoving = 1
|
|
base.playSfx(self.sndCannonMove, looping=1)
|
|
self.__updateCannonPosition(self.localAvId)
|
|
if task.time - task.lastPositionBroadcastTime > CANNON_MOVE_UPDATE_FREQ:
|
|
task.lastPositionBroadcastTime = task.time
|
|
self.__broadcastLocalCannonPosition()
|
|
elif self.cannonMoving:
|
|
self.cannonMoving = 0
|
|
self.sndCannonMove.stop()
|
|
self.__broadcastLocalCannonPosition()
|
|
print 'Cannon Rot:%s Angle:%s' % (pos[0], pos[1])
|
|
return Task.cont
|
|
|
|
def __broadcastLocalCannonPosition(self):
|
|
self.sendUpdate('setCannonPosition', [self.cannonPosition[0], self.cannonPosition[1]])
|
|
|
|
def __updateCannonPosition(self, avId):
|
|
self.cannon.setHpr(self.cannonPosition[0], 0.0, 0.0)
|
|
self.barrel.setHpr(0.0, self.cannonPosition[1], 0.0)
|
|
maxP = 90
|
|
newP = self.barrel.getP()
|
|
yScale = 1 - 0.5 * float(newP) / maxP
|
|
shadow = self.cannon.find('**/square_drop_shadow')
|
|
shadow.setScale(1, yScale, 1)
|
|
|
|
def __getCameraPositionBehindCannon(self):
|
|
return Point3(self.cannonLocationDict[self.localAvId][0], CANNON_Y - 5.0, CANNON_Z + 7)
|
|
|
|
def __putCameraBehindCannon(self):
|
|
camera.setPos(self.__getCameraPositionBehindCannon())
|
|
camera.setHpr(0, 0, 0)
|
|
|
|
def __loadToonInCannon(self):
|
|
self.toonModel.reparentTo(hidden)
|
|
self.toonHead.startBlink()
|
|
self.toonHead.startLookAround()
|
|
self.toonHead.reparentTo(self.barrel)
|
|
self.toonHead.setPosHpr(0, 6, 0, 0, -45, 0)
|
|
sc = self.toonScale
|
|
self.toonHead.setScale(render, sc[0], sc[1], sc[2])
|
|
self.toonModel.setPos(self.toonHead.getPos(render))
|
|
|
|
def __toRadians(self, angle):
|
|
return angle * 2.0 * math.pi / 360.0
|
|
|
|
def __toDegrees(self, angle):
|
|
return angle * 360.0 / (2.0 * math.pi)
|
|
|
|
def __calcFlightResults(self, avId, launchTime):
|
|
head = self.toonHead
|
|
startPos = head.getPos(render)
|
|
startHpr = head.getHpr(render)
|
|
hpr = self.barrel.getHpr(render)
|
|
rotation = self.__toRadians(hpr[0])
|
|
angle = self.__toRadians(hpr[1])
|
|
horizVel = INITIAL_VELOCITY * math.cos(angle)
|
|
xVel = horizVel * -math.sin(rotation)
|
|
yVel = horizVel * math.cos(rotation)
|
|
zVel = INITIAL_VELOCITY * math.sin(angle)
|
|
startVel = Vec3(xVel, yVel, zVel)
|
|
trajectory = Trajectory.Trajectory(launchTime, startPos, startVel)
|
|
self.trajectory = trajectory
|
|
hitTreasures = self.__calcHitTreasures(trajectory)
|
|
timeOfImpact, hitWhat = self.__calcToonImpact(trajectory)
|
|
return startPos, startHpr, startVel, trajectory, 3 * timeOfImpact, hitWhat
|
|
|
|
def __fireCannonTask(self, task):
|
|
launchTime = task.fireTime
|
|
avId = task.avId
|
|
self.inWater = 0
|
|
if not self.toonHead:
|
|
return Task.done
|
|
startPos, startHpr, startVel, trajectory, timeOfImpact, hitWhat = self.__calcFlightResults(avId, launchTime)
|
|
|
|
self.notify.debug('start position: ' + str(startPos))
|
|
self.notify.debug('start velocity: ' + str(startVel))
|
|
self.notify.debug('time of launch: ' + str(launchTime))
|
|
self.notify.debug('time of impact: ' + str(timeOfImpact))
|
|
self.notify.debug('location of impact: ' + str(trajectory.getPos(timeOfImpact)))
|
|
if hitWhat == self.HIT_WATER:
|
|
self.notify.debug('toon will land in the water')
|
|
elif hitWhat == self.HIT_TOWER:
|
|
self.notify.debug('toon will hit the tower')
|
|
else:
|
|
self.notify.debug('toon will hit the ground')
|
|
head = self.toonHead
|
|
head.stopBlink()
|
|
head.stopLookAroundNow()
|
|
head.reparentTo(hidden)
|
|
av = self.toonModel
|
|
av.reparentTo(render)
|
|
print 'start Pos%s Hpr%s' % (startPos, startHpr)
|
|
av.setPos(startPos)
|
|
barrelHpr = self.barrel.getHpr(render)
|
|
place = base.cr.playGame.getPlace()
|
|
if self.av == base.localAvatar:
|
|
place.fsm.request('stopped')
|
|
av.setHpr(startHpr)
|
|
avatar = self.av
|
|
avatar.loop('swim')
|
|
avatar.setPosHpr(0, 0, -(avatar.getHeight() / 2.0), 0, 0, 0)
|
|
info = {}
|
|
info['avId'] = avId
|
|
info['trajectory'] = trajectory
|
|
info['launchTime'] = launchTime
|
|
info['timeOfImpact'] = timeOfImpact
|
|
info['hitWhat'] = hitWhat
|
|
info['toon'] = self.toonModel
|
|
info['hRot'] = self.cannonPosition[0]
|
|
info['haveWhistled'] = 0
|
|
info['maxCamPullback'] = CAMERA_PULLBACK_MIN
|
|
if self.localToonShooting:
|
|
camera.reparentTo(self.av)
|
|
camera.setP(45.0)
|
|
camera.setZ(-10.0)
|
|
self.flyColSphere = CollisionSphere(0, 0, self.av.getHeight() / 2.0, 1.0)
|
|
self.flyColNode = CollisionNode(self.uniqueName('flySphere'))
|
|
self.flyColNode.setCollideMask(ToontownGlobals.WallBitmask | ToontownGlobals.FloorBitmask)
|
|
self.flyColNode.addSolid(self.flyColSphere)
|
|
self.flyColNodePath = self.av.attachNewNode(self.flyColNode)
|
|
self.flyColNodePath.setColor(1, 0, 0, 1)
|
|
self.handler = CollisionHandlerEvent()
|
|
self.handler.setInPattern(self.uniqueName('cannonHit'))
|
|
base.cTrav.addCollider(self.flyColNodePath, self.handler)
|
|
self.accept(self.uniqueName('cannonHit'), self.__handleCannonHit)
|
|
shootTask = Task(self.__shootTask, self.taskNameShoot)
|
|
smokeTask = Task(self.__smokeTask, self.taskNameSmoke)
|
|
flyTask = Task(self.__flyTask, self.taskNameFly)
|
|
shootTask.info = info
|
|
flyTask.info = info
|
|
seqTask = Task.sequence(shootTask, smokeTask, flyTask)
|
|
if self.av == base.localAvatar:
|
|
print 'disable controls'
|
|
base.localAvatar.disableAvatarControls()
|
|
taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(avId))
|
|
self.acceptOnce(self.uniqueName('stopFlyTask'), self.__stopFlyTask)
|
|
return Task.done
|
|
|
|
def __stopFlyTask(self, avId):
|
|
taskMgr.remove(self.taskName('flyingToon') + '-' + str(avId))
|
|
|
|
def b_setLanded(self):
|
|
self.d_setLanded()
|
|
|
|
def d_setLanded(self):
|
|
self.notify.debug('localTOonshooting = %s' % self.localToonShooting)
|
|
if self.localToonShooting:
|
|
self.sendUpdate('setLanded', [])
|
|
|
|
def setLanded(self):
|
|
self.removeAvFromCannon()
|
|
|
|
def removeAvFromCannon(self):
|
|
place = base.cr.playGame.getPlace()
|
|
self.notify.debug('self.inWater = %s' % self.inWater)
|
|
if place:
|
|
if not hasattr(place, 'fsm'):
|
|
return
|
|
placeState = place.fsm.getCurrentState().getName()
|
|
print placeState
|
|
if (self.inWater or place.toonSubmerged) and placeState != 'fishing':
|
|
if self.av != None:
|
|
self.av.startSmooth()
|
|
self.__destroyToonModels()
|
|
return
|
|
self.inWater = 0
|
|
if self.av != None:
|
|
self.__stopCollisionHandler(self.av)
|
|
self.av.resetLOD()
|
|
if self.av == base.localAvatar:
|
|
if place and not self.inWater:
|
|
place.fsm.request('walk')
|
|
self.av.setPlayRate(1.0, 'run')
|
|
self.av.nametag.removeNametag(self.toonHead.tag)
|
|
if self.av.getParent().getName() == 'toonOriginChange':
|
|
self.av.wrtReparentTo(render)
|
|
self.__setToonUpright(self.av)
|
|
if self.av == base.localAvatar:
|
|
self.av.startPosHprBroadcast()
|
|
self.av.startSmooth()
|
|
self.av.setScale(1, 1, 1)
|
|
if self.av == base.localAvatar:
|
|
print 'enable controls'
|
|
base.localAvatar.enableAvatarControls()
|
|
self.ignore(self.av.uniqueName('disable'))
|
|
self.__destroyToonModels()
|
|
return
|
|
|
|
def __stopCollisionHandler(self, avatar):
|
|
if avatar:
|
|
avatar.loop('neutral')
|
|
if self.flyColNode:
|
|
self.flyColNode = None
|
|
if avatar == base.localAvatar:
|
|
avatar.collisionsOn()
|
|
self.flyColSphere = None
|
|
if self.flyColNodePath:
|
|
base.cTrav.removeCollider(self.flyColNodePath)
|
|
self.flyColNodePath.removeNode()
|
|
self.flyColNodePath = None
|
|
self.handler = None
|
|
return
|
|
|
|
def __handleCannonHit(self, collisionEntry):
|
|
if self.av == None or self.flyColNode == None:
|
|
return
|
|
|
|
hitNode = collisionEntry.getIntoNode().getName()
|
|
self.notify.debug('hitNode = %s' % hitNode)
|
|
self.notify.debug('hitNodePath.getParent = %s' % collisionEntry.getIntoNodePath().getParent())
|
|
|
|
self.vel = self.trajectory.getVel(self.t)
|
|
vel = self.trajectory.getVel(self.t)
|
|
vel.normalize()
|
|
|
|
if self.hitBumper:
|
|
vel = self.lastVel * 1
|
|
vel.normalize()
|
|
self.notify.debug('normalized vel=%s' % vel)
|
|
|
|
solid = collisionEntry.getInto()
|
|
intoNormal = collisionEntry.getSurfaceNormal(collisionEntry.getIntoNodePath())
|
|
self.notify.debug('old intoNormal = %s' % intoNormal)
|
|
intoNormal = collisionEntry.getSurfaceNormal(render)
|
|
self.notify.debug('new intoNormal = %s' % intoNormal)
|
|
|
|
hitPylonAboveWater = False
|
|
hitPylonBelowWater = False
|
|
if hitNode in ['pier_pylon_collisions_1', 'pier_pylon_collisions_3']:
|
|
if collisionEntry.getSurfacePoint(render)[2] > 0:
|
|
hitPylonAboveWater = True
|
|
self.notify.debug('hitPylonAboveWater = True')
|
|
else:
|
|
hitPylonBelowWater = True
|
|
self.notify.debug('hitPylonBelowWater = True')
|
|
|
|
hitNormal = intoNormal
|
|
if ( hitNode.find('cSphere') == 0 or
|
|
hitNode.find('treasureSphere') == 0 or
|
|
hitNode.find('prop') == 0 or
|
|
hitNode.find('distAvatarCollNode') == 0 or
|
|
hitNode.find('CannonSphere') == 0 or
|
|
hitNode.find('plotSphere') == 0 or
|
|
hitNode.find('flySphere') == 0 or
|
|
hitNode.find('mailboxSphere') == 0 or
|
|
hitNode.find('FishingSpotSphere') == 0 or
|
|
hitNode == 'gagtree_collision' or
|
|
hitNode == 'sign_collision' or
|
|
hitNode == 'FlowerSellBox' or
|
|
hitPylonBelowWater):
|
|
self.notify.debug('--------------hit and ignoring %s' % hitNode)
|
|
return
|
|
|
|
if vel.dot(hitNormal) > 0 and not hitNode == 'collision_roof' and not hitNode == 'collision_fence':
|
|
self.notify.debug('--------------hit and ignoring backfacing %s, dot=%s' % (hitNode, vel.dot(hitNormal)))
|
|
return
|
|
|
|
intoNode = collisionEntry.getIntoNodePath()
|
|
bumperNodes = ['collision_house',
|
|
'collision_fence',
|
|
'targetSphere',
|
|
'collision_roof',
|
|
'collision_cannon_bumper',
|
|
'statuaryCol']
|
|
cloudBumpers = ['cloudSphere-0']
|
|
bumperNodes += cloudBumpers
|
|
|
|
if hitNode not in bumperNodes:
|
|
self.__stopCollisionHandler(self.av)
|
|
self.__stopFlyTask(self.avId)
|
|
self.notify.debug('stopping flying since we hit %s' % hitNode)
|
|
if self.hitTarget == 0:
|
|
messenger.send('missedTarget')
|
|
else:
|
|
if hitNode == 'collision_house':
|
|
self.__hitHouse(self.av, collisionEntry)
|
|
elif hitNode == 'collision_fence':
|
|
self.__hitFence(self.av, collisionEntry)
|
|
elif hitNode == 'collision_roof':
|
|
self.__hitRoof(self.av, collisionEntry)
|
|
elif hitNode == 'targetSphere':
|
|
self.__hitTarget(self.av, collisionEntry, [vel])
|
|
elif hitNode in cloudBumpers:
|
|
self.__hitCloudPlatform(self.av, collisionEntry)
|
|
elif hitNode == 'collision_cannon_bumper':
|
|
self.__hitCannonBumper(self.av, collisionEntry)
|
|
elif hitNode == 'statuaryCol':
|
|
self.__hitStatuary(self.av, collisionEntry)
|
|
else:
|
|
self.notify.debug('*************** hit something else ************')
|
|
return
|
|
|
|
if self.localToonShooting:
|
|
camera.wrtReparentTo(render)
|
|
|
|
if self.dropShadow:
|
|
self.dropShadow.reparentTo(hidden)
|
|
|
|
pos = collisionEntry.getSurfacePoint(render)
|
|
hpr = self.av.getHpr()
|
|
hitPos = collisionEntry.getSurfacePoint(render)
|
|
pos = hitPos
|
|
self.landingPos = pos
|
|
|
|
self.notify.debug('hitNode,Normal = %s,%s' % (hitNode, intoNormal))
|
|
|
|
track = Sequence()
|
|
track.append(Func(self.av.wrtReparentTo, render))
|
|
if self.localToonShooting:
|
|
track.append(Func(self.av.collisionsOff))
|
|
if hitPylonAboveWater or hitNode in ['matCollisions',
|
|
'collision1',
|
|
'floor',
|
|
'sand_collision',
|
|
'dirt_collision',
|
|
'soil1',
|
|
'collision2',
|
|
'floor_collision']:
|
|
track.append(Func(self.__hitGround, self.av, pos))
|
|
track.append(Wait(1.0))
|
|
track.append(Func(self.__setToonUpright, self.av, self.landingPos))
|
|
elif hitNode == 'collision_house':
|
|
track.append(Func(self.__hitHouse, self.av, collisionEntry))
|
|
elif hitNode == 'collision_fence' or hitNode == 'collision4':
|
|
track.append(Func(self.__hitFence, self.av, collisionEntry))
|
|
elif hitNode == 'targetSphere':
|
|
track.append(Func(self.__hitHouse, self.av, collisionEntry))
|
|
elif hitNode == 'collision3':
|
|
track.append(Func(self.__hitWater, self.av, pos, collisionEntry))
|
|
track.append(Wait(2.0))
|
|
track.append(Func(self.__setToonUpright, self.av, self.landingPos))
|
|
elif hitNode == 'roofOutside' or hitNode == 'collision_roof' or hitNode == 'roofclision':
|
|
track.append(Func(self.__hitRoof, self.av, collisionEntry))
|
|
track.append(Wait(2.0))
|
|
track.append(Func(self.__setToonUpright, self.av, self.landingPos))
|
|
elif hitNode.find('MovingPlatform') == 0 or hitNode.find('cloudSphere') == 0:
|
|
track.append(Func(self.__hitCloudPlatform, self.av, collisionEntry))
|
|
else:
|
|
self.notify.warning('************* unhandled hitNode=%s parent =%s' % (hitNode, collisionEntry.getIntoNodePath().getParent()))
|
|
|
|
track.append(Func(self.b_setLanded))
|
|
|
|
if self.localToonShooting:
|
|
track.append(Func(self.av.collisionsOn))
|
|
|
|
if 1:
|
|
if self.hitTrack:
|
|
self.hitTrack.finish()
|
|
self.hitTrack = track
|
|
self.hitTrack.start()
|
|
|
|
def __hitGround(self, avatar, pos, extraArgs = []):
|
|
hitP = avatar.getPos(render)
|
|
self.notify.debug('hitGround pos = %s, hitP = %s' % (pos, hitP))
|
|
self.notify.debug('avatar hpr = %s' % avatar.getHpr())
|
|
h = self.barrel.getH(render)
|
|
avatar.setPos(pos[0], pos[1], pos[2] + avatar.getHeight() / 3.0)
|
|
avatar.setHpr(h, -135, 0)
|
|
self.notify.debug('parent = %s' % avatar.getParent())
|
|
self.notify.debug('pos = %s, hpr = %s' % (avatar.getPos(render), avatar.getHpr(render)))
|
|
self.dustCloud.setPos(render, pos[0], pos[1], pos[2] + avatar.getHeight() / 3.0)
|
|
self.dustCloud.setScale(0.35)
|
|
self.dustCloud.play()
|
|
base.playSfx(self.sndHitGround)
|
|
avatar.setPlayRate(2.0, 'run')
|
|
avatar.loop('run')
|
|
|
|
def __hitHouse(self, avatar, collisionEntry, extraArgs = []):
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.2, angVel=3)
|
|
pinballScore = ToontownGlobals.PinballScoring[ToontownGlobals.PinballHouse]
|
|
self.incrementPinballInfo(pinballScore[0], pinballScore[1])
|
|
|
|
def __hitFence(self, avatar, collisionEntry, extraArgs = []):
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.2, angVel=3)
|
|
pinballScore = ToontownGlobals.PinballScoring[ToontownGlobals.PinballFence]
|
|
self.incrementPinballInfo(pinballScore[0], pinballScore[1])
|
|
|
|
def __hitTarget(self, avatar, collisionEntry, extraArgs = []):
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.1, angVel=2)
|
|
pinballScore = ToontownGlobals.PinballScoring[ToontownGlobals.PinballTarget]
|
|
self.incrementPinballInfo(pinballScore[0], pinballScore[1])
|
|
if self.localToonShooting:
|
|
self.hitTarget = 1
|
|
messenger.send('hitTarget', [self.avId, self.lastVel])
|
|
|
|
def __hitBumper(self, avatar, collisionEntry, sound, kr = 0.6, angVel = 1):
|
|
self.hitBumper = 1
|
|
base.playSfx(self.sndHitHouse)
|
|
hitP = avatar.getPos(render)
|
|
self.lastPos = hitP
|
|
house = collisionEntry.getIntoNodePath()
|
|
normal = collisionEntry.getSurfaceNormal(house)
|
|
normal.normalize()
|
|
normal = collisionEntry.getSurfaceNormal(render)
|
|
self.notify.debug('normal = %s' % normal)
|
|
vel = self.vel * 1
|
|
speed = vel.length()
|
|
vel.normalize()
|
|
self.notify.debug('old vel = %s' % vel)
|
|
newVel = (normal * 2.0 + vel) * (kr * speed)
|
|
self.lastVel = newVel
|
|
self.notify.debug('new vel = %s' % newVel)
|
|
self.angularVel = angVel * 360
|
|
t = Sequence(Func(avatar.pose, 'lose', 110))
|
|
t.start()
|
|
|
|
def __hitRoof(self, avatar, collisionEntry, extraArgs = []):
|
|
if True:
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.3, angVel=3)
|
|
pinballScore = ToontownGlobals.PinballScoring[ToontownGlobals.PinballRoof]
|
|
self.incrementPinballInfo(pinballScore[0], pinballScore[1])
|
|
return
|
|
np = collisionEntry.getIntoNodePath()
|
|
roof = np.getParent()
|
|
normal = collisionEntry.getSurfaceNormal(np)
|
|
normal.normalize()
|
|
vel = self.trajectory.getVel(self.t)
|
|
vel.normalize()
|
|
dot = normal.dot(vel)
|
|
self.notify.debug('--------------dot product = %s---------------' % dot)
|
|
temp = render.attachNewNode('temp')
|
|
temp.iPosHpr()
|
|
temp.lookAt(Point3(normal))
|
|
temp.reparentTo(roof)
|
|
self.notify.debug('avatar pos = %s, landingPos = %s' % (avatar.getPos(), self.landingPos))
|
|
temp.setPos(render, self.landingPos)
|
|
avatar.reparentTo(temp)
|
|
avatar.setPosHpr(0, 0.25, 0.5, 0, 270, 180)
|
|
avatar.pose('slip-forward', 25)
|
|
base.playSfx(self.sndHitHouse)
|
|
avatar.setPlayRate(1.0, 'jump')
|
|
h = self.barrel.getH(render)
|
|
t = Sequence(LerpPosInterval(avatar, 0.5, Point3(0, 0, -.5), blendType='easeInOut'), Func(avatar.clearColorScale), Func(avatar.wrtReparentTo, render), Wait(0.3), Parallel(Func(avatar.setP, 0), Func(avatar.play, 'jump', None, 19, 39), LerpHprInterval(avatar, 0.3, Vec3(h, 0, 0), blendType='easeOut')), Func(avatar.play, 'neutral'))
|
|
t.start()
|
|
hitP = avatar.getPos(render)
|
|
return
|
|
|
|
def __hitBridge(self, avatar, collisionEntry, extraArgs = []):
|
|
self.notify.debug('hit bridge')
|
|
hitP = avatar.getPos(render)
|
|
self.dustCloud.setPos(render, hitP[0], hitP[1], hitP[2] - 0.5)
|
|
self.dustCloud.setScale(0.35)
|
|
self.dustCloud.play()
|
|
base.playSfx(self.sndHitGround)
|
|
|
|
def __hitWater(self, avatar, pos, collisionEntry, extraArgs = []):
|
|
hitP = avatar.getPos(render)
|
|
if hitP[2] > ToontownGlobals.EstateWakeWaterHeight:
|
|
self.notify.debug('we hit the ground before we hit water')
|
|
self.__hitGround(avatar, pos, extraArgs)
|
|
print 'but not really'
|
|
return
|
|
self.inWater = 1
|
|
self.notify.debug('hit water')
|
|
hitP = avatar.getPos(render)
|
|
avatar.loop('neutral')
|
|
self.splash.setPos(hitP)
|
|
self.splash.setZ(ToontownGlobals.EstateWakeWaterHeight)
|
|
self.splash.setScale(2)
|
|
self.splash.play()
|
|
base.playSfx(self.sndHitWater)
|
|
place = base.cr.playGame.getPlace()
|
|
self.notify.debug('hitWater: submerged = %s' % place.toonSubmerged)
|
|
|
|
def __hitCannonBumper(self, avatar, collisionEntry, extraArgs = []):
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.4, angVel=5)
|
|
score, multiplier = ToontownGlobals.PinballScoring[ToontownGlobals.PinballCannonBumper]
|
|
self.incrementPinballInfo(score, multiplier)
|
|
|
|
def __hitStatuary(self, avatar, collisionEntry, extraArgs = []):
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.4, angVel=5)
|
|
score, multiplier = ToontownGlobals.PinballScoring[ToontownGlobals.PinballStatuary]
|
|
intoNodePath = collisionEntry.getIntoNodePath()
|
|
name = intoNodePath.getParent().getName()
|
|
splitParts = name.split('-')
|
|
if len(splitParts) >= 3:
|
|
score = int(splitParts[1])
|
|
multiplier = int(splitParts[2])
|
|
self.incrementPinballInfo(score, multiplier)
|
|
|
|
def __hitCloudPlatform(self, avatar, collisionEntry, extraArgs = []):
|
|
if True:
|
|
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.4, angVel=5)
|
|
score, multiplier = ToontownGlobals.PinballScoring[ToontownGlobals.PinballCloudBumperLow]
|
|
intoNodePath = collisionEntry.getIntoNodePath()
|
|
name = intoNodePath.getParent().getName()
|
|
splitParts = name.split('-')
|
|
if len(splitParts) >= 3:
|
|
score = int(splitParts[1])
|
|
multiplier = int(splitParts[2])
|
|
self.incrementPinballInfo(score, multiplier)
|
|
return
|
|
avatar.reparentTo(collisionEntry.getIntoNodePath())
|
|
h = self.barrel.getH(render)
|
|
avatar.setPosHpr(0, 0, 0, h, 0, 0)
|
|
messenger.send('hitCloud')
|
|
|
|
def __setToonUpright(self, avatar, pos = None):
|
|
if avatar:
|
|
if self.inWater:
|
|
avatar.setP(0)
|
|
avatar.setR(0)
|
|
return
|
|
if not pos:
|
|
pos = avatar.getPos(render)
|
|
avatar.setPos(render, pos)
|
|
avatar.loop('neutral')
|
|
place = base.cr.playGame.getPlace()
|
|
h = self.barrel.getH(render)
|
|
p = Point3(self.vel[0], self.vel[1], self.vel[2])
|
|
self.notify.debug('lookat = %s' % p)
|
|
if hasattr(self, 'cannon') and self.cannon:
|
|
avatar.lookAt(self.cannon)
|
|
avatar.setP(0)
|
|
avatar.setR(0)
|
|
avatar.setScale(1, 1, 1)
|
|
|
|
def __calcToonImpact(self, trajectory):
|
|
t_groundImpact = trajectory.checkCollisionWithGround(GROUND_PLANE_MIN)
|
|
if t_groundImpact >= trajectory.getStartTime():
|
|
return (t_groundImpact, self.HIT_GROUND)
|
|
else:
|
|
self.notify.error('__calcToonImpact: toon never impacts ground?')
|
|
return (0.0, self.HIT_GROUND)
|
|
|
|
def __calcHitTreasures(self, trajectory):
|
|
estate = self.cr.doId2do.get(self.estateId)
|
|
self.hitTreasures = []
|
|
'''if estate:
|
|
doIds = estate.flyingTreasureId
|
|
for id in doIds:
|
|
t = self.cr.doId2do.get(id)
|
|
if t:
|
|
pos = t.pos
|
|
rad = 10.5
|
|
height = 10.0
|
|
t_impact = trajectory.checkCollisionWithCylinderSides(pos, rad, height)
|
|
if t_impact > 0:
|
|
self.hitTreasures.append([t_impact, t])
|
|
|
|
del estate'''
|
|
return None
|
|
|
|
def __shootTask(self, task):
|
|
base.playSfx(self.sndCannonFire)
|
|
self.dropShadow.reparentTo(render)
|
|
return Task.done
|
|
|
|
def __smokeTask(self, task):
|
|
self.smoke.reparentTo(self.barrel)
|
|
self.smoke.setPos(0, 6, -3)
|
|
self.smoke.setScale(0.5)
|
|
self.smoke.wrtReparentTo(render)
|
|
track = Sequence(Parallel(LerpScaleInterval(self.smoke, 0.5, 3), LerpColorScaleInterval(self.smoke, 0.5, Vec4(2, 2, 2, 0))), Func(self.smoke.reparentTo, hidden), Func(self.smoke.clearColorScale))
|
|
track.start()
|
|
return Task.done
|
|
|
|
def __flyTask(self, task):
|
|
toon = task.info['toon']
|
|
if toon.isEmpty():
|
|
self.__resetToonToCannon(self.av)
|
|
return Task.done
|
|
curTime = task.time + task.info['launchTime']
|
|
t = curTime
|
|
self.lastT = self.t
|
|
self.t = t
|
|
deltaT = self.t - self.lastT
|
|
self.deltaT = deltaT
|
|
if self.hitBumper:
|
|
pos = self.lastPos + self.lastVel * deltaT
|
|
vel = self.lastVel
|
|
self.lastVel += Vec3(0, 0, -32.0) * deltaT
|
|
self.lastPos = pos
|
|
toon.setFluidPos(pos)
|
|
lastH = toon.getH()
|
|
toon.setH(lastH + deltaT * self.angularVel)
|
|
view = 0
|
|
else:
|
|
pos = task.info['trajectory'].getPos(t)
|
|
toon.setFluidPos(pos)
|
|
shadowPos = Point3(pos)
|
|
shadowPos.setZ(SHADOW_Z_OFFSET)
|
|
self.dropShadow.setPos(shadowPos)
|
|
vel = task.info['trajectory'].getVel(t)
|
|
run = math.sqrt(vel[0] * vel[0] + vel[1] * vel[1])
|
|
rise = vel[2]
|
|
theta = self.__toDegrees(math.atan(rise / run))
|
|
toon.setHpr(self.cannon.getH(render), -90 + theta, 0)
|
|
view = 2
|
|
if pos.getZ() < -20 or pos.getZ() > 1000:
|
|
self.notify.debug('stopping fly task toon.getZ()=%.2f' % pos.getZ())
|
|
self.__resetToonToCannon(self.av)
|
|
return Task.done
|
|
lookAt = task.info['toon'].getPos(render)
|
|
hpr = task.info['toon'].getHpr(render)
|
|
if self.localToonShooting:
|
|
if view == 0:
|
|
camera.wrtReparentTo(render)
|
|
camera.lookAt(lookAt)
|
|
elif view == 1:
|
|
camera.reparentTo(render)
|
|
camera.setPos(render, 100, 100, 35.25)
|
|
camera.lookAt(render, lookAt)
|
|
elif view == 2:
|
|
if hpr[1] > -90:
|
|
camera.setPos(0, 0, -30)
|
|
if camera.getZ() < lookAt[2]:
|
|
camera.setZ(render, lookAt[2] + 10)
|
|
camera.lookAt(Point3(0, 0, 0))
|
|
self.__pickupTreasures(t)
|
|
return Task.cont
|
|
|
|
def __pickupTreasures(self, t):
|
|
updatedList = []
|
|
for tList in self.hitTreasures:
|
|
if t > tList[0]:
|
|
messenger.send(tList[1].uniqueName('entertreasureSphere'))
|
|
self.notify.debug('hit something!')
|
|
else:
|
|
updatedList.append(tList)
|
|
|
|
self.hitTreasures = updatedList
|
|
|
|
def __resetToonToCannon(self, avatar):
|
|
pos = None
|
|
if not avatar:
|
|
if self.avId:
|
|
avatar = base.cr.doId2do.get(self.avId, None)
|
|
if avatar:
|
|
if self.cannon:
|
|
avatar.reparentTo(self.cannon)
|
|
avatar.setPos(2, -4, 0)
|
|
avatar.wrtReparentTo(render)
|
|
self.__resetToon(avatar)
|
|
return
|
|
|
|
def __resetToon(self, avatar, pos = None):
|
|
self.notify.debug('__resetToon')
|
|
if avatar:
|
|
self.__stopCollisionHandler(avatar)
|
|
self.__setToonUpright(avatar, pos)
|
|
if self.localToonShooting:
|
|
self.notify.debug('toon setting position to %s' % pos)
|
|
if pos:
|
|
base.localAvatar.setPos(pos)
|
|
camera.reparentTo(avatar)
|
|
self.b_setLanded()
|
|
|
|
def setActiveState(self, active):
|
|
self.notify.debug('got setActiveState(%s)' % active)
|
|
if active and not self.cannonsActive:
|
|
self.activateCannons()
|
|
elif not active and self.cannonsActive:
|
|
self.deActivateCannons()
|
|
|
|
def enterInit(self):
|
|
self.nextKey = 'up'
|
|
self.nextState = 'u1'
|
|
|
|
def exitInit(self):
|
|
pass
|
|
|
|
def enteru1(self):
|
|
self.nextKey = 'up'
|
|
self.nextState = 'u2'
|
|
|
|
def exitu1(self):
|
|
pass
|
|
|
|
def enteru2(self):
|
|
self.nextKey = 'down'
|
|
self.nextState = 'd3'
|
|
|
|
def exitu2(self):
|
|
pass
|
|
|
|
def enterd3(self):
|
|
self.nextKey = 'down'
|
|
self.nextState = 'd4'
|
|
|
|
def exitd3(self):
|
|
pass
|
|
|
|
def enterd4(self):
|
|
self.nextKey = 'left'
|
|
self.nextState = 'l5'
|
|
|
|
def exitd4(self):
|
|
pass
|
|
|
|
def enterl5(self):
|
|
self.nextKey = 'right'
|
|
self.nextState = 'r6'
|
|
|
|
def exitl5(self):
|
|
pass
|
|
|
|
def enterr6(self):
|
|
self.nextKey = 'left'
|
|
self.nextState = 'l7'
|
|
|
|
def exitr6(self):
|
|
pass
|
|
|
|
def enterl7(self):
|
|
self.nextKey = 'right'
|
|
self.nextState = 'r8'
|
|
|
|
def exitl7(self):
|
|
pass
|
|
|
|
def enterr8(self):
|
|
self.nextKey = None
|
|
self.nextState = ''
|
|
self.codeFSM.request('acceptCode')
|
|
return
|
|
|
|
def exitr8(self):
|
|
pass
|
|
|
|
def enterAcceptCode(self):
|
|
if not self.cannonsActive:
|
|
self.activateCannons()
|
|
self.sendUpdate('setActive', [1])
|
|
else:
|
|
self.deActivateCannons()
|
|
self.sendUpdate('setActive', [0])
|
|
self.codeFSM.request('init')
|
|
|
|
def exitAcceptCode(self):
|
|
pass
|
|
|
|
def enterFinal(self):
|
|
pass
|
|
|
|
def exitFinal(self):
|
|
pass
|
|
|
|
def handleCodeKey(self, key):
|
|
if self.nextKey and self.nextState:
|
|
if key == self.nextKey:
|
|
self.codeFSM.request(self.nextState)
|
|
else:
|
|
self.codeFSM.request('init')
|
|
|
|
def incrementPinballInfo(self, score, multiplier):
|
|
if base.localAvatar.doId == self.avId:
|
|
self.curPinballScore += score
|
|
self.curPinballMultiplier += multiplier
|
|
self.notify.debug('score =%d multiplier=%d curscore=%d curMult=%d' % (score,
|
|
multiplier,
|
|
self.curPinballScore,
|
|
self.curPinballMultiplier))
|
|
self.d_setPinballInfo()
|
|
|
|
def d_setPinballInfo(self):
|
|
self.notify.debug('d_setPinballInfo %d %d' % (self.curPinballScore, self.curPinballMultiplier))
|
|
target = base.cr.doId2do[self.targetId]
|
|
target.b_setCurPinballScore(self.avId, self.curPinballScore, self.curPinballMultiplier)
|
|
|
|
def createBlock(self, collisionName = None):
|
|
gFormat = GeomVertexFormat.getV3c4()
|
|
myVertexData = GeomVertexData('Cannon bumper vertices', gFormat, Geom.UHDynamic)
|
|
vertexWriter = GeomVertexWriter(myVertexData, 'vertex')
|
|
colorWriter = GeomVertexWriter(myVertexData, 'color')
|
|
vertices = [(-1, 1, 1),
|
|
(1, 1, 1),
|
|
(1, -1, 1),
|
|
(-1, -1, 1),
|
|
(-1, 1, -1),
|
|
(1, 1, -1),
|
|
(1, -1, -1),
|
|
(-1, -1, -1)]
|
|
colors = [(0, 0, 0, 1),
|
|
(0, 0, 1, 1),
|
|
(0, 1, 0, 1),
|
|
(0, 1, 1, 1),
|
|
(1, 0, 0, 1),
|
|
(1, 0, 1, 1),
|
|
(1, 1, 0, 1),
|
|
(1, 1, 1, 1)]
|
|
faces = [(0, 2, 1),
|
|
(0, 3, 2),
|
|
(7, 4, 5),
|
|
(6, 7, 5),
|
|
(2, 3, 7),
|
|
(2, 7, 6),
|
|
(4, 0, 1),
|
|
(5, 4, 1),
|
|
(0, 4, 3),
|
|
(3, 4, 7),
|
|
(1, 2, 6),
|
|
(1, 6, 5)]
|
|
quads = [(3, 2, 1, 0),
|
|
(4, 5, 6, 7),
|
|
(3, 7, 6, 2),
|
|
(0, 1, 5, 4),
|
|
(0, 4, 7, 3),
|
|
(1, 2, 6, 5)]
|
|
for i in xrange(len(vertices)):
|
|
vertex = vertices[i]
|
|
vertexWriter.addData3f(vertex[0], vertex[1], vertex[2])
|
|
colorWriter.addData4f(*colors[i])
|
|
|
|
cubeGeom = Geom(myVertexData)
|
|
tris = GeomTriangles(Geom.UHDynamic)
|
|
tris.makeIndexed()
|
|
for face in faces:
|
|
for vertex in face:
|
|
tris.addVertex(vertex)
|
|
|
|
tris.closePrimitive()
|
|
cubeGeom.addPrimitive(tris)
|
|
cubeGN = GeomNode('cubeGeom')
|
|
cubeGN.addGeom(cubeGeom)
|
|
if collisionName:
|
|
colNode = CollisionNode(collisionName)
|
|
else:
|
|
colNode = CollisionNode('cubeCollision')
|
|
for quad in quads:
|
|
colQuad = CollisionPolygon(Point3(*vertices[quad[0]]), Point3(*vertices[quad[1]]), Point3(*vertices[quad[2]]), Point3(*vertices[quad[3]]))
|
|
colQuad.setTangible(0)
|
|
colNode.addSolid(colQuad)
|
|
|
|
block = NodePath('cubeNodePath')
|
|
block.attachNewNode(cubeGN)
|
|
block.attachNewNode(colNode)
|
|
return block
|
|
|
|
def loadCannonBumper(self):
|
|
self.cannonBumper = loader.loadModel('phase_5.5/models/estate/bumper_cloud')
|
|
self.cannonBumper.reparentTo(self.nodePath)
|
|
self.cannonBumper.setScale(4.0)
|
|
self.cannonBumper.setColor(0.52, 0.8, 0.98, 1)
|
|
colCube = self.cannonBumper.find('**/collision')
|
|
colCube.setName('cloudSphere-0')
|
|
self.bumperCol = colCube
|
|
self.notify.debug('------------self.cannonBumper.setPos %.2f %.2f %.2f' % (ToontownGlobals.PinballCannonBumperInitialPos[0], ToontownGlobals.PinballCannonBumperInitialPos[1], ToontownGlobals.PinballCannonBumperInitialPos[2]))
|
|
self.cannonBumper.setPos(*ToontownGlobals.PinballCannonBumperInitialPos)
|
|
|
|
def __bumperKeyPressed(self):
|
|
self.notify.debug('__bumperKeyPressed')
|
|
self.__bumperPressed()
|
|
|
|
def __bumperPressed(self):
|
|
renderPos = base.localAvatar.getPos(render)
|
|
if renderPos[2] > 15.0:
|
|
if not self.localToonShooting:
|
|
return
|
|
self.ignore(self.BUMPER_KEY)
|
|
self.ignore(self.BUMPER_KEY2)
|
|
self.notify.debug('renderPos %s' % renderPos)
|
|
cannonPos = base.localAvatar.getPos(self.nodePath)
|
|
self.notify.debug('cannonPos %s' % cannonPos)
|
|
self.setCannonBumperPos(cannonPos[0], cannonPos[1], cannonPos[2])
|
|
self.requestBumperMove(cannonPos[0], cannonPos[1], cannonPos[2])
|
|
|
|
def requestBumperMove(self, x, y, z):
|
|
self.sendUpdate('requestBumperMove', [x, y, z])
|
|
|
|
def setCannonBumperPos(self, x, y, z):
|
|
self.notify.debug('------------setCannonBumperPos %f %f %f' % (x, y, z))
|
|
self.cannonBumper.setPos(x, y, z)
|
|
self.bumperCol.setCollideMask(BitMask32.allOff())
|
|
taskMgr.doMethodLater(0.25, self.turnOnBumperCollision, self.uniqueName('BumperON'))
|
|
|
|
def turnOnBumperCollision(self, whatever = 0):
|
|
if self.bumperCol:
|
|
self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)
|