136 lines
No EOL
5.2 KiB
Python
136 lines
No EOL
5.2 KiB
Python
from direct.interval.IntervalGlobal import *
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from direct.gui.DirectGui import *
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from toontown.catalog import CatalogFurnitureItem
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from toontown.toonbase import ToontownGlobals, TTLocalizer
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from toontown.toontowngui import TTDialog
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from DistributedFurnitureItem import DistributedFurnitureItem
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class DistributedChair(DistributedFurnitureItem):
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def __init__(self, cr):
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DistributedFurnitureItem.__init__(self, cr)
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self.dialog = None
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self.exitButton = None
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self.avId = ToontownGlobals.CHAIR_NONE
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self.accept('exitingStoppedState', self.destroyGui)
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def loadModel(self):
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model = DistributedFurnitureItem.loadModel(self)
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cSphere = CollisionSphere(0.0, self.getChair()[3], 1.0, 1.575)
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cSphere.setTangible(0)
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colNode = CollisionNode('Chair-%s' % self.doId)
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colNode.addSolid(cSphere)
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cSpherePath = model.attachNewNode(colNode)
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cSpherePath.setCollideMask(ToontownGlobals.WallBitmask)
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self.accept('enterChair-%s' % self.doId, self.__enterSphere)
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return model
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def disable(self):
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av = base.cr.doId2do.get(self.avId)
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if av:
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self.resetAvatar(av)
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self.ignoreAll()
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DistributedFurnitureItem.disable(self)
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def getChair(self):
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return CatalogFurnitureItem.ChairToPosHpr[self.item.furnitureType]
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def destroyGui(self):
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if self.exitButton:
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self.exitButton.destroy()
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self.exitButton = None
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if self.dialog:
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self.dialog.destroy()
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self.dialog = None
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def setupGui(self):
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castGui = loader.loadModel('phase_4/models/gui/fishingGui')
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self.exitButton = DirectButton(parent=base.a2dBottomRight, relief=None, text=('', TTLocalizer.FishingExit, TTLocalizer.FishingExit), text_align=TextNode.ACenter, text_scale=0.1, text_fg=Vec4(1, 1, 1, 1), text_shadow=Vec4(0, 0, 0, 1), text_pos=(0.0, -0.12), pos=(-0.158, 0, 0.14), image=(castGui.find('**/exit_buttonUp'), castGui.find('**/exit_buttonDown'), castGui.find('**/exit_buttonRollover')), command=self.sendUpdate, extraArgs=['requestSit', [ToontownGlobals.CHAIR_STOP]])
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castGui.removeNode()
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base.localAvatar.stopSleepWatch()
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base.localAvatar.startSleepWatch(self.__handleFallingAsleep)
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def resetAvatar(self, av):
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av.loop('neutral')
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av.setPos(av.getPos(render))
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av.getGeomNode().setHpr(0, 0, 0)
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av.setH(self.getH() + self.getChair()[1][0])
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av.reparentTo(render)
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if av == base.localAvatar:
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base.localAvatar.setPreventCameraDisable(False)
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base.cr.playGame.getPlace().setState('walk')
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def setAvId(self, avId):
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if avId == ToontownGlobals.CHAIR_NONE:
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self.avId = avId
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return
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chair = self.getChair()
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av = base.cr.doId2do.get(avId)
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if not av:
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return
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sitStartDuration = av.getDuration('sit-start')
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sequence = Sequence(Func(av.loop, 'walk'), av.getGeomNode().hprInterval(0.25, chair[1]), Parallel(Sequence(Wait(sitStartDuration * 0.25), av.posInterval(sitStartDuration * 0.25, chair[0])), ActorInterval(av, 'sit-start')), Func(av.setAnimState, 'Sit', 1.0))
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av.setPosHpr(chair[2], (0, 0, 0))
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av.reparentTo(self)
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if av == base.localAvatar:
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base.cr.playGame.getPlace().setState('walk')
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base.localAvatar.setPreventCameraDisable(True)
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base.cr.playGame.getPlace().setState('stopped')
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sequence.append(Func(self.setupGui))
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sequence.start()
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self.avId = avId
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def setStatus(self, status):
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av = base.cr.doId2do.get(self.avId)
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if not av:
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return
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if status == ToontownGlobals.CHAIR_UNEXPECTED_EXIT:
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self.resetAvatar(av)
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else:
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sitStartDuration = av.getDuration('sit-start')
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self.destroyGui()
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Sequence(Parallel(ActorInterval(av, 'sit-start', startTime=sitStartDuration, endTime=0.0), Sequence(Wait(sitStartDuration * 0.25), av.posInterval(sitStartDuration * 0.25, self.getChair()[2]))), Func(self.resetAvatar, av)).start()
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def resetAvatar(self, av):
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av.loop('neutral')
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av.setPos(av.getPos(render))
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av.getGeomNode().setHpr(0, 0, 0)
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av.setH(self.getH() + self.getChair()[1][0])
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av.reparentTo(render)
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if av == base.localAvatar:
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base.localAvatar.setPreventCameraDisable(False)
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base.cr.playGame.getPlace().setState('walk')
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self.destroyGui()
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def __enterSphere(self, collisionEntry):
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if self.avId in base.cr.doId2do:
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return
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base.cr.playGame.getPlace().setState('stopped')
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self.dialog = TTDialog.TTDialog(style=TTDialog.TwoChoice, text=TTLocalizer.ChairAskToUse, fadeScreen=1, command=self.__handleDialogResponse)
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def __handleDialogResponse(self, response):
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self.destroyGui()
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if response < 0:
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base.cr.playGame.getPlace().setState('walk')
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return
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self.sendUpdate('requestSit', [ToontownGlobals.CHAIR_START])
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def __handleFallingAsleep(self, arg):
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self.sendUpdate('requestSit', [ToontownGlobals.CHAIR_STOP]) |